Difference between revisions of "User:Benjamin Linden/Office Hours/2007 Jun 12"
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Latest revision as of 11:11, 13 June 2007
Transcript of Benjamin Linden's office hours:
[10:00] | Benjamin Linden: | morning! |
[10:00] | Squirrel Wood: | Morning ^^ |
[10:00] | Qie Niangao smiles. "Good morning, Benjamin" | |
[10:01] | Stevex Janus: | morning |
[10:01] | Squirrel Wood: | looks like a quiet round today ^^ |
[10:01] | Chaley May: | hi |
[10:01] | Squirrel Wood: | Yellow |
[10:01] | Benjamin Linden: | it sometimes takes people a while to show up |
[10:02] | Benjamin Linden: | hi Chaley |
[10:02] | Benjamin Linden: | good to see you as always Squirrel |
[10:02] | Benjamin Linden: | hi Qie and Stevex |
[10:02] | Benjamin Linden: | Qie, were you here last week? |
[10:03] | Chaley May: | Qie seems like someone else :) |
[10:03] | Qie Niangao: | oh, probably my alt, Gao... although he might have missed last week |
[10:04] | Benjamin Linden: | ah ok :-) |
[10:04] | Benjamin Linden: | so where did we leave off last week |
[10:04] | Benjamin Linden: | Squirrel were you the one who wanted to discuss groups? |
[10:04] | Benjamin Linden: | hi Taja |
[10:04] | Benjamin Linden: | long time no see! |
[10:04] | Taja Beatty: | hello Benjamin |
[10:04] | Squirrel Wood: | hmm.. |
[10:04] | Taja Beatty: | yes it has been a while |
[10:04] | Squirrel Wood: | dun 'amember ^^ |
[10:05] | Taja Beatty: | nice to see you again finally I made one of your office hours |
[10:05] | Benjamin Linden: | yes, I'm happy to see it |
[10:05] | Benjamin Linden: | just to let everyone know before I forget |
[10:05] | Benjamin Linden: | I moved Thursdays office hours to 3pm |
[10:05] | Benjamin Linden: | hopefully this will give more people a chance to attend |
[10:06] | Chaley May: | what was the old time? |
[10:06] | Benjamin Linden: | 10am, same as today |
[10:06] | Squirrel Wood: | discussions... if you want to discuss groups... no problem. If you want to discuss the topics of last weeks pizza.. I'm good with that as well ;) |
[10:06] | Chaley May: | ok |
[10:06] | Benjamin Linden: | it was easier for me to remember :-) |
[10:06] | Benjamin Linden: | hi Drew |
[10:06] | Drew Dwi: | morning |
[10:07] | Benjamin Linden: | we were just talking about what we should discuss today |
[10:07] | Drew Dwi: | button that enables one to ignore group chat for a specific group! |
[10:07] | Squirrel Wood: | Why do virtual roller coasters make people feel sick after some time? ^^ |
[10:08] | Benjamin Linden: | actually Drew, I think that may be enabled as part of voice chat |
[10:08] | Squirrel Wood: | Buttons! I'd like to see a button bar of sorts with "programmable" buttons ? |
[10:08] | Benjamin Linden: | there are a number of new group roles |
[10:09] | Benjamin Linden: | do you mean like a HUD, Squirrel, or something that's actually built in to the viewer? |
[10:09] | Squirrel Wood: | something that's built into the viewer that, for example, lets you automatically open several group chat windows for groups yo usually talk on or that auto-sets a certain windlight profile or.... |
[10:10] | Drew Dwi: | hmmm |
[10:10] | Stevex Janus: | How about adding a feature to help beginners customize thier avitar. |
[10:10] | Benjamin Linden: | sort of like the bookmarks toolbar in a browser? |
[10:10] | Squirrel Wood: | basically some sort of quick-buttons that one can assign one of a number of provided funtions to |
[10:10] | Drew Dwi: | I like the style of the new communications button in the beta, but I think the change to the speakers button was bad because before I could just tell someone, push the speakers button, but now its the weird looking one next to talk. |
[10:10] | Stevex Janus: | The randomzie function is just too random. |
[10:10] | Benjamin Linden: | that's a great idea, Stevex, I was just discussing that with someone |
[10:11] | Squirrel Wood: | Yes. Something like "bookmarks" basically |
[10:11] | Drew Dwi: | bookmarks pulling up your list of landmarks? hmhmh |
