Difference between revisions of "PARCEL COUNT TEMP"
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m (Added note about Temporary Meshes) |
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{{LSL DefineRow||[[llGetParcelMaxPrims]]}} | {{LSL DefineRow||[[llGetParcelMaxPrims]]}} | ||
|constants={{!}}{{#var:constants_nb}} | |constants={{!}}{{#var:constants_nb}} | ||
|caveats=* Meshes are different than ordinary Prims and Sculpts when set Temporary. <br/>They still count against the Parcel and Sim Prim Limits. See: http://wiki.secondlife.com/wiki/Mesh_Prim_Equivalence_test#Temporary_meshes | |||
|events | |events | ||
|cat1=Parcel/Prim Count | |cat1=Parcel/Prim Count |
Revision as of 11:58, 6 December 2012
Category | Description | |
---|---|---|
PARCEL_COUNT_TOTAL | 0 | All objects on the parcel(s). Does not include temp on rez objects. |
PARCEL_COUNT_OWNER | 1 | Objects owned by the parcel owner. |
PARCEL_COUNT_GROUP | 2 | Objects not owned by the owner, but set to or owned by the group of the parcel. |
PARCEL_COUNT_OTHER | 3 | Objects not set to group or owned by the owner. |
PARCEL_COUNT_SELECTED | 4 | All objects selected or sat on. |
PARCEL_COUNT_TEMP | 5 | All temp on rez objects. |
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Description
Constant: integer PARCEL_COUNT_TEMP = 5;The integer constant PARCEL_COUNT_TEMP has the value 5
Used with llGetParcelPrimCount to get the number of temporary prims.
Caveats
- Meshes are different than ordinary Prims and Sculpts when set Temporary.
They still count against the Parcel and Sim Prim Limits. See: http://wiki.secondlife.com/wiki/Mesh_Prim_Equivalence_test#Temporary_meshes