Difference between revisions of "Random AV Profile Projector"
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<lsl> | <lsl> | ||
// ~ RANDOM AV PROFILE PICTURE PROJECTOR | // ~ RANDOM AV PROFILE PICTURE PROJECTOR v5.0 by Debbie Trilling ~ | ||
// *** This script randomly selects an AV from a crowd & then | // *** This script randomly selects an AV from a crowd & then displays their | ||
// profile picture as a 'holographic' image *** | // profile picture as texture on a prim and/or a 'holographic' image projected above the prim*** | ||
// Free to use as you wish by under condition | // Free to use as you wish by under condition that the title and this introduction remain in place, | ||
// and that due credit continues to be given to Moriash Moreau, Jana Kamachi and Solar Alter, and | |||
// Debbie Trilling. | |||
// | |||
// TOUCH to switch ON and OFF | // TOUCH to switch ON and OFF | ||
Line 20: | Line 19: | ||
// ** PARAMETERS THAT YOU CAN CHANGE ** | // ** PARAMETERS THAT YOU CAN CHANGE ** | ||
//************************ | |||
// GENERAL PARAMETERS | |||
//************************ | |||
// how often in seconds the sensor fires | // how often in seconds the sensor fires | ||
float RepeatTime = 35.00; | float RepeatTime = 35.00; | ||
Line 26: | Line 29: | ||
float Range = 25.00; | float Range = 25.00; | ||
// | // sets the number of conseqtive times that the scanner is allowed to operate without having located an AV within range | ||
// eg: if RepeatTime = 60.0 seconds and TotalNoScansAllowed = 30, then the toy will operate for 1800 seconds (60x30, or 30 minutes) without locating | |||
// anyone before it automatically powers down. Set to '0.00' to disable the auto-off function | |||
integer TotalNoScansAllowed = 20; | |||
// sets whether the DefaultTexture will be projected when the toy is switched OFF. 'TRUE' to project; 'FALSE' to have no projection when off | |||
integer ProjectDefaultTexture = TRUE; | |||
// texture palette of UUID's. One will be randomly selected for display when an AV without a profile pic is selected | |||
list DefaultTexture = ["7cfd684e-2141-941c-eac8-bd439f0d5a9f", "d02531dd-491c-45b5-2cab-2e47ec81ec0d", "c3eebd9e-ee92-a16f-f906-bc275928df86"]; | |||
//************************ | |||
// PARTICLE EMISSION PARAMETERS | |||
//************************ | |||
// set to TRUE to display the profile picture as a particle 'holographic' image above the prim | |||
integer DisplayBanner = TRUE; | |||
// width size in meters of the projected image (max 4.00) | |||
float Size = 2.50; | float Size = 2.50; | ||
Line 32: | Line 53: | ||
float Height = 2.50; | float Height = 2.50; | ||
//************************ | |||
// PRIM TEXTURE PARAMETERS | |||
//************************ | |||
// set to TRUE to texture the prim with the profile picture on ALL_SIDES | |||
integer TexturePrim = TRUE; | |||
// the following 'Prim*' parameters effect the prim only if ProjectDefaultTexture = FALSE | |||
// if ProjectDefaultTexture = TRUE then the prim is automatically set to solid blank white with full bright | |||
// texture to use for the prim when toy is OFF | |||
key PrimTexture = "5748decc-f629-461c-9a36-a35a221fe21f"; | |||
// set to TRUE to turn on Full Bright on ALL_SIDES when the toy is OFF | |||
integer PrimFullBright = FALSE; | |||
// vector for the prim colour when toy is OFF | |||
vector PrimColour = <0.0, 0.0, 0.0>; | |||
// set the alpha of the prim from 0.0 (clear) to 1.0 (solid) for when toy is OFF | |||
float PrimAlpha = 1.00; | |||
//************************ | |||
// SHOUTOUT PARAMETERS | |||
//************************ | |||
// set to 'TRUE' to give a 'ShoutOut' to the AV once they have been selected; 'FALSE' for no 'ShoutOut' | // set to 'TRUE' to give a 'ShoutOut' to the AV once they have been selected; 'FALSE' for no 'ShoutOut' | ||
integer ShoutOut = TRUE; | integer ShoutOut = TRUE; | ||
// text to 'ShoutOut' when an AV's profile is projected. Text will be | // text to 'ShoutOut' when an AV's profile is projected. Text will be preceeded by their name, eg: "<AV Name>'s face is up in lights!" | ||
string ShoutOutText = "'s face is up in lights!"; | string ShoutOutText = "'s face is up in lights!"; | ||