[10:11] | Benjamin Linden: | we really need to make avatar customization more accessible to beginning users |
[10:11] | Stevex Janus: | I was thinking of instaead of complitely unrelated randomzied changes, make it a panel of random offset 3x3 and then let the user choose the change |
[10:11] | Benjamin Linden: | most people go buy their appearance anyway :-) |
[10:12] | Benjamin Linden: | yes, that's along the lines of what we were thinking too |
[10:12] | Benjamin Linden: | sort of constrained choices that let you build a variety of good-looking avatars |
[10:12] | Squirrel Wood: | I don't know if you have ever played Horizons - Empire of Istaria but there you had button bars where you could "program" a list of actions for each button. like, "Equip item X", "Cast Spell Y", "Heal selected player" |
[10:13] | Benjamin Linden: | squirrel, there is work being done this quarter to make the UI "scriptable" |
[10:13] | Benjamin Linden: | which would make your idea possible |
[10:13] | Squirrel Wood: | Cool ^^ |
[10:13] | Benjamin Linden: | hi Christian |
[10:13] | Christian Colville: | hi Ben |
[10:14] | Christian Colville: | got my textures back grins |
[10:14] | Benjamin Linden: | Drew, interesting feedback on the speakers button |
[10:14] | Benjamin Linden: | yes, it's great to see you not all black, Christian :-0 |
[10:14] | Drew Dwi: | yeah we wound up taking a picture and drawing a big arrow in paint to show them :P |
[10:14] | Benjamin Linden: | except you're barefoot! :-) |
[10:14] | Drew Dwi: | i'd show you but its still on the beta grid heh |
[10:15] | Christian Colville: | grins need to get some decent shoes |
[10:15] | Benjamin Linden: | hi Wyn |
[10:15] | Christian Colville: | what're we talking about? |
[10:15] | Taja Beatty: | what is it with people wanting others in shoes |
[10:15] | Benjamin Linden: | oh hey Khamon, you snuck in |
[10:15] | Benjamin Linden: | didn't see you |
[10:15] | Taja Beatty: | I like to feel the coolness on my feet |
[10:15] | Wyn Galbraith smiles, "Good morningish" | |
[10:16] | Qie Niangao wants sculptie toes! | |
[10:16] | Benjamin Linden: | we were discussing a variety of feature enhancements and suggestions |
[10:16] | Benjamin Linden: | easier avatar customization |
[10:16] | Christian Colville: | ok |
[10:16] | Benjamin Linden: | Squirrel had an idea for adding a programmable toolbar that could do macro type stuff |
[10:16] | Wyn Galbraith: | That's an interesting thought |
[10:16] | Benjamin Linden: | and Drew was giving feedback on the chatterbox and voice chat UI |
[10:17] | Benjamin Linden: | specifically that he didn't like that the text label was removed |
[10:17] | Drew Dwi: | ^^ |
[10:17] | Christian Colville: | ok |
[10:17] | Benjamin Linden: | we actually went back and forth on that |
[10:17] | Squirrel Wood: | easier customization.. mayhaps give new players a choice of a variety of predefined characters of all genders, forms and sizes and then let them do further cusomization like.. "longer/shorter legs", "smaller/bigger head" , .. |
[10:17] | Benjamin Linden: | because the text label wasn't very good (people confused it with "audio speakers") |
[10:17] | Christian Colville: | oh ok |
[10:17] | Drew Dwi: | if could put more text on button many |
[10:17] | Drew Dwi: | like speaking now |
[10:17] | Drew Dwi: | or speakers list |
[10:17] | Drew Dwi: | -many +maybe :X |
[10:18] | Squirrel Wood: | Sort of by asking questions.. "Is your character male? [yes/no]", "Is he/she/it tall? [yes/no]" and the like |
[10:18] | Christian Colville: | that would be easier initially I guess |
[10:18] | Wyn Galbraith: | I'm wondering how it will be for those who are using voice and those who are not, for example, if we have a person who is deaf and cannot use the speakers, how are they going to know what the others are saying? |
[10:19] | Drew Dwi: | they wont |
[10:19] | Taja Beatty: | that is true Wyn...I rarely use speakers...my hubby does not like to hear talking |
[10:19] | Taja Beatty: | so I would rather type |
