Difference between revisions of "User:Ichi Jaehun"

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'''frequency''', '''multiplication''' and an arg specifying whether to execute at '''Audio or Control rate'''.<br>
'''frequency''', '''multiplication''' and an arg specifying whether to execute at '''Audio or Control rate'''.<br>
The latter is of course  inspired by the amazing SuperCollider and is good for efficiency.
The latter is of course  inspired by the amazing SuperCollider and is good for efficiency.
== Other ==
[[Image:DataProcSim.png|thumb|Dataprocessing viewed as simulation.]] A simple illustration intended to clarify where different diciplines come into play, in respect to software engineering.

Revision as of 08:10, 3 November 2007

Ichi would like to see real-time DSP for audio synthesis in 2ndLife.

First step would be the fundamental environment, audio graph etc.

Then a Sine Wave function.


This would be a function that takes three arguments:
frequency, multiplication and an arg specifying whether to execute at Audio or Control rate.
The latter is of course inspired by the amazing SuperCollider and is good for efficiency.


Other

Dataprocessing viewed as simulation.

A simple illustration intended to clarify where different diciplines come into play, in respect to software engineering.