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string Author = "Debbie Trilling"; | string Author = "Debbie Trilling"; | ||
string Supplier = "The Particle Crucible"; | string Supplier = "The Particle Crucible"; | ||
string Version = " | string Version = " v5.0"; | ||
GiveShoutOut() | GiveShoutOut() | ||
{ | { | ||
// any interaction with selected AV (give Inventory items etc) can safely be done from this function | |||
// this function will only execute if ShoutOut == TRUE | |||
//although fondly calling it a 'ShoutOut', it actually makes more sense to keep within the 20m range of llSay | |||
llSay(0, llKey2Name(AVKey) + ShoutOutText); | |||
} | } | ||
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ProjectTexture() | ProjectTexture() | ||
{ | { | ||
// are we going to use a default texture when toy is OFF? | |||
if (ProjectDefaultTexture) | |||
{ | |||
// using a default texture; if putting texture on the prim, let's make sure it is solid white, blank. full bright | |||
if (TexturePrim) | |||
{ | |||
llSetPrimitiveParams([PRIM_FULLBRIGHT, ALL_SIDES, TRUE, PRIM_COLOR, ALL_SIDES, <1.0, 1.0, 1.0>, 1.0 ]); | |||
} | |||
else | |||
{ | |||
ApplyPrimPrefs(); | |||
} | |||
ParticleStart((key)llList2String(DefaultTexture, (integer)llFrand((float)llGetListLength(DefaultTexture)))); | |||
} | |||
else | |||
{ | |||
// we're not doing anything when the toy is OFF; change the prim to user preferences | |||
llParticleSystem([]); | |||
ApplyPrimPrefs(); | |||
} | |||
} | |||
ApplyPrimPrefs() | |||
{ | |||
llSetPrimitiveParams([PRIM_FULLBRIGHT, ALL_SIDES, PrimFullBright, | |||
PRIM_TEXTURE, ALL_SIDES, PrimTexture, <1.000000, 1.000000, 0.000000>, <0.000000, 0.000000, 0.000000>, 0.000000, PRIM_COLOR, ALL_SIDES, PrimColour, PrimAlpha ]); | |||
} | } | ||
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ParticleStart(key texture) | ParticleStart(key texture) | ||
{ | { | ||
if (DisplayBanner) | |||
{ | |||
//core code by Moriash Moreau. Adapted to suit by Debbie Trilling | |||
llParticleSystem([ | |||
PSYS_PART_FLAGS, 0, | |||
PSYS_SRC_PATTERN, 4, | |||
PSYS_PART_START_ALPHA, 0.50, | |||
PSYS_PART_END_ALPHA, 0.50, | |||
PSYS_PART_START_COLOR, <1.0,1.0,1.0>, | |||
PSYS_PART_END_COLOR, <1.0,1.0,1.0>, | |||
PSYS_PART_START_SCALE, <Size * 1.6 ,Size,0.00>, | |||
PSYS_PART_END_SCALE, <Size * 1.6,Size,0.00>, | |||
PSYS_PART_MAX_AGE, 1.20, | |||
PSYS_SRC_MAX_AGE, 0.00, | |||
PSYS_SRC_ACCEL, <0.0,0.0,0.0>, | |||
PSYS_SRC_ANGLE_BEGIN, 0.00, | |||
PSYS_SRC_ANGLE_END, 0.00, | |||
PSYS_SRC_BURST_PART_COUNT, 8, | |||
PSYS_SRC_BURST_RADIUS, Height, | |||
PSYS_SRC_BURST_RATE, 0.10, | |||
PSYS_SRC_BURST_SPEED_MIN, 0.00, | |||
PSYS_SRC_BURST_SPEED_MAX, 0.00, | |||
PSYS_SRC_OMEGA, <0.00,0.00,0.00>, | |||
PSYS_SRC_TEXTURE, texture]); | |||
} | |||
if (TexturePrim) | |||
{ | |||
llSetTexture(texture, ALL_SIDES); | |||
} | |||
} | } | ||
AnnounceWelcome() | AnnounceWelcome() | ||
{ | { | ||
llOwnerSay( | |||
"\nThank you for your interest in this product created by Debbie Trilling at The Particle Crucible."); | |||
} | } | ||
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ShutDown() | ShutDown() | ||
{ | { | ||
llSensorRemove(); | |||
Power = FALSE; | |||
ProjectTexture(); | |||
} | } | ||
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{ | { | ||
on_rez(integer start_param) | |||
{ | |||
// reset script on rez | |||
AnnounceWelcome(); | |||
llResetScript(); | |||
} | |||
changed( integer change ) | |||
{ | |||
if(change & CHANGED_OWNER ) | |||
{ | |||
// reset script on change of owner | |||
AnnounceWelcome(); | |||
llResetScript(); | |||
} | |||
} | |||
state_entry() | |||
{ | |||
//initialise system | |||
llParticleSystem([]); | |||
ObjectOwner = llGetOwner(); | |||
OwnerName = llKey2Name(ObjectOwner); | |||
llSetObjectName(ObjectName + Version); | |||
llSetObjectDesc("Supplied by " + Author + "'s " + Supplier); | |||
ProjectTexture(); | |||
llOwnerSay("\nTOUCH the " + ObjectName + " to switch it ON and OFF."); | |||
} | |||
touch_start(integer total_number) | |||
{ | |||
if (llDetectedKey(0) == ObjectOwner) | |||
{ | |||
// operation by Owner Only | |||
if (Power) | |||
{ | |||
// touch to OFF | |||
ShutDown(); | |||
llOwnerSay("\nThe " + ObjectName + " is now switched OFF."); | |||
