Difference between revisions of "Template:LSL Constants Sensor"
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Line 47: | Line 47: | ||
!title="Agent sitting on object"|Agent Sitting | !title="Agent sitting on object"|Agent Sitting | ||
{{!}}- | {{!}}- | ||
! Physical | ! Physical Movement | ||
{{!}} 10 ({{#var:ACTIVE}}|{{#var:SCRIPTED}}) | {{!}} 10 ({{#var:ACTIVE}}|{{#var:SCRIPTED}}) | ||
{{!}} 2 ({{#var:ACTIVE}}) | {{!}} 2 ({{#var:ACTIVE}}) | ||
Line 53: | Line 53: | ||
{{!}} 3 ({{#var:ACTIVE}}|{{#var:AGENT}}) | {{!}} 3 ({{#var:ACTIVE}}|{{#var:AGENT}}) | ||
{{!}}- | {{!}}- | ||
! Non-Physical | ! title="Not moving" | Non-Physical | ||
{{!}} 12 ({{#var:PASSIVE}}|{{#var:SCRIPTED}}) | {{!}} 12 ({{#var:PASSIVE}}|{{#var:SCRIPTED}}) | ||
{{!}} 4 ({{#var:PASSIVE}}) | {{!}} 4 ({{#var:PASSIVE}}) |
Revision as of 14:17, 12 December 2013
|
Using llDetectedType in collision event:
<lsl> integer type;
default {
state_entry() { llVolumeDetect(TRUE); } collision_start(integer detected) { type = llDetectedType(0); if (type == AGENT)// = 1 { llSay(0, "This is impossible. Since there is no avatar who doesn't require the physical calculation."); } else if (type == ACTIVE)// = 2 { llSay(0, "I have been struck by a physical object not containing any script."); } else if (type == PASSIVE)// = 4 { llSay(0, "This is impossible. Non-physical objects cannot trigger this event."); } else if (type == SCRIPTED)// = 8 { llSay(0, "This is impossible. Since there is no object which isn't physical nor non-physical."); } else if (type == (AGENT