[10:19] | Wyn Galbraith: | That would force them to reveal a limitation they may not want to reveal in SL. I operate muted 90% of the time. |
[10:19] | Drew Dwi: | yeah but thats a choice preference, not alot LL can do about that, they will just be aware that in voice enabled places they might miss some stuff |
[10:19] | Benjamin Linden: | I've been thinking about voice, particularly when it comes to office hours |
[10:20] | Taja Beatty: | but how would you know they are speaking in voice |
[10:20] | Drew Dwi: | they would still see the white dot I believe, and it would show green |
[10:20] | Benjamin Linden: | I may actually continue using text chat |
[10:20] | Wyn Galbraith: | Maybe in the caption tags there could be a little speaker. |
[10:20] | Drew Dwi: | text chat is alot better for logging too |
[10:20] | Christian Colville: | sure |
[10:20] | Taja Beatty: | yes most definately |
[10:20] | Taja Beatty: | I prefer text chat |
[10:21] | Drew Dwi: | not sure i'm understanding... but you would propose what... not implementing voice? o.O |
[10:21] | Christian Colville: | I haven't messed with voice yet - there's some visual feedback when someone is talking? |
[10:21] | Drew Dwi: | yeah, there's a white dot, and green things expand from it depending on volume of speaker |
[10:21] | Wyn Galbraith: | No, just that there are certain applications where it isn't really usable, such as keeping meeting logs. |
[10:21] | Taja Beatty: | right Drew...some people may not want to implement voice |
[10:22] | Benjamin Linden: | plus it also makes it easier to run several conversations in parallel |
[10:22] | Drew Dwi: | so don't use it? I mean thats the idea of land owners having power to disable it no? |
[10:22] | Benjamin Linden: | sorry, we're having some office furniture moved around so I'm a little distracted |
[10:22] | Squirrel Wood: | Just make sure they don't move you on accident ^^ |
[10:22] | Christian Colville: | lol |
[10:23] | Wyn Galbraith: | In another world, where voice is already in as well as text, which I will leave nameless, voice was actually confusing or hard to hear, or picked up the users background noise. That was before the kittens at the cords on my headset. |
[10:23] | Wyn Galbraith: | *at = ate |
[10:23] | Taja Beatty giggles | |
[10:23] | Christian Colville: | grins |
[10:23] | Drew Dwi: | is it possible to disable sound from voice completely if not using? I don't recall such option on beta |
[10:23] | Squirrel Wood: | there should be |
[10:24] | Drew Dwi: | I would assume there is |
[10:24] | Wyn Galbraith has to get over there soon. | |
[10:24] | Benjamin Linden: | to the beta grid, Wyn? |
[10:24] | Wyn Galbraith: | Yes, haven't been there in a week. Last time I went everything was grey. |
[10:24] | Qie Niangao: | there's a classic experiment done at IBM, called "The Listening Typewriter"... anyway, bottom-line: surprising how infrequently voice is really the handiest medium |
[10:25] | Drew Dwi: | voice is good for like, flying a plane, simple middle mouse button allows you to talk to another person flying without loosing the controls to type |
[10:26] | Qie Niangao giggles, having at first misunderstood: "flying a plane" *by* voice would be really hard | |
[10:26] | Benjamin Linden: | Yes, you can disable voice chat |
[10:26] | Wyn Galbraith: | There are a number of good reasons to have it, so it's not really a choice not to introduce voice, it's more of a community acceptance that some will use it some will not, or some will do both. |
[10:26] | Benjamin Linden: | in Preferences |
[10:26] | Squirrel Wood: | There are uses for voice. and abuses. Both will be taken advantage of. :p |
[10:26] | Christian Colville: | The thing I'd most like to see added in the way of UI is an inworld sculptie editor |
[10:27] | Wyn Galbraith: | Exactly Squirrel, great minds ... etc |
[10:27] | Benjamin Linden: | it will be very interesting to see what kind of adoption voice gets |
[10:27] | Benjamin Linden: | like which communities use it and which don't |
