Difference between revisions of "Talk:Havok4"
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== User Testing == | == User Testing == | ||
Thanks for the big improvement! I'm logging issues as I find them on [ | Thanks for the big improvement! I'm logging issues as I find them on [[User:TonyH_Wrangler/Beta|My Beta Log page]]. -[[User:TonyH Wrangler|TonyH Wrangler]] 00:48, 30 September 2007 (PDT) | ||
== User Experiences == | |||
Shouldn't we have a regular place in the Wiki to document things that we are trying? When they go wrong, we can file a Jira report, but what about when they go well? | |||
I've been testing with vehicles on prims, seem to be much better but seem like there's still some issue with prim gap and prim overlapping. Making it somewhat difficult to run through smoothly as possible. However... I think Angular motor is screwed much worst than it was before this recent update. Still unsure how to pin down the problem yet. --[[User:Vincent Nacon|Vincent Nacon]] 10:26, 11 October 2007 (PDT) | |||
== out of date == | |||
Parts of the article are giving the impression as if havok4 would be still a beta grid feature. Article needs to be restructured, placing the testperiod in a "history" section, etc.<br>[[Image:Zai_signature.png|45px]] '''[[User:Zai Lynch|Lynch]]''' <sup><small>([[User talk:Zai Lynch|talk]]|[[Special:Contributions/Zai Lynch|contribs]])</small></sup> 22:31, 11 November 2008 (UTC) |
Latest revision as of 14:31, 11 November 2008
Congrats and Thanks!
Just wanted to say congradulations and thanks to Andrew and Sidewinder! I know you worked hard and a hella long time on this. While it's not "finished", it is an accomplishment to have finally gotten this far.
Thanks! And it's about time! (Havok 8 here we come!) Oz Spade 13:53, 29 September 2007 (PDT)
User Testing
Thanks for the big improvement! I'm logging issues as I find them on My Beta Log page. -TonyH Wrangler 00:48, 30 September 2007 (PDT)
User Experiences
Shouldn't we have a regular place in the Wiki to document things that we are trying? When they go wrong, we can file a Jira report, but what about when they go well?
I've been testing with vehicles on prims, seem to be much better but seem like there's still some issue with prim gap and prim overlapping. Making it somewhat difficult to run through smoothly as possible. However... I think Angular motor is screwed much worst than it was before this recent update. Still unsure how to pin down the problem yet. --Vincent Nacon 10:26, 11 October 2007 (PDT)
out of date
Parts of the article are giving the impression as if havok4 would be still a beta grid feature. Article needs to be restructured, placing the testperiod in a "history" section, etc.
Lynch (talk|contribs) 22:31, 11 November 2008 (UTC)