Difference between revisions of "Talk:LlSetRegionPos"
Dale Innis (talk | contribs) (Woot!) |
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Woot! :) [[User:Dale Innis|Dale Innis]] 10:33, 8 February 2012 (PST) | Woot! :) [[User:Dale Innis|Dale Innis]] 10:33, 8 February 2012 (PST) | ||
Does the "success tolerance" of 0.1m hint that the function is for some reason prone to hitting with that wide an error, or is it just a very, very, very safe margin for a floating point roundoff of the requested location? | |||
[[User:Tali Rosca|Tali Rosca]] 10:10, 3 March 2012 (PST) | |||
The comment about warpPos is wrong | |||
The error is <= 1e-6 . | |||
( except of course if you try to go under the ground ) | |||
Tested on Linden Sandbox Magnum RC : | |||
5000 llSetregionpos with random values ; | |||
for z values < ground , we raise z; | |||
Result : the 5000 llsetregionpos go to a correct position | |||
<syntaxhighlight lang="lsl2"> | |||
default | |||
{ | |||
touch_start(integer total_number) | |||
{ | |||
integer numberTests = 5000 ; | |||
integer n = 1; | |||
vector d; | |||
float h; | |||
vector posTouched = llGetPos(); | |||
do | |||
{ | |||
d = <llFrand(256.0), llFrand(256.0), llFrand(4096.0)>; | |||
h = llGround(d-llGetPos()); | |||
if ( d.z <= h ) | |||
d.z = h + 1.0; | |||
llSetRegionPos(d); | |||
llOwnerSay(llList2CSV([ "test #", n, "error", llGetPos()-d, "pos",llGetPos(), "dest", d ])); | |||
n++; | |||
} while ( ((llGetPos()-d) == ZERO_VECTOR ) && ( n <= numberTests) ) ; | |||
llSetRegionPos(posTouched); | |||
} | |||
} | |||
</syntaxhighlight> [[User:Miranda Umino|Miranda Umino]] 08:02, 6 March 2013 (PST) | |||
In fact , i guess the function doeesn t try to move an object with 0.1 meters : | |||
it moves an object EXACTLY to the position . But it can t move an object under the ground . And the function returns a value to inform succes or failure , it exists a test "if within 0.1 meters" to know if the object was high and has been capped by the ground , or if the object was already near the ground before the call of the function | |||
[[User:Miranda Umino|Miranda Umino]] 08:30, 6 March 2013 (PST) | |||
== Going (just) off-sim? == | |||
The writeup says that the target can be up to ten meters off-sim (basically), but when I try to do that terrible things happen, at least when it's an object I am sitting on. The usual terrible things associated with a failed sim-handoff: standing in mid-air, unable to move, unable to interact with visible objects if any, minimap and location-bar having different opinions about where you are, etc. | |||
Has anyone been using the just-off-sim abilities of llSetRegionPos successfully at all? | |||
(Where, just to be clear, I mean just-off-sim into another adjacent sim, not into a place where no sim exists.) | |||
[[User:Dale Innis|Dale Innis]] 20:13, 19 July 2013 (PDT) |
Latest revision as of 12:45, 24 October 2022
Woot!
Woot! :) Dale Innis 10:33, 8 February 2012 (PST)
Does the "success tolerance" of 0.1m hint that the function is for some reason prone to hitting with that wide an error, or is it just a very, very, very safe margin for a floating point roundoff of the requested location? Tali Rosca 10:10, 3 March 2012 (PST)
The comment about warpPos is wrong
The error is <= 1e-6 .
( except of course if you try to go under the ground )
Tested on Linden Sandbox Magnum RC :
5000 llSetregionpos with random values ;
for z values < ground , we raise z;
Result : the 5000 llsetregionpos go to a correct position
default
{
touch_start(integer total_number)
{
integer numberTests = 5000 ;
integer n = 1;
vector d;
float h;
vector posTouched = llGetPos();
do
{
d = <llFrand(256.0), llFrand(256.0), llFrand(4096.0)>;
h = llGround(d-llGetPos());
if ( d.z <= h )
d.z = h + 1.0;
llSetRegionPos(d);
llOwnerSay(llList2CSV([ "test #", n, "error", llGetPos()-d, "pos",llGetPos(), "dest", d ]));
n++;
} while ( ((llGetPos()-d) == ZERO_VECTOR ) && ( n <= numberTests) ) ;
llSetRegionPos(posTouched);
}
}
Miranda Umino 08:02, 6 March 2013 (PST)
In fact , i guess the function doeesn t try to move an object with 0.1 meters : it moves an object EXACTLY to the position . But it can t move an object under the ground . And the function returns a value to inform succes or failure , it exists a test "if within 0.1 meters" to know if the object was high and has been capped by the ground , or if the object was already near the ground before the call of the function Miranda Umino 08:30, 6 March 2013 (PST)
Going (just) off-sim?
The writeup says that the target can be up to ten meters off-sim (basically), but when I try to do that terrible things happen, at least when it's an object I am sitting on. The usual terrible things associated with a failed sim-handoff: standing in mid-air, unable to move, unable to interact with visible objects if any, minimap and location-bar having different opinions about where you are, etc.
Has anyone been using the just-off-sim abilities of llSetRegionPos successfully at all?
(Where, just to be clear, I mean just-off-sim into another adjacent sim, not into a place where no sim exists.)
Dale Innis 20:13, 19 July 2013 (PDT)