[10:27] | Benjamin Linden: | I look at it as a big community experiment :-) |
[10:27] | Christian Colville: | yeah it'll be interesting |
[10:27] | Squirrel Wood: | nobody will be able to hinder a person of broadcasting awfull noises by wiring the stereo/mono mix or "What U Hear" to their mikes |
[10:28] | Benjamin Linden: | real quick before we jump to sculpties christian I wanted to follow up on Drew's comment about the speakers button |
[10:28] | Wyn Galbraith: | It will be interesting to see what results. Because Beta testing never really gets used, at least as far as SL is concerned anyway, as it will in a real use situation. |
[10:28] | Benjamin Linden: | is there something we could do to make that clearer? |
[10:28] | Benjamin Linden: | yes, Wyn, that's why we're releasing a first look viewer with voice soon |
[10:29] | Benjamin Linden: | hi Revolution, didn't see you sneak in |
[10:29] | Stevex Janus: | linux version? |
[10:29] | Wyn Galbraith: | Cool, I'll check it out. |
[10:29] | Revolution Perenti: | hi there Ben |
[10:29] | Christian Colville: | hello Rev |
[10:29] | Revolution Perenti: | sorry was not going to change topic so i just listen first |
[10:29] | Drew Dwi: | hmm well as said earlier I think better defining it, with either 2 words is best option, like active speakers or speakers list |
[10:29] | Qie Niangao: | stevex: right... but given the nightmare of Linux sound, can kinda see why that's taking a while |
[10:30] | Drew Dwi: | or volume maybe |
[10:30] | Benjamin Linden: | anotehr concern about the label was the length of it, especially when it gets translated to other languages like German |
[10:30] | Squirrel Wood: | "Tell me, oh great button, who is speaking at the moment!" ? |
[10:30] | Benjamin Linden: | do you happen to remember if the button has a tooltip? |
[10:30] | Benjamin Linden: | I dont' have it open at the moment obviously :-) |
[10:31] | Drew Dwi: | yeah I don't know |
[10:32] | Drew Dwi: | office hours in beta grid next time? :P |
[10:32] | Benjamin Linden: | Squirrel, to your point about not being able to limit what you hear, you will be able to individually control the volume and mute of other residents |
[10:32] | Wyn Galbraith: | Hey that's a good idea. |
[10:33] | Benjamin Linden: | you can try it out today on the beta grid |
[10:33] | Wyn Galbraith: | All Hail the Mute button. |
[10:33] | Benjamin Linden: | does anyone who's used voice chat have feedback on the in-world speaking indicators |
[10:33] | Drew Dwi needs mute button in RL | |
[10:33] | Benjamin Linden: | are they useful? easy to understand? |
[10:33] | Benjamin Linden: | easy to see? |
[10:34] | Benjamin Linden: | haha yeah, Drew, I've thought of that many times |
[10:34] | Drew Dwi: | xD |
[10:34] | Wyn Galbraith has too, just yesterday. | |
[10:34] | Drew Dwi: | here's a suggestion |
[10:34] | Drew Dwi: | on the voice options |
[10:34] | Drew Dwi: | when someone enables voice |
[10:34] | Drew Dwi: | you should have push-to-talk enabled by default |
[10:35] | Drew Dwi: | because otherwise 1/2 the people enable voice and BOOM their broadcasting all the backround noise or music their playing |
[10:35] | Squirrel Wood: | Make it big, red and stick it in the center of the screen. Oh! And label it "Do Not Press" |
[10:35] | Benjamin Linden: | PTT will be enabled by default |
[10:35] | Benjamin Linden: | actually voice will be off by default |
[10:35] | Wyn Galbraith: | Maybe that should be a preference choice. Some may not want it to be enabled by default, such as people who are deaf. |
[10:35] | Benjamin Linden: | but there will be a "voice setup" wizard to get people going with Voice Chat if they so desire |
[10:35] | Drew Dwi: | no no, I mean when you got into preferences and manually enable voice |
[10:35] | Drew Dwi: | yeah that'd be good |
[10:36] | Wyn Galbraith: | Good. |
[10:36] | Benjamin Linden: | we're frantically trying to get all these features rolled out :-) |
