Difference between revisions of "User:SuzannaLinn Resident/LuaIndex"

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** [[User:SuzannaLinn_Resident/LuaLanguage1#Tables_as_lists | Tables as lists]]
** [[User:SuzannaLinn_Resident/LuaLanguage1#Tables_as_lists | Tables as lists]]
** [[User:SuzannaLinn_Resident/LuaLanguage1#Tables_as_.28key.2C_value.29_pairs_.28like_the_linkset_data.29 | Tables as (key, value) pairs (like the linkset data)]]
** [[User:SuzannaLinn_Resident/LuaLanguage1#Tables_as_.28key.2C_value.29_pairs_.28like_the_linkset_data.29 | Tables as (key, value) pairs (like the linkset data)]]
** [[User:SuzannaLinn_Resident/LuaLanguage1#Tables_of_functions_instead_of_if...elseif_chain | Tables of functions instead of if...elseif chain]]
** [[User:SuzannaLinn_Resident/LuaLanguage1#Events_and_states | Events and states]]





Revision as of 10:12, 1 October 2024

Introducing Lua: The New Scripting Language for SL.

In these pages, I am compiling information about Lua and LuaSL to give you an overview of their features and functionalities.


I will begin a series of in-world classes on LuaSL as soon as it becomes available in the Beta Grid. These classes will be oriented to scripters who primarily use LSL, and they will cover not only Lua but also introduce new programming concepts that are currently absent in LSL.

Once Lua is launched on the Main Grid, I will repeat the same series of classes, allowing you to choose the moment to start your learning journey.

For advanced scripters who have a solid understanding of other programming languages and don't require detailed classes, I will host script meetings and Q&A sessions, to exchange ideas and ask questions.


Lua index