Difference between revisions of "SLGI Trains"

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Achemon - Tuliptree
Achemon - Tuliptree

Revision as of 13:55, 24 February 2014

A flying convertable train

NOTE: THESE VEHICLES ARE STILL UNDER TESTING

SLGI Trains are automated convertable vehicles. They move like trains on the railway and like plains when the line ends. They are part of a project recently developed by Second Life Geography team, to connect remote places and to offer touristic guides to visitors. They all depart at Achemon Railway and move to a specific location. Unlike other automated vehicles the SLGI trains are rare (one at each 6 hours for each destination) and they follow a schedule.

Technical data

For the moment, the vehicles in use are modified opensource trains. If they will pass all tests, Second Life Geography team wants to organise a contest for train builders. The trains use different types of scripts: for train movement and for flying. They have replaced the coal steam generator with a nuclear reactor ;) and so, they use an unconventional source of locomotion. As a train, they move slow (to avoid sim crashing) and stop at all official and unofficial railway stations. As a plain, they use a Fission Engine that creates a multitude of explosions, so the passengers feel endless small shocks (don't worry, avatars don't die). Many thanks to Aziv - Aslan who suggested this kind of locomotion and helped me to create it.

Schedule

Since these vehicles are still being tested, the timetable might change soon. On the railway, they have many stops, while as a plain they don't. Here are listed only the important ones. For the moment, the following routes are available:

Achemon - Bay City

Achemon 0.00 6.00 12.00 18.00
Calleta 0.25 6.25 12.25 18.25
Tuliptree 0.32 6.32 12.32 18.32
Maniyminya 1.11 7.11 13.11 19.11
Daley Bay 1.24 7.24 13.24 19.24

Bay City - Achemon

Daley Bay 1.24 7.24 13.24 19.24
Maniyminya 1.37 7.37 13.37 19.37
Tuliptree 2.16 8.16 14.16 20.16
Calleta 2.23 8.23 14.23 20.23
Achemon 2.48 8.48 14.48 20.48

Achemon - ONSR

Achemon 1.00 7.00 13.00 19.00
Calleta 1.25 7.25 13.25 19.25
Tuliptree 1.32 7.32 13.32 19.32
Clarksburg 2.16 8.16 14.16 19.16
Wengen 2.26 8.26 14.26 19.26
Tornado Pass 3.00 9.00 15.00 20.00

ONSR - Achemon

Tornado Pass 3.00 9.00 15.00 20.00
Wengen 3.34 9.34 15.34 20.34
Clarksburg 3.44 9.44 15.44 20.14
Tuliptree 4.28 10.28 16.28 21.28
Calleta 4.35 10.35 16.35 21.35
Achemon 4.59 10.59 16.59 21.59

Achemon - Ross

Achemon 4.00 10.00 16.00 22.00
Calleta 4.25 10.25 16.25 22.25
Tuliptree 4.32 10.32 16.32 22.32
Clarksburg 5.16 11.16 17.16 23.16
Ross 5.19 11.19 17.19 23.19

Ross - Achemon

Ross 5.19 11.19 17.19 23.19
Clarksburg 5.22 11.22 17.22 23.22
Tuliptree 6.06 12.06 18.06 0.06
Calleta 6.13 12.13 18.13 0.13
Achemon 6.38 12.38 18.38 0.38

Achemon - Burns

Achemon 5.00 11.00 17.00 23.00
Burns 5.17 11.17 17.17 23.17

Burns - Achemon

Burns 5.17 11.17 17.17 23.17
Achemon 5.34 11.34 17.34 23.34

Achemon - Bhaga

Achemon 0.30 6.30 12.30 18.30
Crenulate - Parantherne 1.51 7.51 13.51 19.51
Bhaga 2.33 8.33 14.33 20.33

Bhaga - Achemon

Bhaga 2.33 8.33 14.33 20.33
Crenulate - Parantherne 4.15 10.15 16.15 22.15
Achemon 5.36 11.36 17.36 23.36

Achemon - Tuliptree

Achemon 3.00 9.00 15.00 21.00
Calleta 3.29 9.29 15.29 21.29
Tuliptree 3.36 9.36 15.36 21.36

Tuliptree - Achemon

Tuliptree 3.36 9.36 15.36 21.36
Calleta 3.47 9.47 15.47 21.47
Achemon 4.08 10.08 16.08 22.08

Achemon - GSLR

Achemon 2.00 10.00 14.00 20.00
Calleta 2.22 10.22 14.22 20.22
Purple 2.30 10.30 14.30 20.30
Mocha 2.47 10.47 14.47 20.47

GSLR - Achemon

Mocha 2.47 10.47 14.47 20.47
Purple 3.04 11.04 15.04 21.04
Calleta 3.13 11.13 15.13 21.13
Achemon 3.33 11.33 15.33 21.33

Other schedules

  • A train to Hooktip is under testing. It is released at hours 1.30, 7.30, 13.30 and 19.30.
  • A train was planned for SJRR but the owners of that rail don't want it to happen. So, for the moment it is limited to Ross. We are searching for another destination for it.

Contact

If you want to modify existing trains or schedules or if you want to add or remove a train, please contact Ana Imfinity. Also, if you find any problems, tell us to resolve them.

See Also

Second Life Geography