Difference between revisions of "Pointing Stick"

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m (<lsl> tag to <source>)
 
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{{LSL HEADER}}
Made this to point at folk when its their turn at games lolz right. the useful tidbit is how it  goes in the direction of what ever angle its pointing in.
|title =[[User: rhonin Nissondorf|rhonin]


|content=*[[Pointing Stick]]


integer on = TRUE;


<source lang="lsl2">
integer switch = TRUE;
key user;


default
default
{
{
     state_entry()
     state_entry()
     {
     {
 
        vector goal = <90, 0, 90>;
      llSetText("Touch to activate",<0,1,0>,1);
        llSetRot(llEuler2Rot(goal*DEG_TO_RAD));
        llSetText("Touch to activate", <0,1,0>, 1);
     }
     }
 
    on_rez(integer x)
  changed(integer change)
  {
      if(change & (CHANGED_OWNER | CHANGED_INVENTORY))
          llResetScript();
  }
       
on_rez(integer x)
      {
          llResetScript();
   
}    touch_start(integer y)
     {
     {
      if (on == TRUE)
        llResetScript();
      {
          llRequestPermissions(llDetectedKey(0),
              PERMISSION_TAKE_CONTROLS);
              on = FALSE;
     }
     }
     else if (on == FALSE)
     touch_start(integer y)
     {
     {
     
        if (switch)
         llReleaseControls();
         {
         on = TRUE;
            user = llDetectedKey(0);
             
            llRequestPermissions(user, PERMISSION_TAKE_CONTROLS);
            llSetText("Touch to Release Controls", <1,0,0>, 1);
        }
        else
        {
            if (llDetectedKey(0) != user)    return;
            llReleaseControls();
            llRegionSayTo(user, 0, "Controls Released");
            llSetText("Touch to activate", <0,1,0>, 1);
         }
        switch = !switch;
     }
     }
     run_time_permissions(integer perm)
     run_time_permissions(integer perm)
     {
     {
         if (perm & PERMISSION_TAKE_CONTROLS)
         if (perm & PERMISSION_TAKE_CONTROLS)
    {
        {
             llTakeControls( CONTROL_FWD|CONTROL_BACK|CONTROL_ROT_LEFT|CONTROL_ROT_RIGHT,TRUE,FALSE);
             llTakeControls( CONTROL_FWD|CONTROL_BACK|CONTROL_ROT_LEFT|CONTROL_ROT_RIGHT|CONTROL_UP|CONTROL_DOWN,TRUE,FALSE);
  }
        }
}      
    }
   
     control(key id, integer level, integer edge)
     control(key id, integer level, integer edge)
     {
     {
         
         if (level & CONTROL_UP)
     
          
       
     
    if (level & CONTROL_FWD)
         {
         {
          llSetLinkPrimitiveParamsFast(-4,[ PRIM_POSITION, llGetPos() +<0,00,0.25> * llGetLocalRot()]);
            llSetLinkPrimitiveParamsFast(-4,[ PRIM_POSITION, llGetPos() +<0,0,0.20> ]);
        }
        if (level & CONTROL_DOWN)
        {
            llSetLinkPrimitiveParamsFast(-4,[ PRIM_POSITION, llGetPos() +<0,0,-0.20> ]);
        }
        if (level & CONTROL_FWD)
        {
            llSetLinkPrimitiveParamsFast(-4,[ PRIM_POSITION, llGetPos() +<0,0,0.20> * llGetLocalRot()]);
        }
        if (level & CONTROL_BACK)
        {
            llSetLinkPrimitiveParamsFast(-4,[ PRIM_POSITION, llGetPos() +<0,0,-0.20> * llGetLocalRot()]);
        }
        if(level & CONTROL_ROT_LEFT)
        {
            llSetLinkPrimitiveParamsFast(-4,[PRIM_ROT_LOCAL, llGetLocalRot() * llEuler2Rot(<0,0,4>*DEG_TO_RAD)]);
        }
        if (level& CONTROL_ROT_RIGHT)
        {
            llSetLinkPrimitiveParamsFast(-4,[PRIM_ROT_LOCAL, llGetLocalRot() * llEuler2Rot(<0,0,-4>*DEG_TO_RAD)]);
        }
     }
     }
      if (level & CONTROL_BACK)
    {
          llSetLinkPrimitiveParamsFast(-4,[ PRIM_POSITION, llGetPos() +<0,00,-0.25> * llGetLocalRot()]);
}
    if(level & CONTROL_ROT_LEFT)
  {
                llSetLinkPrimitiveParamsFast(-4,[PRIM_ROT_LOCAL, llGetLocalRot() * llEuler2Rot(<0,0,5>*DEG_TO_RAD)]);
}
    if (level& CONTROL_ROT_RIGHT)
{
     
