Difference between revisions of "Talk:LSL Touch Position"

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==Tangential new feature requests==
==Tangential new feature requests==
:: To minimize the need to upload composited UI image's from multiple textures stitched together (once displayed on several prims, now displayed on a single prim), the ability to display multiple textures on a single prim surface (without primtorturing a prim). Ex llSetTextureBoundaries(key textureName,list boundaries) ([[User:Ina Centaur|Ina Centaur]] 04:04, 26 July 2008 (PDT))
:: To minimize the need to upload composited UI image's from multiple textures stitched together (once displayed on several prims, now displayed on a single prim), the ability to display multiple textures on a single prim surface (without primtorturing a prim). Ex llSetTextureBoundaries(key textureName,list boundaries) ([[User:Ina Centaur|Ina Centaur]] 04:04, 26 July 2008 (PDT))
::==


::Would it be possible to create a funtion such as vector llDetectedTouchRGB(), that would get the color values of the underlying texture assigned to the prim face.  In other words, use the UV information and the jpeg2000 that is assigned and return the red, green, and blue values of the jpeg at the point of touch?  Similar to the way the Color Picker works inside the edit window?
::Would it be possible to create a funtion such as vector llDetectedTouchRGB(), that would get the color values of the underlying texture assigned to the prim face.  In other words, use the UV information and the jpeg2000 that is assigned and return the red, green, and blue values of the jpeg at the point of touch?  Similar to the way the Color Picker works inside the edit window?

Revision as of 13:46, 3 November 2008

FAQ

Will this feature have seamless deprecation... i.e., will HUD's using these new touch features break on older viewers? (Ina Centaur 04:17, 26 July 2008 (PDT))

Yeah, it's dependent on the viewer version. The return values do let you check for support, so you can offer a pre-purchase test or switch to an alternative interface or something like that. -Tori 13:39, 8 August 2008 (PDT)

ETA

- When will the implementation be standardized on regular viewers?

Tangential new feature requests

To minimize the need to upload composited UI image's from multiple textures stitched together (once displayed on several prims, now displayed on a single prim), the ability to display multiple textures on a single prim surface (without primtorturing a prim). Ex llSetTextureBoundaries(key textureName,list boundaries) (Ina Centaur 04:04, 26 July 2008 (PDT))
==
Would it be possible to create a funtion such as vector llDetectedTouchRGB(), that would get the color values of the underlying texture assigned to the prim face. In other words, use the UV information and the jpeg2000 that is assigned and return the red, green, and blue values of the jpeg at the point of touch? Similar to the way the Color Picker works inside the edit window?

Genesis

http://jira.secondlife.com/browse/SVC-1902