Difference between revisions of "User:Jodiah Jensen"
Line 21: | Line 21: | ||
Get DirectX SDK November 2007 from Microsoft -- '''Warning 400MB+''' http://www.microsoft.com/downloads/details.aspx?FamilyId=4B78A58A-E672-4B83-A28E-72B5E93BD60A&displaylang=en | Get DirectX SDK November 2007 from Microsoft -- '''Warning 400MB+''' http://www.microsoft.com/downloads/details.aspx?FamilyId=4B78A58A-E672-4B83-A28E-72B5E93BD60A&displaylang=en | ||
NOTE: Thanks [ | NOTE: Thanks [[User:Lear_Cale Lear Cale|Lear Cale]] (I missed this one), the DirectX SDK is required, however, This is a REALLY old version of the DirectX SDK. Since this is a page of how *I* compiled the source successfully, I should mention here that I use the August 2008 version of the DirectX SDK and it works fine. | ||
You can get the August 2008 version at this link: [http://www.microsoft.com/downloads/details.aspx?FamilyID=ea4894b5-e98d-44f6-842d-e32147237638&DisplayLang=en DirectX SDK - (August 2008)] | You can get the August 2008 version at this link: [http://www.microsoft.com/downloads/details.aspx?FamilyID=ea4894b5-e98d-44f6-842d-e32147237638&DisplayLang=en DirectX SDK - (August 2008)] | ||
Line 38: | Line 38: | ||
*Download CMAKE 2.4.8 from http://www.cmake.org/files/v2.4/cmake-2.4.8-win32-x86.exe (this is the version I used in this document) | *Download CMAKE 2.4.8 from http://www.cmake.org/files/v2.4/cmake-2.4.8-win32-x86.exe (this is the version I used in this document) | ||
:* or The latest version [http://www.cmake.org/HTML/Download.html download CMake] (as of this writing, the latest version is 2.6.2). | :* or The latest version [http://www.cmake.org/HTML/Download.html download CMake] (as of this writing, the latest version is 2.6.2). | ||
:'''NOTE:''' according to [https://wiki.secondlife.com/wiki/CMake#Performing_A_Build_With_Cmake Performing a Build with Cmake](posted by [ | :'''NOTE:''' according to [https://wiki.secondlife.com/wiki/CMake#Performing_A_Build_With_Cmake Performing a Build with Cmake](posted by [[User:Rob_Linden|Rob Linden]]) "There are many known issues with CMake 2.6.0 and 2.6.1 in conjunction with building the Second Life viewer. CMake 2.4.8 is supported, as well as 2.6.2 and beyond." | ||
Line 91: | Line 91: | ||
) | ) | ||
NOTE: Thanks to [ | NOTE: Thanks to [[User:Lear_Cale Lear Cale|Lear Cale]] for the above code. I originally tried this code, but for some reason when I installed Python 2.6, it failed to create the InstallPath key. So, I manually inserted the path to my python.exe in the Python.cmake file. This worked fine. However, after seeing Lear Cale's modification to my page, I decided to re-install Python and check again. It seems to work now, as the proper keys were created in the registry this time. IF you try this method and are still getting '''''"CMake Error: No Python interpreter found"''''' error, try uninstalling then re-installing Python 2.6. | ||
If all else fails, here is the way I ORIGINALLY solved the problem: | If all else fails, here is the way I ORIGINALLY solved the problem: | ||
Line 155: | Line 155: | ||
(thanks to [ | (thanks to [[User:Lear_Cale Lear Cale|Lear Cale]] for cleaning up this section and clarifying a few things) | ||
== POST MORTEM: == | == POST MORTEM: == |
Revision as of 17:03, 29 October 2008
HOW I COMPILED SL SOURCE w/ VC++ 2008 Express Edition
CAVEAT: although I was able to successfully build the source using these steps, it hangs after loading the settings
This is a synopsis of how *I* successfully compiled the source. It worked for me, but if you find you have a better method, this method doesn't work for you, or you spot a glaring error: please make your changes/suggestions in the form of comments, or on the discussion page, thank you. Please "sign" your comments.
