Difference between revisions of "LlUnsit with Animation"
(New page: {{llUnSit With Animation}} Hi. this is a script from someone I talked to cause I really wanted a script like this and he helped ALOT thanks so much '''Randur Source''', so here is the scri...) |
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Revision as of 09:28, 30 October 2008
Template:LlUnSit With Animation Hi. this is a script from someone I talked to cause I really wanted a script like this and he helped ALOT thanks so much Randur Source, so here is the script :). <lsl> //////////////////////////////////////////////////////// //Randur Source's Script.////////////////////////////////////////////////////////////////// //This script has a GNU License. //The script *MUST* not be sold under any Circumstances,Not even for 1L$.. This script is Free Public Script..////////////////////////////////// //For your copy of the License//////////////////////////// // Do Not Change Anything Below..Or Above This Line.///// //////////////////////////////////////////////////////// default {
changed(integer change) { if (change & CHANGED_LINK) { integer cnt; for (cnt = llGetNumberOfPrims(); cnt >= 2; cnt--) // prim 1 is root prim { key id = llGetLinkKey(cnt); if (llGetAgentSize(id) != ZERO_VECTOR) // it's an avatar! if (id != llGetOwner()) llRequestPermissions(id,PERMISSION_TRIGGER_ANIMATION); } } } run_time_permissions(integer perm) { if (perm & PERMISSION_TRIGGER_ANIMATION) { llStopAnimation("sit"); // was already stopped when unsitting, but do this anyway, no harm key id = llGetPermissionsKey(); llUnSit(id); string anim = llGetInventoryName(INVENTORY_ANIMATION,0); // use the first animation in inventory if (anim != "") llStartAnimation(anim); // be carefull, if the anim is looped, it will never be stopped llInstantMessage(id,"You are not the owner and will be animated!"); // This InstantMessage's the target and says the message given above... } }
} </lsl> This Script Does Work...