Difference between revisions of "Talk:LlResetAnimationOverride"

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(Created page with "The command ''llResetAnimationOverride'' is not cooperative when using ''"ALL"'' parameter: Issuing it resets override for all animations, also those overrided by another AO. Exa…")
 
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The command ''llResetAnimationOverride'' is not cooperative when using ''"ALL"'' parameter: Issuing it resets override for all animations, also those overrided by another AO. Example: Use two overriders the overrider A for Sitting and Standing, the overrider B for Walking and Jumping, both AO use the esymple script. Now when you attach both overriders, than your sit, stand, jump and walk animations are overriden. When you detach A, it resets all animations using the parameter ''"ALL"'', also animations, overriden by B, the effect of B is now destroyed.
The command ''llResetAnimationOverride'' is not cooperative when using ''"ALL"'' parameter: Issuing it resets override for all animations, also those overrided by another AO. Example: Use two overriders the overrider A for Sitting and Standing, the overrider B for Walking and Jumping, both AO use the example script. Now when you attach both overriders, than your sit, stand, jump and walk animations are overriden. When you detach A, it resets all animations using the parameter ''"ALL"'', also animations, overriden by B, the effect of B is now destroyed.


To solve the problem, i'd suggest to extend the command by possibility to take a comma-separated list of animation states to be resetted, so you simply issue the command, say ''llResetAnimationOverride("Sitting,Standing");'' to reset just both to defaults. The command would cause than a loop through animation states, but on lowest level with more chance for completing while detaching the AO.
To solve the problem, i'd suggest to extend the command by possibility to take a comma-separated list of animation states to be resetted, so you simply issue the command, say ''llResetAnimationOverride("Sitting,Standing");'' to reset just two to defaults. The command would cause than a loop through animation states, but on lowest level with more chance for completing while detaching the AO.


[[User:Jenna Felton|Jenna Felton]] 02:48, 9 May 2013 (PDT)
[[User:Jenna Felton|Jenna Felton]] 02:48, 9 May 2013 (PDT)

Revision as of 01:50, 9 May 2013

The command llResetAnimationOverride is not cooperative when using "ALL" parameter: Issuing it resets override for all animations, also those overrided by another AO. Example: Use two overriders the overrider A for Sitting and Standing, the overrider B for Walking and Jumping, both AO use the example script. Now when you attach both overriders, than your sit, stand, jump and walk animations are overriden. When you detach A, it resets all animations using the parameter "ALL", also animations, overriden by B, the effect of B is now destroyed.

To solve the problem, i'd suggest to extend the command by possibility to take a comma-separated list of animation states to be resetted, so you simply issue the command, say llResetAnimationOverride("Sitting,Standing"); to reset just two to defaults. The command would cause than a loop through animation states, but on lowest level with more chance for completing while detaching the AO.

Jenna Felton 02:48, 9 May 2013 (PDT)