Difference between revisions of "User:Gordon Wendt"

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(removing link and adding another script link)
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== Various Scripts (not created by me) ==
== Various Scripts (not created by me) ==
[[/PureEvil]] - a script that asks for permission to take money from an avatar than takes money and transfers it to another avatar
<!-- REMOVED DUE TO COPYRIGHT CONCERNS ------ [[/PureEvil]] - a script that asks for permission to take money from an avatar than takes money and transfers it to another avatar -->


[[/Random Profile Picture Projector]] - a script to pull up the picture of a random nearby avatar and project the picture
[[/Random Profile Picture Projector]] - a script to pull up the picture of a random nearby avatar and project the picture
 
[[User:Gordon Wendt/Anti Autoreturn]] - an anti auto return script
== Free code snippets ==
== Free code snippets ==
<!-- don't know why but <code> doesn't escape properly so having to use <pre> -->
<!-- don't know why but <code> doesn't escape properly so having to use <pre> -->

Revision as of 22:19, 9 December 2007

/Other - some other stuff

I'm Gordon Wendt, I do a little bit of everything in SL and recently was accepted into the volunteer program as a mentor

Gallery

Various Scripts (not created by me)

/Random Profile Picture Projector - a script to pull up the picture of a random nearby avatar and project the picture User:Gordon Wendt/Anti Autoreturn - an anti auto return script

Free code snippets

A couple of code snippets I"m freely releasing for anyone to use

Naming Trick

A cheap little trick to make the object name on the way the script name then change the object name back

<lsl>

default
{
   state_entry()
     {
          a = llGetObjectName(); // grabs the current object name and stores it so it can be restored later
          llSetObjectName(llGetScriptName() ); // changes the object name to the script name ( see advanced use for more info)
          llOwnerSay("this is the test statement"); // your test statement, said with the name of the script name
          llSetObjectName(a);// changes the object name back to what it originally was
          // ADVANCED USE: change llGetScriptName() to a string of text (surrounded by quotes ("") or just change the script name
     }
}

</lsl>

Quick and Dirty chat repeater

Repeats whatever you say on a user definable channel on channel 0 (public chat), also added commented out info on how to make it shout or whisper as well as say

<lsl>

// Coded by Gordon Wendt, free to reuse, snip, recode, give away, or use in derivative works for all perpetuity, all I ask is that you leave this notice intact, add your name below mine if you add something to the code, and leave this and any other creator's notice intact

// ----- // GORDON WENDT


// ACTUAL CODE STARTS HERE

// Change the object name to whatever you want the message to be prefixed by, replace with a single space to make object name appear blank, though message will still have a semicolon (:) before it

integer chan = 5; // replace with whatever channel number you want the object to listen on

default {

   state_entry()
   {
       llListen(chan,"","",""); // sets the listen so that object listens to says on that channel
   }
   listen(integer channel,string name,key id,string message)
   {
       llSay(0,message); // says whatever it heard on channel 5 in channel 0 which is the standard general chat
     
     // ALTERNATE MODES (ADVANCED)
     
     // to use these instead of llSay put two forward slashes (//) before llSay and remove the two slashes from oen of the lines below, to reverse just re-add the slashes to that line and remove the ones from the llSay line
     
     //  llShout(0,message); // if you'd prefer it to shout
     //  llWhisper(0,message); // if you'd prefer it to whisper
   }

}

</lsl>