Difference between revisions of "Talk:Extensible Prim Attributes from LSL"
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Gigs Taggart (talk | contribs) m (Talk:LSL To Client Comms moved to Talk:Extensible Prim Attributes from LSL: Clearer name.) |
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This would be useful. In the interim, is the object description usable for holding meta data? This may still be sent to the client even if it's not normally visible on objects you don't own. This is the case with object names, at least. It's worth investigation. --[[User:Soft Noel|Soft Noel]] 13:30, 24 February 2007 (PST) | This would be useful. In the interim, is the object description usable for holding meta data? This may still be sent to the client even if it's not normally visible on objects you don't own. This is the case with object names, at least. It's worth investigation. --[[User:Soft Noel|Soft Noel]] 13:30, 24 February 2007 (PST) | ||
This would be quite useful for my raytracer work. Right now, I'm thinking of re-using the lighting parameters to carry advanced material properties: light radius can also store index of refraction, light intensity can be used for specular highlight intensity, and light falloff can store specular highlight size. --[[User:Carnildo Greenacre|Carnildo Greenacre]] 20:55, 25 February 2007 (PST) |
Revision as of 20:55, 25 February 2007
This would be useful. In the interim, is the object description usable for holding meta data? This may still be sent to the client even if it's not normally visible on objects you don't own. This is the case with object names, at least. It's worth investigation. --Soft Noel 13:30, 24 February 2007 (PST)
This would be quite useful for my raytracer work. Right now, I'm thinking of re-using the lighting parameters to carry advanced material properties: light radius can also store index of refraction, light intensity can be used for specular highlight intensity, and light falloff can store specular highlight size. --Carnildo Greenacre 20:55, 25 February 2007 (PST)