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Latest revision as of 17:31, 13 March 2018
Release Notes for v5.1.3 (513234) - Second Life Viewer
Ouzo is a dry anise-flavoured aperitif that is widely consumed in Greece, Cyprus and Lebanon. Its taste is similar to other anise liquors like pastis and sambuca. Other spirits of the region may or may not include anise: arak, rakı, and mastika.
This bottle of Maintenance fixes brings you a large helping of crash fixes and a splash of improvements. Bottoms up!
Resolved Issues
MAINT-2375 World Map always shows first friend location after search for some users
MAINT-2564 Alpha mask does not hide hair in the Outfit Editor
MAINT-2896 Object position (and sometimes size) grayed out when editing avatar parts or attachments
MAINT-3399 Hairbase renders incorrectly in edit appearance mode when ALM is enabled.
MAINT-3824 Unicode not appearing in windows viewer display name
MAINT-3859 Texture animation flicker at certain frame rates
MAINT-3884 The viewer sends multiple GET requests against prim media when PRIM_MEDIA_AUTO_PLAY is enabled
MAINT-5165 [VWR] Can view hidden system folders in inventory by changing "Show Filters..." settings
MAINT-6260 Deleting objects and re-rezing from trash and deleting again, causes doubles, triples + etc...
MAINT-6363 Normal and specular maps are downloaded even if ALM is switched off
MAINT-7501 Bottom part of "Filter" button at Snapshot window is not clickable
MAINT-7732 Crash in LLLiveLSLEditor::loadScriptText(LLVFS *,LLUUID const &,LLAssetType::EType)
MAINT-8317 Local Textures for Advanced Lighting Projectors do not keep the selected texture.
MAINT-8319 login failure message - remove "Your account will not be available until"
MAINT-8323 Crash in LLInventoryPanel::callbackPurgeSelectedItems(..)
MAINT-8332 The debug setting avatarhoverOffsetZ does not adjust hover height until the Set Hover Height modal has been opened.
MAINT-8342 Viewer crash when click Take off in Temporary attachments
MAINT-8366 "Report Abuse" preview screenshot all black or UI elements blocking scene or corrupted
MAINT-931 [PUBLIC]Sitting avatar's rotation is not updated correctly when prim rotation is changed by typing numbers (or using the buttons in the build tools)