Difference between revisions of "EasyDialog"
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Free to use in any context for any reason. Provided by Pazako Karu | Free to use in any context for any reason. Provided by Pazako Karu | ||
Take on high-security dialogs the easy way! | |||
Simplifies listens and contextual information greatly into gets and sets. Each dialog uses a new listen, a new channel, and listens only to the originator of the dialog. Any use of a dialog will trigger self-clean garbage collection of old listens and values. | |||
Any use of a dialog will trigger self-clean garbage collection of old listens and values. | |||
Example use case below. | Example use case below. |
Revision as of 19:24, 26 January 2020
Free to use in any context for any reason. Provided by Pazako Karu
Take on high-security dialogs the easy way! Simplifies listens and contextual information greatly into gets and sets. Each dialog uses a new listen, a new channel, and listens only to the originator of the dialog. Any use of a dialog will trigger self-clean garbage collection of old listens and values.
Example use case below.
list DIALOG_DATA;
setDialog(key id, string caption, list buttons, integer context) // Creates a listen and a dialog
{ getDialog(id); // Clean up beforehand
if (llList2Integer(DIALOG_DATA, -3) > llGetTime()) // Clear old
{ integer i;
for (i = 0; i < llGetListLength(DIALOG_DATA); i++)
llListenRemove((integer)DIALOG_DATA[i+2]);
DIALOG_DATA = []; // If the last timed out, all are invalid
}
integer channel = -(integer)llFrand(DEBUG_CHANNEL);
DIALOG_DATA += [llGetTime()+60, id, llListen(channel, llKey2Name(id), id, ""), context]; // Time, ID, Listen Handle, context
llDialog(id, caption, buttons, channel);
}
integer getDialog(key id)
{ integer index = llListFindList(DIALOG_DATA, [id]); // Finds the dialog, if it exists
integer context = (integer)DIALOG_DATA[index+2]; // Context that the dialog was sent in, integer
if (~index) // If it does...
{ llListenRemove(llList2Integer(DIALOG_DATA, index+1)); // Remove the listen
DIALOG_DATA = llDeleteSubList(DIALOG_DATA, index-1, index+1); // Free the memory
}
else context = -1; // If it doesn't exist, return nothing
return context; // Return the context
}
Example use
Context is useful for creating sub-menus without complicating the listen logic. As you can have a precheck of context, you can keep simple "Yes" and "No" answers, rather than the often-used trope of including special characters with each menu option. No additional variables or flags are necessary.
integer context_pancake = 1;
integer context_pie = 2;
default
{
state_entry()
{
setDialog(llGetOwner(), "Do you like pancakes?", ["Yes", "No"], context_pancake);
}
listen(integer channel, key id, string message)
{
integer context = getDialog(id);
if(context == context_pancake) // They like pancakes!
{
if (message == "Yes")
llRegionSayTo(llGetOwner(), 0, "Glad to hear it!");
else if (message == "No")
setDialog(llGetOwner(), "Sorry, how about pie?", ["Yes", "No"], context_pie);
}
else if (context == context_pie) // They like pie!
{
if (message == "Yes")
llRegionSayTo(llGetOwner(), 0, "Pie is my second favorite!");
else if (message == "No")
llRegionSayTo(llGetOwner(), 0, "I guess we dont have much in common :(");
}
}
}