Difference between revisions of "Template:LSL Constants Sensor"
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Omei Qunhua (talk | contribs) (use (SCRIPTED | ACTIVE) etc. instead of numeric value. Replace 3rd example (which aborted wrongly on no-sensor) with more compact code) |
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{{#if:{{{no_wrapper|}}}||{{{!}} }} | {{#if:{{{no_wrapper|}}}||{{{!}} }} | ||
{{!}}- valign="top" | {{!}}- valign="top" colspan="2" | ||
{{!}} | {{!}} | ||
{{{!}} {{Prettytable|style={{{tstyle|}}}}} | {{{!}} {{Prettytable|style={{{tstyle|}}}}} | ||
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{{!}} Objects that has any script, which is doing anything in simulator just now. | {{!}} Objects that has any script, which is doing anything in simulator just now. | ||
{{!}}} | {{!}}} | ||
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{{!}} | |||
{{{!}} {{Prettytable}} | {{{!}} {{Prettytable}} | ||
{{!}}-{{Hl2}} | {{!}}-{{Hl2}} |
Revision as of 19:58, 22 April 2013
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Using llDetectedType in collision event:
<lsl> integer type;
default {
state_entry() { llVolumeDetect(TRUE); } collision_start(integer detected) { type = llDetectedType(0); if (type == AGENT_BY_LEGACY_NAME)// = 1 { llSay(0, "This is impossible. Since there is no avatar who doesn't require the physical calculation."); } else if (type == ACTIVE)// = 2 { llSay(0, "I have been struck by a physical object not containing any script."); } else if (type == PASSIVE)// = 4 { llSay(0, "This is impossible. Non-physical objects cannot trigger this event."); } else if (type == SCRIPTED)// = 8 { llSay(0, "This is impossible. Since there is no object which isn't physical nor non-physical."); } else if (type == (AGENT_BY_LEGACY_NAME