Difference between revisions of "User:Vincent Nacon"

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[[Image:Nacon_icon.jpg]]
{{SL-hCard/2.0|name=Vincent Nacon
    Yeah, that's me. Don't go messin` with me, punk.
|color2=000000
{{Jira Reporter}}
|color3=efefef
{{visl
|fontsize1=75%
|name={{PAGENAME}}
|width=200px
|Greeters=
|image_width=180px
|Helpers=
|image=Nacon_profile.jpg
|Instructors=
|rezday=2/25/2006
|Mentors=*
|about=An aging human-possessed hyperrealistic android ...or something like that.
|LSL=*
|fields=
|Builder=*
{{SL-hCard/field|Nationality|🇺🇸}}
|Scripter=*
{{SL-hCard/field|Location|{{wFont|color=#000000|text=Mars|}}}}
|i18n=
{{SL-hCard/field|Links|
|SL4B=
[https://nacon.tumblr.com/ Nacon's Blog]
|}}{{languages-spoken
}}
|name={{PAGENAME}}
}}
|type=Residents
 
|en=*
 
|fr=
 
|de=
=Projects=
|es=
==Windlights==
|pt=
Made the first custom cloud textures for the viewer before Firestorm's adopted it, and then Linden Lab as well.
|it=
Released a small set of settings along with my cloud textures.
|ja=
You can find them in your library inventory.
|}}{{languages-spoken
*(Library>Environments>Skies>Nacon)
|name={{PAGENAME}}
*(Library>Environments>Textures>Layered Clouds)
|type=Volunteers
*(Library>Environments>Textures>Cumulo-Nimbus)
|en=*
*(Library>Environments>Textures>Altocumulus)
|fr=
|de=
|es=
|pt=
|it=
|ja=
|}}
[[Category:Certification]]


==EMag==
Made a free magazine script that read off the notecard, to displays all of the textures listed in it.


== :Feature suggestion for Havok 4: ''for vehicles!'' ==
==Vehicles==
[[Image:Motors.jpg]]
{{wFont|fstyle=italic|weight=lighter|text=(To be filled in later, I've lost track how many over the years.)}}


'''llSetLinkMotorParam((integer)Linkset,[List],(integer)Local,(integer)Motor type);<br><br>
'''Linkset''', to assign which child prim, can not be parent prim.  '''Local''', to assign it as local to parent prim or set to False as global.  '''Motor type''', to give what kind of motor to be given from Vehicle's Param motor, Linear and Angular motors. 


'''[DAMPER_SHOCK, (vector)Strength]''' 0.0-1.0, Zero for soild static. How much it takes to cancel out reaction to the whole on each axis.
==Sim-wide Cities==
* SF NightCity
* Meijis (collaboration with Luc Aubret)
* Corea (incomplete)
==Motorati (Pontiac)==
* Game show contents
* Game show reward boxes
* Variant versions of Pontiac Solstice GXP (collaboration with Pontiac Millionsofus & Francis Chung)
==Race Tracks==
* Jiro Canyon
* Naimu City (incomplete)
* La Follia (incomplete)
* PSU (collaboration with Les White)
* PSU Canyon (collaboration with Les White)
* Mooz (collaboration with Les White)
* Concrete & Dirt Oval Texture for Motorati's track (collaboration with Suku)


'''[SPRING_RECOIL, (vector)Rate]''' 0.0-1.0, Zero for no recoil. How fast it returns to its place on each axis.
=Public LSL Scripts=
* [https://wiki.secondlife.com/wiki/RegionSitTeleport RegionSitTeleport]


'''[SET_AXLE, (vector)Range]''' 0.0-1.0, Zero for no rotational. Assigns which vector as an free rotating axle with given range. 1.0 = 360* degree.
=Personal Wisdom & Quotes=
{{wFont|fstyle=italic|weight=bolder|text="No need to die for anyone else, there are plenty of stars for everyone to call home."}}


'''[SET_FRICTION, (float)Strength]''' 0.0-1.0, Zero for none, One for complete grip(think like a gear cog). For set of grip to climb on.
{{wFont|fstyle=italic|weight=bolder|text="History are doomed to repeat no matter what, it's your job to make them learn your lesson if you want it to stop."}}


'''[MOTOR_DRIVE, (vector)Power]''' 0.0-1.0, Zero for no drive,
{{wFont|fstyle=italic|weight=bolder|text="Worshiping is an archaic solution for ignoramuses problems and I will take no part of it."}}
One for full drive power from the main Vehicle's Linear/Angular Motor input.
Using 0.1 to 0.99 divides the power usage from the main motor as given.


