Difference between revisions of "User:Omei Qunhua"
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Omei Qunhua (talk | contribs) |
Omei Qunhua (talk | contribs) (Add code size for (x); (~x); and x=~x;) |
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The following are based on accessing a local integer variable | The following are based on accessing a local integer variable | ||
Instruction ByteCode size | Instruction ByteCode size | ||
(x); 2 | |||
(~x); 3 | |||
x=~x; 5 | |||
++x; 6 | ++x; 6 | ||
x = !x; 7 | x = !x; 7 |
Revision as of 09:17, 29 December 2012
Mono Code Size Measurements Results from my own tests in December 2012
The following are based on accessing a local integer variable Instruction ByteCode size (x); 2 (~x); 3 x=~x; 5 ++x; 6 x = !x; 7 if (~x); 7 x++; 8 x=1; 8 x+=1; 10 x-=x; 10 x *= -1; 11 x<<1; 12 if(x<0); 13 if(x==-1); 14
List storage Requirements in Mono These figures differ from those given in http://wiki.secondlife.com/wiki/LSL_Script_Memory Maybe Mono has been tightened up a bit.
Integer 16 bytes each Float 16 bytes each String 18 each plus 2 bytes per character Key (valid keys) (stored as keys) 102 bytes (!!) per key Key (valid keys) (stored as strings) 90 bytes per key (key) "" 30 bytes Vector 24 bytes each (correction, oops^^) Rotation 28 bytes each