Difference between revisions of "RegionHandshake"
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==Usage and Notes== | ==Usage and Notes== | ||
The simulator sends this packet in response to [[CompleteAgentMovement]] from the viewer. | |||
The viewer may respond to this with [[RegionHandshakeReply]] which begins object updates via [[CoarseLocationUpdate]]. | |||
[[Category:Messages]] | [[Category:Messages]] |
Revision as of 17:39, 11 September 2024
Message Layout
{ RegionHandshake Low Trusted Zerocoded { RegionInfo Single { RegionFlags U32 } { SimAccess U8 } { SimName Variable 1 } { SimOwner LLUUID } { IsEstateManager BOOL } { WaterHeight F32 } { BillableFactor F32 } { CacheID LLUUID } { TerrainBase0 LLUUID } { TerrainBase1 LLUUID } { TerrainBase2 LLUUID } { TerrainBase3 LLUUID } { TerrainDetail0 LLUUID } { TerrainDetail1 LLUUID } { TerrainDetail2 LLUUID } { TerrainDetail3 LLUUID } { TerrainStartHeight00 F32 } { TerrainStartHeight01 F32 } { TerrainStartHeight10 F32 } { TerrainStartHeight11 F32 } { TerrainHeightRange00 F32 } { TerrainHeightRange01 F32 } { TerrainHeightRange10 F32 } { TerrainHeightRange11 F32 } } }
Usage and Notes
The simulator sends this packet in response to CompleteAgentMovement from the viewer.
The viewer may respond to this with RegionHandshakeReply which begins object updates via CoarseLocationUpdate.