[10:36] | Benjamin Linden: | once the first look viewer goes out there will be several weeks of feedback and iterations |
[10:37] | Benjamin Linden: | so hopefully we'll have a chance to gather your input and include it in the final version of voice |
[10:37] | Drew Dwi: | there's alot of little things on jira that feel like they've been ignored for the big feature's.... any good way to get them adressed? |
[10:37] | Drew Dwi: | https://jira.secondlife.com/browse/SVC-267 |
[10:38] | Benjamin Linden: | that's a great point, Drew, I'm glad you brought it up |
[10:38] | Drew Dwi: | thats a very incomplete list |
[10:38] | Drew Dwi: | but something as simple as enabling estate owners to enter full estates has been asked for the last 3 versions ;\ |
[10:38] | Benjamin Linden: | we actually have a number of people working on making small fixes like this |
[10:38] | Christian Colville: | Also get the sense that a lot of problems are overload related and won't get resolved until better load management systems are in place |
[10:39] | Benjamin Linden: | Torley and I meet regularly to go through these lists, he actually just pointed me to this jira list |
[10:39] | Benjamin Linden: | so it will be included in our list of issues to review and assign to developers |
[10:39] | Benjamin Linden: | we're trying to balance the need to stay innovative and competitive with the needs and concerns of the residents |
[10:40] | Drew Dwi: | right but lots of bug fixes but very few 'feature fixes' |
[10:40] | Drew Dwi: | i'll keep adding to that list tho |
[10:40] | Christian Colville: | is there anyone who has an office hour to talk about architectural issues? |
[10:40] | Benjamin Linden: | part of the problem with "feature fixes" is that it's not always to simple to fix one thing in isolation |
[10:41] | Benjamin Linden: | many features are interrelated and interdependent, both in the code and in terms of interaction design patterns |
[10:41] | Benjamin Linden: | what solves a problem in one place may actually make it worse somewhere else |
[10:41] | Wyn Galbraith: | That's common, |
[10:41] | Benjamin Linden: | this isn't an excuse, just and explanation why some stuff seems to take longer to get addressed |
[10:41] | Wyn Galbraith: | Code can some times be like Jello. |
[10:41] | Benjamin Linden: | we want to think about the big picture |
[10:42] | Christian Colville: | yep seems some things require fundamental changes to the structure of SL to fix them |
[10:42] | Benjamin Linden: | this is what Torley and I meet to discuss |
[10:42] | Benjamin Linden: | we triage the discussions based on things that truly are easy and don't impact other areas in a complex way |
[10:42] | Benjamin Linden: | sorry, triage the issues |
[10:43] | Stevex Janus: | So we will ned a third life |
[10:43] | Christian Colville: | lol |
[10:43] | Benjamin Linden: | haha, I just saw a machinima about that |
[10:44] | Benjamin Linden: | a girl in SL logs into Third Life, on the login screen it says "To excape your Second Life" |
[10:44] | Benjamin Linden: | :-) |
[10:44] | Christian Colville: | isn't that when you have a PC in SL which is running SL on it? |
[10:44] | Wyn Galbraith: | That's Fourth Life. |
[10:44] | Christian Colville: | oh yeah 2 x 2 how could I miss that lol |
[10:45] | Benjamin Linden: | Christian, you brought up sculpties, have you had a chance to play around with them much? |
[10:45] | Benjamin Linden: | I'm personally very excited to see what the builders do with sculpties |
[10:45] | Wyn Galbraith just had algebra classes a few months ago. "Everything still seems like a formula." | |
[10:45] | Christian Colville: | yes I've just managed to create one in Blender |
[10:45] | Wyn Galbraith has played with sculpties, "Don't make me get my hat out ;)" | |
[10:45] | Christian Colville: | I can see a lot of uses fo rthem |
[10:45] | Qie Niangao wants SCULPT_TYPE_PLANAR *real* bad | |
[10:46] | Benjamin Linden: | what does that mean Qie |
[10:46] | Christian Colville: | what would that be Qie? |
[10:46] | Benjamin Linden: | sorry, I'm not a modeller |