ASSUMPTIONS:
Source version 1-21-r99587 (viewer version 1.21.6.0)
Windows 32bit OS (I use WindowsXP 32bit)
REQUIREMENTS:
- Cygwin (make sure that patchutils, flex and bison (all under "devel") are installed) http://www.cygwin.com/
- Python http://www.python.org/download/ (the cmake scripts specifically EXCLUDE the cygwin version of the Python interpreter, in the Python.cmake script, see step 3 below) IMPORTANT: DO NOT rely on the Cygwin version of Python.
- The Windows Platform SDK. Get the latest version (as of 29 Oct 2008) here: Windows SDK for Windows Server 2008 and .NET Framework 3.5
Get DirectX SDK November 2007 from Microsoft -- Warning 400MB+ http://www.microsoft.com/downloads/details.aspx?FamilyId=4B78A58A-E672-4B83-A28E-72B5E93BD60A&displaylang=en
NOTE: Thanks Lear Cale (I missed this one), the DirectX SDK is required, however, This is a REALLY old version of the DirectX SDK. Since this is a page of how *I* compiled the source successfully, I should mention here that I use the August 2008 version of the DirectX SDK and it works fine.
You can get the August 2008 version at this link: DirectX SDK - (August 2008)
I assume the Nov 2007 link is for the OLDEST SDK you can get away with (in case you do not WANT to update to August 2008, or can't for some reason). It is important to mention that updating the SDK will also update your DirectX runtimes.
OPTIONAL:
- If applicable/desired, Quicktime SDK for Windows installed
PREPARATION:
SETUP CMAKE:
IMPORTANT: DO NOT use the Cygwin version of CMake, as it does not support VS and 'develop.py'
will fail (probably with the error "could not create named generator").
- Download CMAKE 2.4.8 from http://www.cmake.org/files/v2.4/cmake-2.4.8-win32-x86.exe (this is the version I used in this document)
- or The latest version download CMake (as of this writing, the latest version is 2.6.2).
- NOTE: according to Performing a Build with Cmake(posted by Rob Linden) "There are many known issues with CMake 2.6.0 and 2.6.1 in conjunction with building the Second Life viewer. CMake 2.4.8 is supported, as well as 2.6.2 and beyond."
- Install CMAKE
- Make sure both CMake and Python are in the windows PATH environment variable
SETUP FMOD:
- Fmod 3.75 (not 4.x), and its source files. (these will be copied to the correct locations in STEP 4 below. (see the Fmod sections of Linux, Mac, Windows) )
- (Fmod is the only bit of manual copying needed as of late July 2008; later, this could become automated.)
STEP 1
- DOWNLOAD SOURCE:
http://secondlife.com/developers/opensource/downloads/2008/10/slviewer-src-viewer_1-21-r99587.zip
- DOWNLOAD LIBS
- DOWNLOAD ARTWORK
NOTE: These are the source files *I* used, there may be newer source files available by the time you read this. This page applies specifically to this version of the source (viewer version 1.21.6.0) ..._1-21-r99587
STEP 2
EXTRACT ALL THREE ZIP FILES TO SAME PATH (no spaces in the path name) ie "D:\SL_SRC\"
this will result in a single folder inside D:\SL_SRC\ called "linden" ("D:\SL_SRC\linden")
TODO: insert directory tree here
STEP 3
RUN develop.py SCRIPT
- run a command prompt in the "D:\SL_SRC\linden\indra" path
- run the script using "develop.py -G VC90" (this is for VS C++ 2008)
NOTE: to get the develop.py script to find the python interpreter when using Python 2.6, I needed to modify the D:\SL_SRC\linden\indra\cmake\Python.cmake file as follows:
find_program(PYTHON_EXECUTABLE NAMES python25.exe python23.exe python.exe NO_DEFAULT_PATH # added so that cmake does not find cygwin python PATHS [HKEY_LOCAL_MACHINE\\SOFTWARE\\Python\\PythonCore\\2.6\\InstallPath] #<-- add this line [HKEY_LOCAL_MACHINE\\SOFTWARE\\Python\\PythonCore\\2.5\\InstallPath] [HKEY_LOCAL_MACHINE\\SOFTWARE\\Python\\PythonCore\\2.4\\InstallPath] [HKEY_LOCAL_MACHINE\\SOFTWARE\\Python\\PythonCore\\2.3\\InstallPath] )
NOTE: Thanks to Lear Cale for the above code. I originally tried this code, but for some reason when I installed Python 2.6, it failed to create the InstallPath key. So, I manually inserted the path to my python.exe in the Python.cmake file. This worked fine. However, after seeing Lear Cale's modification to my page, I decided to re-install Python and check again. It seems to work now, as the proper keys were created in the registry this time. IF you try this method and are still getting "CMake Error: No Python interpreter found" error, try uninstalling then re-installing Python 2.6.
