Difference between revisions of "User talk:Dzonatas Sol/AWG Prim"
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(Prims, as they exist in SL) |
Dzonatas Sol (talk | contribs) (proposed change) |
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:Prims will be encoded and shipped as parts of architectural protocols. | :Prims will be encoded and shipped as parts of architectural protocols. | ||
[[User:Zha Ewry|Zha Ewry]] 18:57, 24 October 2007 (PDT) | [[User:Zha Ewry|Zha Ewry]] 18:57, 24 October 2007 (PDT) | ||
= Proposals = | |||
* [[User:Dzonatas Sol/Abstract/AWG Prim]] |
Revision as of 09:37, 28 October 2007
Prim, as used in SL, is well defined here Primitive
Prims do not, as far as I can see, in any way, shape or form utilize an agent. Prims live inside the region simulators, where they have bounding boxes for the Havok phsyics simulation, and a set of graphics data which is used when they are rendered on the client.
- Prims can be rezzed into a region simulator
- Prims participate in phyical simulation
- Prims have graphical data which is used in rendering
- Prims can be stored as assets, in asset servers.
- Some prims contain an inventory of assets.
- Some prims are in a linkset
- Some prims are attached to avatars
- Prims will be encoded and shipped as parts of architectural protocols.
Zha Ewry 18:57, 24 October 2007 (PDT)