Difference between revisions of "VD & AiTech Object Renaming Script"
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(Edited By Chihuahua Violet.) |
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<pre> | |||
// THIS SCRIPT SHOULD NOT BE SOLD UNDER ANY CIRCUMSTANCE, IT IS UNDER THE GNU LICENSE! | // THIS SCRIPT SHOULD NOT BE SOLD UNDER ANY CIRCUMSTANCE, IT IS UNDER THE GNU LICENSE! | ||
// Created By: Asami Imako [AiTech]. | // Created By: Asami Imako [AiTech]. | ||
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// You should have received a copy of the GNU General Public License | // You should have received a copy of the GNU General Public License | ||
// along with this program. If not, see <http://www.gnu.org/licenses/>. | // along with this program. If not, see <http://www.gnu.org/licenses/>. | ||
default | default | ||
{ | { | ||
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} | } | ||
} | } | ||
</pre> |
Revision as of 08:38, 18 January 2009
// THIS SCRIPT SHOULD NOT BE SOLD UNDER ANY CIRCUMSTANCE, IT IS UNDER THE GNU LICENSE! // Created By: Asami Imako [AiTech]. // MODIFY TO MAKE BOTH FIRST & LAST NAME DISPLAY ON THE OBJECTS TITLE // Modify By: Chihuahua Violet, [VD] (C) 2009. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // You should have received a copy of the GNU General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. default { state_entry() { string name = llKey2Name(llGetOwner()); string name1 =llKey2Name(llGetOwner()); string firstname = llList2String(llParseString2List(name,[ " "],[]),0); string lastname = llList2String(llParseString2List(name1, [ "2 "],[]),0); llSetObjectName("[VD] " + lastname + "'s Right Cuff"); llSetObjectDesc("[VD] " + lastname +"'s Right Cuff - v1.20"); } changed(integer change) { if(change & CHANGED_OWNER) { llResetScript(); } } }