If all else fails, here is the way I ORIGINALLY solved the problem:
find_program(PYTHON_EXECUTABLE
NAMES python25.exe python23.exe python.exe
NO_DEFAULT_PATH # added so that cmake does not find cygwin python
PATHS
C:\\Python26\\ #this is the path to 'python.exe'
on MY system,
#replace the drive letter and path with your own, make sure to use the \\ rather than \
[HKEY_LOCAL_MACHINE\\SOFTWARE\\Python\\PythonCore\\2.5\\InstallPath]
[HKEY_LOCAL_MACHINE\\SOFTWARE\\Python\\PythonCore\\2.4\\InstallPath]
[HKEY_LOCAL_MACHINE\\SOFTWARE\\Python\\PythonCore\\2.3\\InstallPath]
)
NOTE:
- Hi Jodiah, I did see that, and thanks! In fact, after reading your page, I saw your Python 2.6 tweak, and nudged the dev team to pick up the change, so that it should work in the future without needing that edit (it'll be in the next trunk rev, and will show up in roughly the 1.23 timeframe). -- Rob Linden 16:23, 29 October 2008 (UTC)
OUTPUT from develop.py:
... ... -- Version of viewer is 1.21.6.0 -- Configuring done -- Generating done -- Build files have been written to: D:/SL_SRC/linden/indra/build-VC90 Running 'tools\\vstool\\VSTool.exe --solution build-VC90\\SecondLife.sln --config RelWithDebInfo --startup secondlife-bin' in 'D:\\SL_SRC\\linden\\indra' Editing solution: build-VC90\SecondLife.sln Looking for existing VisualStudio instance... Didn't find open solution, starting new background VisualStudio instance... Reading .sln file version... Using version: VC90... Value cannot be null. Parameter name: type Quitting do to error opening: D:\SL_SRC\linden\indra\build-VC90\SecondLife.sln
NOTE: this appears to be a problem with using VStool with the express version of VC++, I had to manually set the Startup Project, Build Type, and Working directory (see step 5)
STEP 4
place FMOD files in proper places
- Copy "fmodapi375win\api\inc\fmod.h" to "linden\libraries\include"
- Copy "fmodapi375win\api\inc\fmod_errors.h" to "linden\libraries\include"
- Copy "fmodapi375win\api\lib\fmodvc.lib" to "linden\libraries\i686-win32\lib\release" and to "linden\libraries\i686-win32\lib\debug"
- Copy "fmodapi375win\api\fmod.dll" to "linden\indra\newview"
STEP 5
OPEN D:\SL_SRC\linden\indra\build-VC90\secondlife.sln in VC++
- set 'secondlife-bin' (in Solution Explorer) as Startup Project
- set the working directory to 'D:\SL_SRC\linden\indra\newview' (select secondlife-bin and use Project > Properties > Configuration Properties > Debugging)
- select build type 'RelWithDebInfo' (in the dropdown to the right of the green arrow on the toolbar)
- Remove the llkdu.dll.rule entries (three of them) from the copy_win_libs project CMake Rules folder (per the notes from Cristopher Omega at https://wiki.secondlife.com/wiki/Talk:CMake#CMake_and_Visual_Studio_C.2B.2B_2005_Express_Edition )
- click the green arrow (start debugging)
(thanks to Lear Cale for cleaning up this section and clarifying a few things)
POST MORTEM:
Build was successful, but the executable doesn't run properly, it hangs , looping through code in the XTREE source file. I suspect this is due to problems with the BOOST libraries and using the 2008 version of VC++ (see Michelle Zenovka's page https://wiki.secondlife.com/wiki/User:Michelle2_Zenovka/cmake#boost_hell ).
- The boost problem is being worked on. Look here for updates: VWR-9541
COMMON PROBLEMS
TODO:
REFERENCES
https://wiki.secondlife.com/wiki/CMake
https://wiki.secondlife.com/wiki/Talk:CMake
https://wiki.secondlife.com/wiki/Compiling_the_viewer
https://wiki.secondlife.com/wiki/User:Michelle2_Zenovka/cmake