Difference between revisions of "User:BUTTONpUSHER Jones"
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Project list | |||
* finish [[User:BUTTONpUSHER_Jones/pet protocol|pet protocol]] | |||
* Update Magic Carpet and sell it. it needs new flexies, vehicle actions, and camera. | |||
* Make tank game (multiplayer assault) | |||
* Make robot stop motion movie | |||
* Document all types of rotations: | |||
** what transform is used to change right (or up, etc) to forward? | |||
** how to rotate around 1 axis to nearest lookat | |||
** how to zero X and Y while keeping same Z rotation | |||
*** [http://forums.secondlife.com/showthread.php?t=88164] | |||
** how to rotate child prim around root | |||
** how to rotate child prim around arbitrary point (this is a move and rotate) | |||
** how to rotate child prim around it's own center | |||
** how to rotate an arbitrary point of a child object (as an offset, eg. the top face of a box) around another arbitrary point | |||
** get the rotation of the avatar | |||
** get the rotation of the camera | |||
** get the position of a point x distance in direction y | |||
* make various steering types | |||
** rotation is duty cycle of arrow keys. something like rotation = rotation + time_since_last_sample * key(1 or -1) else rotation = rotation * 0.5 * time_since_last_sample. If abs (rotation) < 0.1 then rotation = 0. possibly use a 1/2 second trailing average to smooth it out. | |||
** single press = 50% turn, double press = max turn | |||
** Dragging HUD element (if this works) | |||
** Dragging steering wheel? | |||
** shift-turn = max. can a regular turn be distinguished from strafe while in mouselook? | |||
* investigate already existing 'zaggat' type huds or devices | |||
* Make personal tank (like Bonaparte from Dominion: Tank Police) | |||
* Make a building tutorial movie | |||
* Make a low prim version of Chess. |
Latest revision as of 22:38, 17 April 2007
Project list
- finish pet protocol
- Update Magic Carpet and sell it. it needs new flexies, vehicle actions, and camera.
- Make tank game (multiplayer assault)
- Make robot stop motion movie
- Document all types of rotations:
- what transform is used to change right (or up, etc) to forward?
- how to rotate around 1 axis to nearest lookat
- how to zero X and Y while keeping same Z rotation
- how to rotate child prim around root
- how to rotate child prim around arbitrary point (this is a move and rotate)
- how to rotate child prim around it's own center
- how to rotate an arbitrary point of a child object (as an offset, eg. the top face of a box) around another arbitrary point
- get the rotation of the avatar
- get the rotation of the camera
- get the position of a point x distance in direction y
- make various steering types
- rotation is duty cycle of arrow keys. something like rotation = rotation + time_since_last_sample * key(1 or -1) else rotation = rotation * 0.5 * time_since_last_sample. If abs (rotation) < 0.1 then rotation = 0. possibly use a 1/2 second trailing average to smooth it out.
- single press = 50% turn, double press = max turn
- Dragging HUD element (if this works)
- Dragging steering wheel?
- shift-turn = max. can a regular turn be distinguished from strafe while in mouselook?
- investigate already existing 'zaggat' type huds or devices
- Make personal tank (like Bonaparte from Dominion: Tank Police)
- Make a building tutorial movie
- Make a low prim version of Chess.