Difference between revisions of "Two Avatars on single prim"

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This is a modification of Pale Janus's script, originally posted here: [http://forums.osgrid.org/viewtopic.php?f=5&t=4799 OsGrid]
This is a modification of Pale Janus's script, originally posted here: [http://forums.osgrid.org/viewtopic.php?f=5&t=4799 OsGrid]
DISCLAIMER: Do note, that in a linkset other child prims may move if you are not careful when setting this up


Here are the basic scripts: modified for two avatars on single prim
Here are the basic scripts: modified for two avatars on single prim

Revision as of 06:57, 5 October 2013


Ever wondered how to make two or more avatars to sit on single prim, to save prim amount on a furniture?

You need two kinds of scripts; the master (which calculates avatars sitting down and standing up) and a slave script for each additional avatar.

This is a modification of Pale Janus's script, originally posted here: OsGrid


DISCLAIMER: Do note, that in a linkset other child prims may move if you are not careful when setting this up


Here are the basic scripts: modified for two avatars on single prim


MASTER <lsl> integer lastnum; key firstavatar; key secondavatar; string animation; integer num; integer firstnum; integer secondnum; integer originalprims;

//NOTE: An avatar is a CHILD prim, if you wish to move it after it has sat down, you need to know what her prim number is and use llSetLinkPrimitiveParamsFast to move her // October 5th 2013 Pale Janus & Cay Trudeau

default {

   on_rez(integer flag) { do { llResetScript(); } while (TRUE); }
   state_entry()
   {
               
       animation = llGetInventoryName(INVENTORY_ANIMATION,0);
       llSitTarget(<1,1,1>, llEuler2Rot( <0 * DEG_TO_RAD, 0 * DEG_TO_RAD, 0 * DEG_TO_RAD> ) ); // there has to be something as sit target here, or else  llSetLinkPrimitiveParamsFast fails
       llSetSitText("Sit");
       llSetClickAction(CLICK_ACTION_SIT);
    
       lastnum=llGetNumberOfPrims();
       originalprims=llGetNumberOfPrims();
      
       llSetCameraEyeOffset(<-1, 0, 1> *  <0.0, 0.0, 0.0, 0.0>);
       llSetCameraAtOffset(<3, 0, 1> *  <0.0, 0.0, 0.0, 0.0>);
   }
   changed(integer change)
   {
       if ( change &  CHANGED_REGION_START) do { llResetScript(); } while (TRUE);
       if (change & CHANGED_LINK)
       {   
           num = llGetNumberOfPrims();
     
           
            // Below is where all the magic happens
           if (num >  originalprims) // New avatar sitting down
           {
               if (num > originalprims && num < originalprims + 2)  // 1st avatar sitting
               {
                     firstnum = llGetNumberOfPrims();
                   firstavatar = llGetLinkKey(firstnum); //the avatar's UUID (cannot use llGetKey(llAvatarOnSitTarget) bc two avatars)
                  
                     
                    llRequestPermissions(firstavatar,PERMISSION_TRIGGER_ANIMATION);
                   
           //This is where we determine the avatar's sitting position
           llSetLinkPrimitiveParamsFast(firstnum,[PRIM_POS_LOCAL,<0.0, -0.8, 0.2>,PRIM_ROT_LOCAL,ZERO_ROTATION]); // < -front + back , -right + left, -down + up >
                   
                   llSitTarget(ZERO_VECTOR,ZERO_ROTATION); //releasing the sit target for next avatar
                   
                   lastnum = firstnum; 
                
                 }//1st avatar sitting end
                
                 
                
                  if ( num > originalprims + 1 )// second avatar sitting
               {
                   secondnum = num;
                   lastnum = secondnum; // Cay added this
                  
                  llMessageLinked(LINK_THIS,200,(string)secondnum,""); //sends key
                   
                }//second avatar sitting end
           
           
              
                          
           } // (num > originalprims && num < originalprims + 2) end
           
           
           else if (num < lastnum) //standing up ( I think this requires change upon the lastnum when the avatar sits, although it is mentioned at the bottom
           {
               llStopAnimation(animation);


               if ( num > originalprims && num < originalprims + 2 )
               {
                  
                   llSitTarget(<0.8, -1.05, -0.2>, llEuler2Rot( <0 * DEG_TO_RAD, 0 * DEG_TO_RAD, 0 * DEG_TO_RAD> ) );
                 // llMessageLinked(LINK_THIS,1111,"whostoodup",""); //This is a hint for how to make an edition for multiple avatars ;) 1111 being a channel to all slaves
               }
               
           }
          
           lastnum = num;
          
       }
   }
   run_time_permissions(integer perm)
   {
       if (perm == PERMISSION_TRIGGER_ANIMATION )       
       {
           llStopAnimation("sit");
           llSleep(0.1);
           llStartAnimation(animation);
                      
           }
       }

}//state default


</lsl>

SLAVE <lsl>

   integer lastnum;   

integer avatarcount = 0; key coavatar; string animation; string whostoodup;

key secondavatar;

// October 5th 2013 Pale Janus & Cay Trudeau

integer secondnum;

default {

   on_rez(integer flag) { do { llResetScript(); } while (TRUE); }
   state_entry()
   {
          llSitTarget(<1,1,1>, llEuler2Rot( <0 * DEG_TO_RAD, 0 * DEG_TO_RAD, 0 * DEG_TO_RAD> ) ); // there has to be something as sit target here, or else  llSetLinkPrimitiveParamsFast fails
        animation = llGetInventoryName(INVENTORY_ANIMATION,0);
       lastnum=llGetNumberOfPrims();
   }
   


     link_message(integer sender, integer num, string str, key id)
   {
        if(num == 1111) //someone just stood up
       {
           whostoodup = str;
             }
       if(num == 200) //received 2nd avatar key 

// when making multiple avatar scipring, a new slave will have different num, fe. third script would have num == 300 a fourth num ==400 etc.

       {
           secondnum = (integer)str;
           secondavatar =  llGetLinkKey(secondnum);
                   llRequestPermissions(secondavatar,PERMISSION_TRIGGER_ANIMATION);
                  
           //This is where we determine the avatar's sitting position
           llSetLinkPrimitiveParamsFast(secondnum,[PRIM_POS_LOCAL,<0.0, 0.8, 0.2>,PRIM_ROT_LOCAL,ZERO_ROTATION]); // < -front + back , -right + left, -down + up >
                   
                   llSitTarget(ZERO_VECTOR,ZERO_ROTATION); //releasing the sit target for next avatar
           
           // llMessageLinked(LINK_THIS,300,"2nd avatar sat down",""); // We message the third script
           
          
       }//200
   }
   
 
   
   
  
   run_time_permissions(integer perm)
   {
       if (perm == PERMISSION_TRIGGER_ANIMATION)       
       {
           llStopAnimation("sit");
           llSleep(0.1);
           llStartAnimation(animation);
          
       }
   }
  

} </lsl>