Difference between revisions of "Sculpted Prims: Sculpt Maps and Textures"
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{ | { | ||
llSetTexture( | llSetTexture("texture uuid", ALL_SIDES); | ||
llRemoveInventory(llGetScriptName()); | llRemoveInventory(llGetScriptName()); | ||
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== Sculpt Maps and Textures provided by Linden Lab == | == Sculpt Maps and Textures provided by Linden Lab == |
Revision as of 17:47, 4 October 2007
Important Changes to Sculpt MapsAn update to sculpted prims, included in release 1.16.0.1 of the beta viewer, has two changes that are not backwards-compatible: |
Sharing Sculpt Maps, Textures, and Sculpted Prims
- If you would like to share your sculpted prims, sculpt maps (shapes) and textures with the community, please list them below!
Here's how:
- Inspect the object's properties in-world and note the UUID (inside your inventory, right-click
the object and select "Copy asset UUID"). - Choose the appropriate grid section below (Main Grid or Beta Grid).
- Choose a meaningful name and add the object in alphabetical order. (Note on Wiki Formatting:
if you're not sure how to format an entry to the table, just leave the object's details (name, type,
UUID, location, snapshot) on the talk page.) - If you want to list a sculpt texture for a sculpt map or if you'd like to provide both sculpt maps
and textures, group them together and list the sculpt map first. - Specify the object's type (sculpted prim, sculpt map or a (visual) texture)
- Specify the UUID, or if it's in an object, its exact in-world location, or a link to slexchange.com.
- Add a snapshot of the object if possible. To do so, go to Upload File and link to the resulting
"Image:name_of_object". Please help keep the SL Wiki's "Image" namespace tidy by prepending
"SP_map_name_of_object" for sculpt maps, "SP_tex_name_of_texture" for textures, and
"SP_prim_name_of_object" for sculpted prims, and append "(beta) or (main)".
- Inspect the object's properties in-world and note the UUID (inside your inventory, right-click
- License: According to the General Disclaimer, "Linden Lab will make your contribution available under the Creative Commons Attribution-ShareAlike 2.5 license".
Sculpt Map Packages
- A pack of sculpture maps available for download: sculpt-tests.zip
How to use the UUIDs
Setting the Sculpt Map UUID
- You can use the LSL scripting language to apply the UUIDs of sculpt maps to a prim:
- Open the LSL Script Editor. Create and save a new script as seen below.
- Look up the UUID of the sculpt map you would like to use (check the "object type" and make sure it is the UUID of a sculpt map, not a (visual) texture).
- In the script, replace "sculpt map uuid" with the desired UUID. For example, to use the UUID of the "Apple (default)" sculpt map on the Main Grid, change "sculpt map uuid" to "bea82b0f-27c6-730b-fd7f-733f2340b449".
- When you drop your script into a sculpted prim, it will change the prim's shape and then delete itself. Have fun!
default { state_entry() { llSetPrimitiveParams([PRIM_TYPE, PRIM_TYPE_SCULPT, "sculpt map uuid", PRIM_SCULPT_TYPE_SPHERE]); llRemoveInventory(llGetScriptName()); } }
Setting Texture UUIDs
- Use the following script to apply texture UUIDS to sculpted prims:
- Open the LSL Script Editor. Create and save a new script as seen below.
- Look up the UUID of the texture you would like to use (check the "object type" and make sure it is the UUID of a (visual) texture, not a sculpt map).
- In the script, replace "texture uuid" with the desired UUID. For example, to use the UUID of the "Apple (default)" texture on the Beta Grid, change "texture uuid" to "6c0253e0-4d81-78d5-332d-a87a5641df51".
- When you drop your script into a sculpted prim, it will change the prim's texture and then delete itself. Have fun!
default { state_entry() { llSetTexture("texture uuid", ALL_SIDES); llRemoveInventory(llGetScriptName()); } }
Sculpt Maps and Textures provided by Linden Lab
Description | Object Type | UUID | Location | Snapshot |
Beta Grid | ||||
Apple (default) | sculpt map | cd539e52-36d7-f88e-9153-a11a59642a5f | n/a | |
Apple (default) | texture | 6c0253e0-4d81-78d5-332d-a87a5641df51 | n/a | |
Banana (default) | n/a | Sandbox Island🖈 | ||
Chamfered Cube * | 1d46046b-04f9-456f-2bb2-fdc3ee8e6efe | n/a | ||
Rounded Cube * | 0217385c-b834-85c8-71b3-b3c2f9b50b3d | n/a | ||
Funny Double Sphere * | sculpt map | 6c5be8f0-ef1f-c200-c43d-8d7e723151b3 | n/a | |
Juicer * | 9cd4168e-39b0-09c9-7ee8-5320c7ef9346 | n/a | ||
Mushroom * | sculpt map | 0414c225-e5ca-962c-0713-92b3e7156b0a | n/a | |
S-Shape | 6bdb00e6-deda-e3aa-d083-41c0b8d89fb6 | n/a | n/a | |
Test | c3c08c09-8a45-a558-f4cf-163e9033b751 | n/a | n/a | |
* The orientation of the sculpt map is reversed; it needs to be flipped horizontally (otherwise it'll appear inside out). | ||||
Description | Object Type | UUID | Location | Snapshot |
Main Grid | ||||
Apple | sculpt map | bea82b0f-27c6-730b-fd7f-733f2340b449 | n/a | |
Apple Stem | d1b6cc53-ac61-291f-9ce1-dc18170aa6a6 | n/a | ||
Banana | d962089b-2197-993c-9ec9-4993eb0a95f2 | n/a | ||
Plate | fb39e9be-0609-2d1e-0988-803d1c04411e | n/a |
See also