                llSetLinkPrimitiveParamsFast(-4,[PRIM_ROT_LOCAL, llGetLocalRot() * llEuler2Rot(<0,0,-5>*DEG_TO_RAD)]);
}
        }
     
   
   
}
}

Latest revision as of 22:28, 24 January 2015

Made this to point at folk when its their turn at games lolz right. the useful tidbit is how it goes in the direction of what ever angle its pointing in.



<source lang="lsl2"> integer switch = TRUE; key user;

default {

   state_entry()
   {
       vector goal = <90, 0, 90>;
       llSetRot(llEuler2Rot(goal*DEG_TO_RAD));
       llSetText("Touch to activate", <0,1,0>, 1);
   }
   on_rez(integer x)
   {
       llResetScript();
   }
   touch_start(integer y)
   {
       if (switch)
       {
           user = llDetectedKey(0);
           llRequestPermissions(user, PERMISSION_TAKE_CONTROLS);
           llSetText("Touch to Release Controls", <1,0,0>, 1);
       }
       else
       {
           if (llDetectedKey(0) != user)     return;
           llReleaseControls();
           llRegionSayTo(user, 0, "Controls Released");
           llSetText("Touch to activate", <0,1,0>, 1);
       }
       switch = !switch;
   }
   run_time_permissions(integer perm)
   {
       if (perm & PERMISSION_TAKE_CONTROLS)
       {
           llTakeControls( CONTROL_FWD|CONTROL_BACK|CONTROL_ROT_LEFT|CONTROL_ROT_RIGHT|CONTROL_UP|CONTROL_DOWN,TRUE,FALSE);
       }
   }
   control(key id, integer level, integer edge)
   {
       if (level & CONTROL_UP)
       {
           llSetLinkPrimitiveParamsFast(-4,[ PRIM_POSITION, llGetPos() +<0,0,0.20> ]);
       }
       if (level & CONTROL_DOWN)
       {
           llSetLinkPrimitiveParamsFast(-4,[ PRIM_POSITION, llGetPos() +<0,0,-0.20> ]);
       }
       if (level & CONTROL_FWD)
       {
           llSetLinkPrimitiveParamsFast(-4,[ PRIM_POSITION, llGetPos() +<0,0,0.20> * llGetLocalRot()]);
       }
       if (level & CONTROL_BACK)
       {
           llSetLinkPrimitiveParamsFast(-4,[ PRIM_POSITION, llGetPos() +<0,0,-0.20> * llGetLocalRot()]);
       }
       if(level & CONTROL_ROT_LEFT)
       {
           llSetLinkPrimitiveParamsFast(-4,[PRIM_ROT_LOCAL, llGetLocalRot() * llEuler2Rot(<0,0,4>*DEG_TO_RAD)]);
       }
       if (level& CONTROL_ROT_RIGHT)
       {
           llSetLinkPrimitiveParamsFast(-4,[PRIM_ROT_LOCAL, llGetLocalRot() * llEuler2Rot(<0,0,-4>*DEG_TO_RAD)]);
       }
   }

}