Difference between revisions of "Aim Detection"
Jump to navigation
Jump to search
m (<lsl> tag to <source>) |
|||
(3 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
This script detects who's aiming at you. | This script detects who's aiming at you. | ||
< | <source lang="lsl2"> | ||
//This script was designed by Han Shuffle | //This script was designed by Han Shuffle AKA MichaelRyan Allen AKA Dugley Reanimator | ||
//Cleaned up a bit by another resident. | //Cleaned up a bit by another resident. | ||
//Cleaned up some more by another resident. | //Cleaned up some more by another resident. | ||
Line 10: | Line 10: | ||
state_entry() | state_entry() | ||
{ | { | ||
llSetText("", | // black and transparent floattext | ||
llSensorRepeat("", "", | llSetText("", ZERO_VECTOR, (float)FALSE); | ||
llSensorRepeat("", "", AGENT_BY_LEGACY_NAME, 90, PI, 0.1); | |||
} | } | ||
sensor(integer | |||
sensor(integer num_detected) | |||
{ | { | ||
list output; | |||
integer i; | integer i; | ||
do | |||
{ | { | ||
key agentKey = llDetectedKey(i); | |||
string agentName = llDetectedName(i); | |||
vector agentPosition = llDetectedPos(i); | |||
rotation agentRotation = llDetectedRot(i); | |||
vector ownPosition = llGetPos(); | |||
if (llGetAgentInfo(agentKey) & AGENT_MOUSELOOK) | |||
{ | { | ||
if (llVecDist( | if (llVecDist(ownPosition, agentPosition+llRot2Fwd(agentRotation)*llVecDist(ownPosition,agentPosition)) < 1.5) | ||
output += [agentName]; | |||
} | } | ||
} | } | ||
while (++i < num_detected); | |||
llSetText(llDumpList2String(output, "\n"), <1.0, 1.0, 1.0>, (float)TRUE); | |||
} | } | ||
}</ | } | ||
</source> |
Latest revision as of 18:17, 24 January 2015
This script detects who's aiming at you.
//This script was designed by Han Shuffle AKA MichaelRyan Allen AKA Dugley Reanimator
//Cleaned up a bit by another resident.
//Cleaned up some more by another resident.
default
{
state_entry()
{
// black and transparent floattext
llSetText("", ZERO_VECTOR, (float)FALSE);
llSensorRepeat("", "", AGENT_BY_LEGACY_NAME, 90, PI, 0.1);
}
sensor(integer num_detected)
{
list output;
integer i;
do
{
key agentKey = llDetectedKey(i);
string agentName = llDetectedName(i);
vector agentPosition = llDetectedPos(i);
rotation agentRotation = llDetectedRot(i);
vector ownPosition = llGetPos();
if (llGetAgentInfo(agentKey) & AGENT_MOUSELOOK)
{
if (llVecDist(ownPosition, agentPosition+llRot2Fwd(agentRotation)*llVecDist(ownPosition,agentPosition)) < 1.5)
output += [agentName];
}
}
while (++i < num_detected);
llSetText(llDumpList2String(output, "\n"), <1.0, 1.0, 1.0>, (float)TRUE);
}
}