[10:46] | Qie Niangao: | the current sculpties are all spheres... |
[10:46] | Wyn Galbraith: | There are classes now starting using and creating sculpties I've noticed. |
[10:46] | Qie Niangao: | ends of textures close at top and bottom |
[10:46] | Benjamin Linden: | oh that's great to hear, Wyn |
[10:46] | Christian Colville: | ok |
[10:46] | Benjamin Linden: | so Qie are you saying you want an open-ended sculptie? |
[10:47] | Qie Niangao: | so there will be cylinders (close just at end)... and planar, don't close at all... |
[10:47] | Qie Niangao: | and another I forget now |
[10:47] | Squirrel Wood: | Humm. I would like to be able to apply a |
[10:47] | Christian Colville: | but then... a plane has no thickness |
[10:47] | Qie Niangao has sudden-onset amnesia | |
[10:47] | Wyn Galbraith takes a lot of classes, "Haven't taken any of the how to make classes yet, sat in on a how to use. | |
[10:47] | Qie Niangao: | yes that's right |
[10:47] | Squirrel Wood: | sculptie texture to each side of a cube |
[10:47] | Qie Niangao: | perfect for terrain ;) |
[10:47] | Christian Colville: | true.. |
[10:48] | Wyn Galbraith: | You can make a hollow sculptie, I've done it. |
[10:48] | Squirrel Wood: | or an option to add a bumpmap texture to prim faces.. |
[10:48] | Christian Colville: | I think you could make a pretty good terrain with current sculpties tho |
[10:48] | Wyn Galbraith: | But you can't open it all the way through. |
[10:48] | Qie Niangao: | well, bounding box is a sphere... |
[10:48] | Qie Niangao: | so, well, kinda bumpy terrain |
[10:48] | Chaley May: | anyone sculpted some stairs.. i want some |
[10:48] | Christian Colville: | yeah but you can deform them as much as you want.. |
[10:49] | Christian Colville: | its topology |
[10:49] | Wyn Galbraith: | I've been trying that. Need a better tool. |
[10:49] | Wyn Galbraith: | That was my first idea to use them for. |
[10:49] | Benjamin Linden: | aren't scultpies limited to the 10m prim size? |
[10:49] | Christian Colville: | yep Chaley I want to do that it would be a big prim saver |
[10:49] | Christian Colville: | yeah they are |
[10:49] | Wyn Galbraith: | Came out with something that looked like a wedding cake. |
[10:49] | Qie Niangao: | they can *look* nice, but the collision space is still a sphere (albeit, yes, deformed) |
[10:49] | Qie Niangao: | oh |
[10:49] | Qie Niangao: | the megaprims can be sculpted |
[10:49] | Benjamin Linden: | seems like that would make terrain editing with sculpties sort of challenging |
[10:50] | Christian Colville: | can they Qie? wow.. |
[10:50] | Wyn Galbraith: | Still at 10m, you could get a nice set of stairs with one prim. |
[10:50] | Benjamin Linden: | interesting, Qie |
[10:50] | Benjamin Linden: | that's true Wyn |
[10:50] | Benjamin Linden: | I can't wait to see what people come up with! |
[10:50] | Wyn Galbraith: | Wedding cakes. ;) |
[10:50] | Qie Niangao: | but you wouldn't do that for terrain, cuz non-phantom megaprims confuse Havoc and lag the sim |
[10:50] | Christian Colville: | its been done though Ben I have bought a sculptie island terrain kit |
[10:50] | Benjamin Linden: | I think SL will be much more organic and natural looking |
[10:50] | Benjamin Linden: | really, wow, Christian |
[10:50] | Chaley May: | stairs would have to be made with 2 prims.. 1 phantom sculptie and a ramp to walk on |
[10:50] | Christian Colville: | its not superb but that's down to the builder not the system |
[10:51] | Revolution Perenti: | same goes for temp rezzers , just expiermenting with my system i bought mainland offline few times |
[10:51] | Wyn Galbraith: | I could walk on the stairs I made. It wasn't phantom. |
[10:51] | Wyn Galbraith: | They were just round. |
[10:51] | Qie Niangao: | i brought up the upcoming sculpt types, though, just cuz the UI for editing sculpties in-world kinda has to anticipate those, too |
[10:52] | Christian Colville: | ok |
[10:52] | Chaley May: | i would like to see the stairs i havent seen many sculpties only the fruit ones |
