Difference between revisions of "User:Cron Stardust"

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(→‎Needed packages: some possible requirements and other detail)
(→‎Get source and "accessories": LibNDOFDev hit with big stick...)
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#* make
#* make
#* cd ..
#* cd ..
#* mkdir "linden/libraries/include/ndofdev/"
#* cp libndofdev/ndofdev_external.h "linden/indra/newview/"
#* cp libndofdev/ndofdev_external.h "linden/indra/newview/"
#* cp libndofdev/libndofdev.a "linden/libraries/$(arch)-linux/lib_release_client/"
#* cp libndofdev/libndofdev.a "linden/libraries/include/ndofdev/"
# Finally, apply any patches to the source you feel like...
# Finally, apply any patches to the source you feel like...
#* For me this was needed: [https://jira.secondlife.com/browse/VWR-9499 VWR-9499]
#* For me this was needed: [https://jira.secondlife.com/browse/VWR-9499 VWR-9499]
#* Also this fixes an issue with using NVidia OpenGL headers: [https://jira.secondlife.com/browse/VWR-9557 VWR-9557]
#* Also this fixes an issue with using NVidia OpenGL headers: [https://jira.secondlife.com/browse/VWR-9557 VWR-9557]
#* And to fix CMake to handle the location for NDOFDEV: [https://jira.secondlife.com/browse/VWR-10579 VWR-10579]


=== Building the viewer ===
=== Building the viewer ===

Revision as of 00:17, 5 January 2009

Just another scripter about trying to make things better.

Also I'm another URU immigrant. Started playing Unti'l URU about 3 months after D'Mala was put up, now playing here after D'Mala was shutdown for Live. I love the Myst universe, but I have yet to pay for any online game. Even one that good.

Compiling on Gentoo AMD64

Needed packages

Make sure the following packages are installed:

  • dev-libs/boost
  • dev-util/scons
  • >=media-libs/gstreamer-0.10
  • media-libs/gst-plugins-base

(More will be found when I study my world file, and maybe when I rebuild my system... If you know a package is needed, by all means append it to the list!)

Possibles:

  • ELFIO
  • atk-1.0
  • glib-2.0
  • gtk-2.0
  • llfreetype2
  • pango-1.0

Get source and "accessories"

If this reads like a script, it's because that's what I built for myself and this was taken from the process I use there.

  1. Make a directory to put all the stuff into...
    • mkdir SLDev64
    • cd SLDev64
  2. Get the source.
  3. Get the latest artwork.
    • file_url="$(grep -m 1 "^SLASSET_ART=" "linden/doc/asset_urls.txt" | cut -d= -f2)"
    • file_name="$(basename "$file_url")"
    • wget -nc "$file_url"
    • unzip -oq "$file_name"
  4. Get the libs
    • file_url="$(grep -m 1 "^SLASSET_LIBS_LINUXI386=" "linden/doc/asset_urls.txt" | cut -d= -f2)"
    • file_name="$(basename "$file_url")"
    • wget -nc "$file_url"
    • tar -xf "$file_name"
  5. Get glh_linear. For some reason it's not auto-included when building stand-alone! VWR-9005
    • file_url="$(xml select -t -c "//key[text()='glh_linear']/following-sibling::map[1]/key[text()='packages']/following-sibling::map[1]/key[text()='linux64']/following-sibling::map[1]/uri/text()" "linden/install.xml")"
    • file_name="$(basename "$file_url")"
    • wget -nc "$file_url"
    • cd "linden"
    • tar -xf "../$file_name"
    • cd ..
  6. Now for a library that is not included by default, but is needed, NDOF. VWR-5297, VWR-10579 and [1]
  7. Finally, apply any patches to the source you feel like...
    • For me this was needed: VWR-9499
    • Also this fixes an issue with using NVidia OpenGL headers: VWR-9557
    • And to fix CMake to handle the location for NDOFDEV: VWR-10579

Building the viewer

Also from a process worked out in a script...

  1. Configure the tree
    • cd "linden/indra"
    • ./develop.py --standalone -t Release -N
    • cd ../..
  2. Compile the viewer
    • cd "linden/indra/viewer-linux-$(arch)-release"
    • make

And you should be done... Admittedly this only took me to 99% so far... More debugging...