User:Vincent Nacon: Difference between revisions

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m Feature suggestion for Havok 4: for vehicles!
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[[Image:Nacon_icon.jpg]]
{{SL-hCard/2.0|name=Vincent Nacon
    Yeah, that's me. Don't go messin` with me, punk.
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|Mentors=*
|about=An aging human-possessed hyperrealistic android ...or something like that.
|LSL=*
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{{SL-hCard/field|Nationality|🇺🇸}}
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{{SL-hCard/field|Location|{{wFont|color=#000000|text=Mars|}}}}
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[https://nacon.tumblr.com/ Nacon's Blog]
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[[Category:Certification]]




== :Feature suggestion for Havok 4: ''for vehicles!'' ==
=Projects=
[[Image:Motors.jpg]]
==Windlights==
Made the first custom cloud textures for the viewer before Firestorm's adopted it, and then Linden Lab as well.
Released a small set of settings along with my cloud textures.
You can find them in your library inventory.
*(Library>Environments>Skies>Nacon)
*(Library>Environments>Textures>Layered Clouds)
*(Library>Environments>Textures>Cumulo-Nimbus)
*(Library>Environments>Textures>Altocumulus)


'''llSetLinkMotorParam((integer)Linkset,[List],(integer)Local,(integer)Motor type);      Linkset''', to assign which child prim, can not be parent prim.  '''Local''', to assign it as local to parent prim or set to False as global.  '''Motor type''', to give what kind of motor to be given from Vehicle's Param motor, Linear and Angular motors.
==EMag==
Made a free magazine script that read off the notecard, to displays all of the textures listed in it.


'''[DAMPER_SHOCK, (vector)Strength]''' 0.0-1.0, Zero for soild static. How much it takes to cancel out reaction to the whole on each axis.
==Vehicles==
{{wFont|fstyle=italic|weight=lighter|text=(To be filled in later, I've lost track how many over the years.)}}


'''[SPRING_RECOIL, (vector)Rate]''' 0.0-1.0, Zero for no recoil. How fast it returns to its place on each axis.


'''[SET_AXLE, (vector)Range]''' 0.0-1.0, Zero for no rotational. Assigns which vector as an free rotating axle with given range. 1.0 = 360* degree.
==Sim-wide Cities==
* SF NightCity
* Meijis (collaboration with Luc Aubret)
* Corea (incomplete)
==Motorati (Pontiac)==
* Game show contents
* Game show reward boxes
* Variant versions of Pontiac Solstice GXP (collaboration with Pontiac Millionsofus & Francis Chung)
==Race Tracks==
* Jiro Canyon
* Naimu City (incomplete)
* La Follia (incomplete)
* PSU (collaboration with Les White)
* PSU Canyon (collaboration with Les White)
* Mooz (collaboration with Les White)
* Concrete & Dirt Oval Texture for Motorati's track (collaboration with Suku)


'''[SET_FRICTION, (float)Strength]''' 0.0-1.0, Zero for none, One for complete grip(think like a gear cog). For set of grip to climb on.
=Public LSL Scripts=
* [https://wiki.secondlife.com/wiki/RegionSitTeleport RegionSitTeleport]


'''[MOTOR_DRIVE, (vector)Power]''' 0.0-1.0, Zero for no drive,
One for full drive power from the main Vehicle's Linear/Angular Motor input.
Using 0.1 to 0.99 divides the power usage from the main motor as given.


If Motor type is LINEAR, it moves along the axis.<br>
If Motor type is ANGULAR, it rotate around the axis. ANGULAR is limited by SET_AXLE range on given axle.<br>
If Motor type is NONE, it cancels MOTOR_DRIVE Param.<br>
If Motor type is OMEGA, it uses both Motor drive. ANGULAR is limited by SET_AXLE range on given axle.


Those Child-prims are actually meant to be physical in-world, to the surface. However, They should ignore collision to itself and the whole linkset they are linked to.
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|SL4B=
|}}
{{skills
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|Scripter=*
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[[Category:SL Certification Participant|{{PAGENAME}}]]

Latest revision as of 04:39, 24 November 2025

Profile
Born:
2/25/2006
About:
An aging human-possessed hyperrealistic android ...or something like that.
Nationality:
🇺🇸
Location:
Mars
Links:


Projects

Windlights

Made the first custom cloud textures for the viewer before Firestorm's adopted it, and then Linden Lab as well. Released a small set of settings along with my cloud textures. You can find them in your library inventory.

  • (Library>Environments>Skies>Nacon)
  • (Library>Environments>Textures>Layered Clouds)
  • (Library>Environments>Textures>Cumulo-Nimbus)
  • (Library>Environments>Textures>Altocumulus)

EMag

Made a free magazine script that read off the notecard, to displays all of the textures listed in it.

Vehicles

(To be filled in later, I've lost track how many over the years.)


Sim-wide Cities

  • SF NightCity
  • Meijis (collaboration with Luc Aubret)
  • Corea (incomplete)

Motorati (Pontiac)

  • Game show contents
  • Game show reward boxes
  • Variant versions of Pontiac Solstice GXP (collaboration with Pontiac Millionsofus & Francis Chung)

Race Tracks

  • Jiro Canyon
  • Naimu City (incomplete)
  • La Follia (incomplete)
  • PSU (collaboration with Les White)
  • PSU Canyon (collaboration with Les White)
  • Mooz (collaboration with Les White)
  • Concrete & Dirt Oval Texture for Motorati's track (collaboration with Suku)

Public LSL Scripts