Difference between revisions of "User:BUTTONpUSHER Jones"

From Second Life Wiki
Jump to navigation Jump to search
 
 
(4 intermediate revisions by 2 users not shown)
Line 1: Line 1:
Projects
Project list


finish pet protocol http://lslwiki.com/lslwiki/wakka.php?wakka=PetProtocol
* finish [[User:BUTTONpUSHER_Jones/pet protocol|pet protocol]]
Update Magic Carpet and sell it. it needs new flexies, vehicle actions, and camera.
* Update Magic Carpet and sell it. it needs new flexies, vehicle actions, and camera.
Make tank game (multiplayer assault)
* Make tank game (multiplayer assault)
Make robot stop motion movie
* Make robot stop motion movie
Document all types of rotations:
* Document all types of rotations:
* what transform is used to change right (or up, etc) to forward?
** what transform is used to change right (or up, etc) to forward?
* how to rotate around 1 axis to nearest lookat
** how to rotate around 1 axis to nearest lookat
* how to zero X and Y while keeping same Z rotation
** how to zero X and Y while keeping same Z rotation
* how to rotate child prim around root
*** [http://forums.secondlife.com/showthread.php?t=88164]
* how to rotate child prim around arbitrary point (this is a move and rotate)
** how to rotate child prim around root
* how to rotate child prim around it's own center
** how to rotate child prim around arbitrary point (this is a move and rotate)
* how to rotate an arbitrary point of a child object (as an offset, eg. the top face of a box) around another arbitrary point
** how to rotate child prim around it's own center
* get the rotation of the avatar
** how to rotate an arbitrary point of a child object (as an offset, eg. the top face of a box) around another arbitrary point
* get the rotation of the camera
** get the rotation of the avatar
* get the position of a point x distance in direction y
** get the rotation of the camera
Update sl.me.com page and add it to profile
** get the position of a point x distance in direction y
make various steering types
* make various steering types
* rotation is duty cycle of arrow keys. something like rotation = rotation + time_since_last_sample * key(1 or -1) else rotation = rotation * 0.5 * time_since_last_sample. If abs (rotation) < 0.1 then rotation = 0. possibly use a 1/2 second trailing average to smooth it out.
** rotation is duty cycle of arrow keys. something like rotation = rotation + time_since_last_sample * key(1 or -1) else rotation = rotation * 0.5 * time_since_last_sample. If abs (rotation) < 0.1 then rotation = 0. possibly use a 1/2 second trailing average to smooth it out.
* single press = 50% turn, double press = max turn
** single press = 50% turn, double press = max turn
* Dragging HUD element (if this works)
** Dragging HUD element (if this works)
* Dragging steering wheel?
** Dragging steering wheel?
* shift-turn = max. can a regular turn be distinguished from strafe while in mouselook?
** shift-turn = max. can a regular turn be distinguished from strafe while in mouselook?
investigate already existing "zaggat" type huds or devices
* investigate already existing 'zaggat' type huds or devices
Make personal tank (like Bonaparte from Dominion: Tank Police)
* Make personal tank (like Bonaparte from Dominion: Tank Police)
* Make a building tutorial movie
* Make a low prim version of Chess.

Latest revision as of 22:38, 17 April 2007

Project list

  • finish pet protocol
  • Update Magic Carpet and sell it. it needs new flexies, vehicle actions, and camera.
  • Make tank game (multiplayer assault)
  • Make robot stop motion movie
  • Document all types of rotations:
    • what transform is used to change right (or up, etc) to forward?
    • how to rotate around 1 axis to nearest lookat
    • how to zero X and Y while keeping same Z rotation
    • how to rotate child prim around root
    • how to rotate child prim around arbitrary point (this is a move and rotate)
    • how to rotate child prim around it's own center
    • how to rotate an arbitrary point of a child object (as an offset, eg. the top face of a box) around another arbitrary point
    • get the rotation of the avatar
    • get the rotation of the camera
    • get the position of a point x distance in direction y
  • make various steering types
    • rotation is duty cycle of arrow keys. something like rotation = rotation + time_since_last_sample * key(1 or -1) else rotation = rotation * 0.5 * time_since_last_sample. If abs (rotation) < 0.1 then rotation = 0. possibly use a 1/2 second trailing average to smooth it out.
    • single press = 50% turn, double press = max turn
    • Dragging HUD element (if this works)
    • Dragging steering wheel?
    • shift-turn = max. can a regular turn be distinguished from strafe while in mouselook?
  • investigate already existing 'zaggat' type huds or devices
  • Make personal tank (like Bonaparte from Dominion: Tank Police)
  • Make a building tutorial movie
  • Make a low prim version of Chess.