Talk:LlSpeech2Text: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
I think this feature would be very CPU intensive for the sim to run. How would it handle languages other then english? [[User:Strife Onizuka|Strife Onizuka]] 11:40, 3 April 2007 (PDT) | I think this feature would be very CPU intensive for the sim to run. How would it handle languages other then english? [[User:Strife Onizuka|Strife Onizuka]] 11:40, 3 April 2007 (PDT) | ||
* For the matter, how would it handle different accents in English? Such a function would be pretty much impossible as proposed. To make any sort of sense, the function should be able to accept a list with expected inputs, and the function would then send the closest match. However, it would still require WAY too much CPU time. Also, remember that voice doesn't occur on LL's servers (as far as I know) - it's provided by another company. In short, while I can see where the idea is coming from, I highly doubt it will ever be implemented. --[[User:Kiwi Alfa|Kiwi Alfa]] 12:26, 3 April 2007 (PDT) |
Revision as of 12:26, 3 April 2007
I think this feature would be very CPU intensive for the sim to run. How would it handle languages other then english? Strife Onizuka 11:40, 3 April 2007 (PDT)
- For the matter, how would it handle different accents in English? Such a function would be pretty much impossible as proposed. To make any sort of sense, the function should be able to accept a list with expected inputs, and the function would then send the closest match. However, it would still require WAY too much CPU time. Also, remember that voice doesn't occur on LL's servers (as far as I know) - it's provided by another company. In short, while I can see where the idea is coming from, I highly doubt it will ever be implemented. --Kiwi Alfa 12:26, 3 April 2007 (PDT)