Difference between revisions of "User:Casper Warden"
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{| class="wikitable" | |||
! Constant !! Description !! Notes | |||
|- | |||
| [[VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY]] | |||
! | | slider between 0 (no deflection) and 1 (maximum strength) | ||
! | | rowspan="2" | Angular deflection affects how the vehicle tends to rotate itself to a particular direction | ||
|- | |||
| [[VEHICLE_ANGULAR_DEFLECTION_TIMESCALE]] | |||
| exponential timescale for the vehicle to achieve full angular deflection | |||
|- | |||
| [[VEHICLE_ANGULAR_FRICTION_TIMESCALE]] | |||
| vector of timescales for exponential decay of angular velocity about the three vehicle axes | |||
| | |||
|- | |||
| [[VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE]] | |||
| exponential timescale for the angular motor's effectiveness to decay toward zero | |||
| | |||
|- | |||
| [[VEHICLE_ANGULAR_MOTOR_DIRECTION]] | |||
| angular velocity that the vehicle will try to achieve | |||
| | |||
|- | |||
| [[VEHICLE_ANGULAR_MOTOR_TIMESCALE]] | |||
| exponential timescale for the vehicle to achive its full angular motor velocity | |||
| | |||
|- | |||
| [[VEHICLE_BANKING_EFFICIENCY]] | |||
| slider between -1 (leans out of turns), 0 (no banking), and +1 (leans into turns) | |||
| rowspan="3" | Banking requires the Vertical Attractor to be configured | |||
|- | |||
| [[VEHICLE_BANKING_MIX]] | |||
| slider between 0 (static banking) and 1 (dynamic banking) | |||
| | |||
|- | |||
| [[VEHICLE_BANKING_TIMESCALE]] | |||
| exponential timescale for the banking behavior to take full effect | |||
| | |||
|- | |||
| [[VEHICLE_BUOYANCY]] | |||
| slider between -1 (double-gravity) and 1 (full anti-gravity) | |||
| | |||
|- | |||
| [[VEHICLE_HOVER_HEIGHT]] | |||
| height the vehicle will try to hover. | |||
| Behaves differently depending on the flags:<br /> | |||
[[VEHICLE_FLAG_HOVER_WATER_ONLY]] - Ignore terrain height when hovering,<br /> | |||
[[VEHICLE_FLAG_HOVER_TERRAIN_ONLY]] - Ignore water height when hovering.,<br /> | |||
[[VEHICLE_FLAG_HOVER_GLOBAL_HEIGHT]] - Use global height instead of height above terrain/water,<br /> | |||
[[VEHICLE_FLAG_HOVER_UP_ONLY]] - Hover up, but not down<br /> | |||
|- | |||
| [[VEHICLE_LINEAR_DEFLECTION_EFFICIENCY]] | |||
| slider between 0 (no deflection) and 1 (maximum strength) | |||
| rowspan="2" | Linear deflection affects how the vehicle tends to move along a particular axis | |||
|- | |||
| [[VEHICLE_LINEAR_DEFLECTION_TIMESCALE]] | |||
| exponential timescale for the vehicle to redirect its velocity to be along its x-axis | |||
| | |||
|- | |||
| [[VEHICLE_LINEAR_FRICTION_TIMESCALE]] | |||
| vector of timescales for exponential decay of linear velocity along the three vehicle axes | |||
| | |||
|- | |||
| [[VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE]] | |||
| exponential timescale for the linear motor's effectiveness to decay toward zero | |||
| | |||
|- | |||
| [[VEHICLE_LINEAR_MOTOR_DIRECTION]] | |||
| linear velocity that the vehicle will try to achieve | |||
| | |||
|- | |||
| [[VEHICLE_LINEAR_MOTOR_TIMESCALE]] | |||
| exponential timescale for the vehicle to achive its full linear motor velocity | |||
| | |||
|- | |||
| [[VEHICLE_REFERENCE_FRAME]] | |||
| rotation of vehicle axes relative to local frame | |||
| Changes the vehicle's global direction of movement. | |||
|- | |||
| [[VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY]] | |||
| slider between 0 (bouncy) and 1 (critically damped) attraction of vehicle z-axis to world z-axis (vertical) | |||
| rowspan="2" | Vertical attraction affects how much the vehicle tries to remain upright. | |||
|- | |||
| [[VEHICLE_VERTICAL_ATTRACTION_TIMESCALE]] | |||
| exponential timescale for the vehicle to align its z-axis to the world z-axis (vertical) | |||
| | |||
|} | |||
Latest revision as of 18:53, 6 November 2022
Constant | Description | Notes |
---|---|---|
VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY | slider between 0 (no deflection) and 1 (maximum strength) | Angular deflection affects how the vehicle tends to rotate itself to a particular direction |
VEHICLE_ANGULAR_DEFLECTION_TIMESCALE | exponential timescale for the vehicle to achieve full angular deflection | |
VEHICLE_ANGULAR_FRICTION_TIMESCALE | vector of timescales for exponential decay of angular velocity about the three vehicle axes | |
VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE | exponential timescale for the angular motor's effectiveness to decay toward zero | |
VEHICLE_ANGULAR_MOTOR_DIRECTION | angular velocity that the vehicle will try to achieve | |
VEHICLE_ANGULAR_MOTOR_TIMESCALE | exponential timescale for the vehicle to achive its full angular motor velocity | |
VEHICLE_BANKING_EFFICIENCY | slider between -1 (leans out of turns), 0 (no banking), and +1 (leans into turns) | Banking requires the Vertical Attractor to be configured |
VEHICLE_BANKING_MIX | slider between 0 (static banking) and 1 (dynamic banking) | |
VEHICLE_BANKING_TIMESCALE | exponential timescale for the banking behavior to take full effect | |
VEHICLE_BUOYANCY | slider between -1 (double-gravity) and 1 (full anti-gravity) | |
VEHICLE_HOVER_HEIGHT | height the vehicle will try to hover. | Behaves differently depending on the flags: VEHICLE_FLAG_HOVER_WATER_ONLY - Ignore terrain height when hovering, |
VEHICLE_LINEAR_DEFLECTION_EFFICIENCY | slider between 0 (no deflection) and 1 (maximum strength) | Linear deflection affects how the vehicle tends to move along a particular axis |
VEHICLE_LINEAR_DEFLECTION_TIMESCALE | exponential timescale for the vehicle to redirect its velocity to be along its x-axis | |
VEHICLE_LINEAR_FRICTION_TIMESCALE | vector of timescales for exponential decay of linear velocity along the three vehicle axes | |
VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE | exponential timescale for the linear motor's effectiveness to decay toward zero | |
VEHICLE_LINEAR_MOTOR_DIRECTION | linear velocity that the vehicle will try to achieve | |
VEHICLE_LINEAR_MOTOR_TIMESCALE | exponential timescale for the vehicle to achive its full linear motor velocity | |
VEHICLE_REFERENCE_FRAME | rotation of vehicle axes relative to local frame | Changes the vehicle's global direction of movement. |
VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY | slider between 0 (bouncy) and 1 (critically damped) attraction of vehicle z-axis to world z-axis (vertical) | Vertical attraction affects how much the vehicle tries to remain upright. |
VEHICLE_VERTICAL_ATTRACTION_TIMESCALE | exponential timescale for the vehicle to align its z-axis to the world z-axis (vertical) |