[10:52] | Christian Colville: | I think the biggest challenge with sculpties will be creating surface textures to work with them |
[10:52] | Wyn Galbraith: | If igured it was the limitation of the tool I was using and I just need to use something different. |
[10:52] | Christian Colville: | its much harder to get them to align properly |
[10:52] | Revolution Perenti: | also ben seems to be really big problem with physics too, as im building particle and physic based weather that interacts with lindens weather |
[10:52] | Benjamin Linden: | I'm not sure what the plans are to provide a sculptie editing experience in the viewer |
[10:53] | Revolution Perenti: | i kinda blow up sims and have restores done becuase its either bug or my bad coding lol |
[10:53] | Wyn Galbraith: | Columns will become more creative with less prims if one uses the right textures to complete them. |
[10:53] | Squirrel Wood: | physics = expect sim crashes |
[10:54] | Benjamin Linden: | what tools are you guys using to make sculpties today? |
[10:54] | Christian Colville: | Blender |
[10:54] | Revolution Perenti: | yea but cause building, houses, shops, trees to vanish off sim |
[10:54] | Revolution Perenti: | and no where to be seen |
[10:54] | Qie Niangao: | Blender |
[10:54] | Squirrel Wood: | Blender cause its free |
[10:54] | Chaley May: | i havent tried making sculpties.. not good with written instructions :/ |
[10:54] | Squirrel Wood: | Most people cannot afford the expensive pro programs |
[10:54] | Wyn Galbraith: | Rokuro |
[10:55] | Christian Colville: | its quite tricky in Blender |
[10:55] | Wyn Galbraith: | Have Blender, but still learning it. |
[10:55] | Revolution Perenti: | i wrote my own custom exporter becuase i need better tools |
[10:55] | Qie Niangao: | oh, yeah, Rokuro is very cool |
[10:55] | Christian Colville: | which is itself quite tricky |
[10:55] | Wyn Galbraith: | But it's limited. |
[10:55] | Benjamin Linden: | what's Rokuro, I'm not familiar with that |
[10:55] | Squirrel Wood: | rokuro is very limited indeed |
[10:55] | Qie Niangao: | it just does the solid of revolution... but it does it nicely |
[10:55] | Revolution Perenti: | wishes sl editor was more ;like 3dsmax |
[10:56] | Wyn Galbraith: | Good for things like columns, vases, glasses, etc. Thanks that are equal on all sides. |
[10:56] | Benjamin Linden: | Ben wishes LL had the development staff of AutoDesk :-) |
[10:56] | Revolution Perenti: | had to write everything out exported out my texture |
[10:56] | Revolution Perenti: | saves me so much time and hassle |
[10:56] | Wyn Galbraith use to work at Autodesk, "Did printer and plotter testing. Great company. | |
[10:57] | Benjamin Linden: | cool Wyn! |
[10:57] | Christian Colville: | someone seems to have created some in world tool to let you make a sculptie based on a group of prims |
[10:57] | Benjamin Linden: | interesting, Christian |
[10:57] | Christian Colville: | I saw it on SLX but dont have it |
[10:57] | Christian Colville: | lord knows how well it would work |
[10:57] | Revolution Perenti: | also Bne been hacking up alot of the source code lately seems alot of the code base still not using UTF8 not really much of a problem but becomes a problem when using http_requests |
[10:57] | Christian Colville: | but someone has been working hard |
[10:57] | Revolution Perenti: | alot of code base still using ISO-8859-1 specs |
[10:57] | Wyn Galbraith: | Culture changed a lot when the last founder retired. That's where I had my first walk in VR, through some software they developed and abandon, Cyberspace Studio. |
[10:58] | Benjamin Linden: | seems like you could create an in-world tool for editing sculpties, maybe like a hammer that you could pound on sculpties with to deform them |
[10:58] | Christian Colville: | lol that's a fun idea |
[10:58] | Squirrel Wood: | that would actually be fun ^^ |
[10:58] | Revolution Perenti: | i have one, but part of a holodeck system |
[10:58] | Revolution Perenti: | unless you got 9000l to spare lol |
