Difference between revisions of "User:Blakar Ogre"

From Second Life Wiki
Jump to navigation Jump to search
(Adding Template:Source Contributor. Hope this is ok with you....)
Line 1: Line 1:
'''Currently working on:'''
'''Currently working on:'''


''Performance profiling of Second Life viewer''<BR>
''Particles''<BR>
I'm currently profiling the viewer performance using AMD's CodeAnalyst. The goal is to post patches in line with LL's wishes. Hence at first the focus is on altering C++ code so that compilers can compile it into more efficient code.
Particles can be used to create great effects at a relatively low cost (rendering particles is easy for your graphics card). Unfortunately quite a few bugs have crept in.<BR>
JIRA issues:<BR>
VWR-418<BR>
VWR-983<BR>
VWR-2164<BR>


'''Currently on hold:'''
'''Currently on hold:'''
''Performance profiling of Second Life viewer''<BR>
I profile the Second Life viewer using AMD's CodeAnalyst. Once I've identified hotspots I check whether these can be improved in order to gain more performance. As particles eat a lot of CPU I'm profiling that particular area still while fixing all the particle bugs I can find.


''Sculpted prim technical documentation''<BR>
''Sculpted prim technical documentation''<BR>
Line 14: Line 21:
'''Past work:'''
'''Past work:'''


''VWR-881 patch''
''VWR-881 patch''<BR>
''VWR-1612 patch''<BR>
''VWR-1613 patch''<BR>




{{Source Contributor}}
{{Source Contributor}}

Revision as of 01:27, 7 September 2007

Currently working on:

Particles
Particles can be used to create great effects at a relatively low cost (rendering particles is easy for your graphics card). Unfortunately quite a few bugs have crept in.
JIRA issues:
VWR-418
VWR-983
VWR-2164

Currently on hold:

Performance profiling of Second Life viewer
I profile the Second Life viewer using AMD's CodeAnalyst. Once I've identified hotspots I check whether these can be improved in order to gain more performance. As particles eat a lot of CPU I'm profiling that particular area still while fixing all the particle bugs I can find.

Sculpted prim technical documentation
Current Wiki page seems to be sufficient for now.

Sculpted prim source code patching
Not trying anything before lossless compression has been introduced for sculpt textures

Past work:

VWR-881 patch
VWR-1612 patch
VWR-1613 patch