Difference between revisions of "Aim Detection"

From Second Life Wiki
Jump to navigation Jump to search
m (some readability improvements)
Line 10: Line 10:
     state_entry()
     state_entry()
     {
     {
         llSetText("", <1.0, 1.0, 1.0>, 1.0);
        // black and transparent floattext
         llSensorRepeat("", "", AGENT, 90, PI, 0.1);
         llSetText("", ZERO_VECTOR, (float)FALSE);
 
         llSensorRepeat("", "", AGENT_BY_LEGACY_NAME, 90, PI, 0.1);
     }
     }
     sensor(integer n)
 
     sensor(integer num_detected)
     {
     {
        list output;
         integer i;
         integer i;
         list sweep;
         do
        for (i=0;i<n;++i)
         {
         {
             if (llGetAgentInfo(llDetectedKey(i)) & AGENT_MOUSELOOK)
             key agentKey = llDetectedKey(i);
            string agentName = llDetectedName(i);
            vector agentPosition = llDetectedPos(i);
            rotation agentRotation = llDetectedRot(i);
            vector ownPosition = llGetPos();
 
            if (llGetAgentInfo(agentKey) & AGENT_MOUSELOOK)
             {
             {
                 if (llVecDist(llGetPos(), llDetectedPos(i)+llRot2Fwd(llDetectedRot(i))*llVecDist(llGetPos(),llDetectedPos(i))) < 1.5)
                 if (llVecDist(ownPosition, agentPosition+llRot2Fwd(agentRotation)*llVecDist(ownPosition,agentPosition)) < 1.5)
                     sweep += llDetectedName(i);
                     output += [agentName];
             }
             }
            if (i == n-1)
                llSetText(llDumpList2String( sweep, "\n"), <1.0, 1.0, 1.0>, 1.0);
         }
         }
        while (++i < n);
        llSetText(llDumpList2String(output, "\n"), <1.0, 1.0, 1.0>, (float)TRUE);
     }
     }
}</lsl>
}
</lsl>

Revision as of 10:30, 16 October 2012

This script detects who's aiming at you.

<lsl> //This script was designed by Han Shuffle AKA MichaelRyan Allen AKA Dugley Reanimator //Cleaned up a bit by another resident. //Cleaned up some more by another resident.

default {

   state_entry()
   {
       // black and transparent floattext
       llSetText("", ZERO_VECTOR, (float)FALSE);
       llSensorRepeat("", "", AGENT_BY_LEGACY_NAME, 90, PI, 0.1);
   }
   sensor(integer num_detected)
   {
       list output;
       integer i;
       do
       {
           key agentKey = llDetectedKey(i);
           string agentName = llDetectedName(i);
           vector agentPosition = llDetectedPos(i);
           rotation agentRotation = llDetectedRot(i);
           vector ownPosition = llGetPos();
           if (llGetAgentInfo(agentKey) & AGENT_MOUSELOOK)
           {
               if (llVecDist(ownPosition, agentPosition+llRot2Fwd(agentRotation)*llVecDist(ownPosition,agentPosition)) < 1.5)
                   output += [agentName];
           }
       }
       while (++i < n);
       llSetText(llDumpList2String(output, "\n"), <1.0, 1.0, 1.0>, (float)TRUE);
   }

} </lsl>