[10:58] | Benjamin Linden: | what does it do Revolution? |
[10:59] | Squirrel Wood: | holodeck? I have a tool that does similar stuff and won't cost you 9k L$ :p |
[10:59] | Benjamin Linden: | you can deform objects in the holodeck? |
[10:59] | Revolution Perenti: | well lets you take any part of another object clone it with sculties |
[10:59] | Revolution Perenti: | i created real holodeck like start trek, enviroment, weather etc |
[10:59] | Christian Colville: | sounds like the thing I was talking about Rev |
[10:59] | Grive Tamura: | Does a someone have police station where I can work? |
[10:59] | Christian Colville: | does it work well? |
[10:59] | Revolution Perenti: | well its in beta now |
[11:00] | Chaley May: | i would like to see that |
[11:00] | Revolution Perenti: | hoping to meet up with Zero soon , then i start up with public beta testing |
[11:00] | Wyn Galbraith: | Zero should be coming back soon. |
[11:00] | Revolution Perenti: | just want him to take a look at my weather system, also Ben didnt sl use to have real weather |
[11:00] | Revolution Perenti: | like when i first started sl |
[11:01] | Benjamin Linden: | I'm not sure about the weather, Rev, others here may know |
[11:01] | Grive Tamura: | Does someone does want with me? |
[11:01] | Grive Tamura: | Does someone does want with me? |
[11:01] | Grive Tamura: | Does someone does want with me? |
[11:01] | Grive Tamura: | Does someone does want with me? |
[11:01] | Grive Tamura: | Does someone does want with me? |
[11:01] | Revolution Perenti: | why i like to see ZERO his one of the best particle lindens |
[11:01] | Grive Tamura: | Does someone does want with me? |
[11:01] | Grive Tamura: | Does someone does want with me? |
[11:01] | Grive Tamura shouts: Does someone does want with me? | |
[11:01] | Grive Tamura: | Does someone does want with me? |
[11:01] | Torley Linden: | Oh dear what's going on! |
[11:01] | Benjamin Linden: | what's the problem Grive? |
[11:01] | Revolution Perenti: | hi Torley |
[11:02] | Chaley May: | does what do we? |
[11:02] | Torley Linden: | hey everyone :) |
[11:02] | Christian Colville: | Hi Torley |
[11:02] | Benjamin Linden: | hi Torley! |
[11:02] | Wyn Galbraith: | The usual Torley. |
[11:02] | Revolution Perenti: | wow you look great torley |
[11:02] | Torley Linden: | hey Benjamin, Christian, Wyn, Revolution, all =) |
[11:02] | Torley Linden: | thanks! |
[11:02] | Qie Niangao sees Torley and realizes it's time for Robin's office hour | |
[11:02] | Torley Linden: | i am an "Acolyte of Watermelon" |
[11:02] | Wyn Galbraith: | Nice addition to the av. |
[11:02] | Torley Linden: | haha that's sort of a Pavlovian queue now, eh Qie? |
[11:02] | Revolution Perenti: | hehe never seen you like that before |
[11:02] | Torley Linden: | thanks... i wore this hat by Siyu Suen |
[11:02] | Qie Niangao salivates whenever he sees watermelon | |
[11:02] | Torley Linden: | ^_^ |
[11:02] | Wyn Galbraith has one in the frig. | |
[11:02] | Squirrel Wood: | ^^ |
[11:03] | Squirrel Wood gave you Fortune Cookie. | |
[11:03] | Torley Linden: | thanks for the fortune cookie SQuirrel |
[11:03] | Squirrel Wood: | ^^ |
[11:03] | Squirrel Wood: | Enjoy it ^^ |
[11:03] | Drew Dwi: | its torley :o |
[11:03] | Benjamin Linden: | alright guys, thanks for coming today. good discussion! |
[11:03] | Torley Linden: | :D |
[11:03] | Torley Linden: | take care everyone |
[11:03] | Chaley May: | bye |
[11:04] | Wyn Galbraith: | Time to hit Robin ;) |
[11:04] | Christian Colville: | cheers Ben Torley everyone, bye! |
[11:04] | Torley Linden: | bye for now! |
[11:04] | Christian Colville: | hope not literally Wyn |
[11:04] | Qie Niangao: | thanks Benjamin |
[11:04] | Squirrel Wood: | /ao on |
[11:04] | Revolution Perenti: | thanks Ben, also ben can i pop you a notecard later today, some issues i rather not talk about in jira and does usally cause my pc to crash kinda anoying |
[11:04] | Stevex Janus: | bye |
[11:04] | Benjamin Linden: | sure Rev |
[11:04] | Benjamin Linden: | take care everyone! |