Difference between revisions of "User:Ichi Jaehun"
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Ichi Jaehun (talk | contribs) |
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'''frequency''', '''multiplication''' and an arg specifying whether to execute at '''Audio or Control rate'''.<br> | '''frequency''', '''multiplication''' and an arg specifying whether to execute at '''Audio or Control rate'''.<br> | ||
The latter is of course inspired by the amazing SuperCollider and is good for efficiency. | The latter is of course inspired by the amazing SuperCollider and is good for efficiency. | ||
== Other == | |||
[[Image:DataProcSim.png|thumb|Dataprocessing viewed as simulation.]] A simple illustration intended to clarify where different diciplines come into play, in respect to software engineering. |
Revision as of 07:10, 3 November 2007
Ichi would like to see real-time DSP for audio synthesis in 2ndLife.
First step would be the fundamental environment, audio graph etc.
Then a Sine Wave function.
This would be a function that takes three arguments:
frequency, multiplication and an arg specifying whether to execute at Audio or Control rate.
The latter is of course inspired by the amazing SuperCollider and is good for efficiency.
Other
A simple illustration intended to clarify where different diciplines come into play, in respect to software engineering.