If Motor type is LINEAR, it moves along the axis.<br>
{{wFont|fstyle=italic|weight=bolder|text="Mistakes are my prized possession, to further expand my success.
If Motor type is ANGULAR, it rotate around the axis. ANGULAR is limited by SET_AXLE range on given axle.<br>
But whomever I miss will put holes in my journey there."}}
If Motor type is NONE, it cancels MOTOR_DRIVE Param.<br>
If Motor type is OMEGA, it uses both Motor drive. ANGULAR is limited by SET_AXLE range on given axle.


'''NOTE:'''
{{wFont|fstyle=italic|weight=bolder|text="Reduce excess and fill what you lack."}}
Those Child-prims are actually meant to be physical in-world, to the surface. However, They should ignore collision to itself and the whole linkset they are linked to.
Whenever a child-prim is set with a motor type of "Linear", the vehicle param's linear motor should be disabled from applying to parent prim. Same for Angular motor as well... However, when one child-prim has Omega motor type, it disable both of Linear & Angular from the parent-prim.  They would need to be disabled for possible force source issue with steering and fine movements.


With  llSetVehicleType();  should apply the behavior of the child-prim motor.<br>
{{wFont|fstyle=italic|weight=bolder|text="Unleash dreams and realize your wonders."}}
'''''Examples:'''''
*'''VEHICLE_TYPE_SLED''' & '''VEHICLE_TYPE_NONE''' would results as having no motor param.
*'''VEHICLE_TYPE_CAR''' would result having a rotational motor push from an axle's path.
*'''VEHICLE_TYPE_BOAT''' & '''VEHICLE_TYPE_AIRPLANE''' would result having a rotational motor push along its axis in screw style. (like a fan blowing one way)




Feel free to post your commons about this suggestion in my discussion page. Tell me what you think, any minor change?
{{visl
|name={{PAGENAME}}
|Greeters=
|Helpers=
|Instructors=
|Mentors=
|LSL=
|i18n=
|SL4B=
|}}
{{skills
|Builder=*
|Scripter=*
|}}
[[Category:SL Certification Participant|{{PAGENAME}}]]

Latest revision as of 11:55, 3 August 2023

Profile
Nacon profile.jpg
Born:
2/25/2006
About:
An aging human-possessed hyperrealistic android ...or something like that.
Nationality:
🇺🇸
Location:
Mars
Links:


Projects

Windlights

Made the first custom cloud textures for the viewer before Firestorm's adopted it, and then Linden Lab as well. Released a small set of settings along with my cloud textures. You can find them in your library inventory.

  • (Library>Environments>Skies>Nacon)
  • (Library>Environments>Textures>Layered Clouds)
  • (Library>Environments>Textures>Cumulo-Nimbus)
  • (Library>Environments>Textures>Altocumulus)

EMag

Made a free magazine script that read off the notecard, to displays all of the textures listed in it.

Vehicles

(To be filled in later, I've lost track how many over the years.)


Sim-wide Cities

  • SF NightCity
  • Meijis (collaboration with Luc Aubret)
  • Corea (incomplete)

Motorati (Pontiac)

  • Game show contents
  • Game show reward boxes
  • Variant versions of Pontiac Solstice GXP (collaboration with Pontiac Millionsofus & Francis Chung)

Race Tracks

  • Jiro Canyon
  • Naimu City (incomplete)
  • La Follia (incomplete)
  • PSU (collaboration with Les White)
  • PSU Canyon (collaboration with Les White)
  • Mooz (collaboration with Les White)
  • Concrete & Dirt Oval Texture for Motorati's track (collaboration with Suku)

Public LSL Scripts

Personal Wisdom & Quotes

"No need to die for anyone else, there are plenty of stars for everyone to call home."

"History are doomed to repeat no matter what, it's your job to make them learn your lesson if you want it to stop."

"Worshiping is an archaic solution for ignoramuses problems and I will take no part of it."

"Mistakes are my prized possession, to further expand my success. But whomever I miss will put holes in my journey there."

"Reduce excess and fill what you lack."

"Unleash dreams and realize your wonders."