} | |||
else | |||
{ | |||
// touch to ON | |||
Power = TRUE; | |||
NoSensorCounter = 0; | |||
llSensorRepeat("",NULL_KEY,AGENT,Range,PI,RepeatTime); | |||
llOwnerSay("\nThe " + ObjectName + " is now switched ON. Please wait..."); | |||
} | |||
} | |||
else | |||
{ | |||
// touched by someone other than Owner | |||
llInstantMessage(llDetectedKey(0), "\nThank you for your interest in the " + ObjectName + " created by " + Author + | |||
".\nThis script is available free from https://wiki.secondlife.com/wiki/Random_AV_Profile_Projector."); | |||
} | |||
} | |||
sensor(integer total_number) | |||
{ | |||
// save the AV key in case it is needed for a 'ShoutOut' | |||
AVKey = llDetectedKey((integer)llFrand(total_number)); | |||
// core code by Jana Kamachi and Solar Alter. Adapted to suit by Debbie Trilling | |||
llHTTPRequest( URL_RESIDENT + (string)AVKey,[HTTP_METHOD,"GET"],""); | |||
} | |||
no_sensor() | |||
{ | |||
// counts the number of times that the scanner doesn't find anyone in range. If TotalNoScansAllowed is set to greater than zero, automatically powers down the toy | |||
// when the number of no_sensors exceeds TotalNoScansAllowed. However, this functionality is disabled if TotalNoScansAllowed is set to zero. | |||
NoSensorCounter++; | |||
if ((NoSensorCounter > TotalNoScansAllowed) && (TotalNoScansAllowed > 0)) | |||
{ | |||
ShutDown(); | |||
llInstantMessage(ObjectOwner, "\nThe " + ObjectName + " has been automatically switched OFF as no Agents have been detected within the set timeframe."); | |||
} | |||
else | |||
{ | |||
ParticleStart((key)llList2String(DefaultTexture, (integer)llFrand((float)llGetListLength(DefaultTexture)))); | |||
} | |||
} | |||
http_response(key req,integer stat, list met, string body) | |||
{ | |||
// core code by Jana Kamachi and Solar Alter. Adapted to suit by Debbie Trilling | |||
integer s1 = 0; | |||
integer s2 = 0; | |||
integer s1l= 0; | |||
integer s2l= -3; | |||
s1 = llSubStringIndex(body,"<img alt=\"profile image\" src=\"http://secondlife.com/app/image/"); | |||
s1l = llStringLength("<img alt=\"profile image\" src=\"http://secondlife.com/app/image/"); | |||
s2 = llSubStringIndex(body,"\" class=\"parcelimg\" />"); | |||
if(s1 == -1) | |||
{ | |||
// selected AV doesn't have a profile picture, so use the default instead | |||
ParticleStart((key)llList2String(DefaultTexture, (integer)llFrand((float)llGetListLength(DefaultTexture)))); | |||
} | |||
else | |||
{ | |||
//check whether this was the texture used last time | |||
if ((key)llGetSubString(body,s1+s1l,s2+s2l) == LastTexture) | |||
{ | |||
// same profile pic as last time. so display a random default instead | |||
ParticleStart((key)llList2String(DefaultTexture, (integer)llFrand((float)llGetListLength(DefaultTexture)))); | |||
// clear the last texture out | |||
LastTexture = ""; | |||
} | |||
else | |||
{ | |||
// different profile from last time, so display it | |||
ParticleStart((key)llGetSubString(body,s1+s1l,s2+s2l)); | |||
// save the key for comparison purposes next time tho' | |||
LastTexture = (key)llGetSubString(body,s1+s1l,s2+s2l); | |||
// give a 'ShoutOut', if set to do so | |||
if (ShoutOut) | |||
{ | |||
GiveShoutOut(); | |||
} | |||
} | |||
} | |||
} | |||
//default end | |||
} | } | ||
</lsl> | </lsl> |
Revision as of 13:57, 5 January 2008
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
~ RANDOM AV PROFILE PICTURE PROJECTOR v4.0 by Debbie Trilling ~
Profile: http://wiki.secondlife.com/wiki/User:Debbie_Trilling
<lsl> // ~ RANDOM AV PROFILE PICTURE PROJECTOR v5.0 by Debbie Trilling ~
// *** This script randomly selects an AV from a crowd & then displays their // profile picture as texture on a prim and/or a 'holographic' image projected above the prim***
// Free to use as you wish by under condition that the title and this introduction remain in place, // and that due credit continues to be given to Moriash Moreau, Jana Kamachi and Solar Alter, and // Debbie Trilling.
// TOUCH to switch ON and OFF
// ** PARAMETERS THAT YOU CAN CHANGE **
//************************
// GENERAL PARAMETERS
//************************
// how often in seconds the sensor fires
float RepeatTime = 35.00;
// sensor range in meters. Maximum 96m but in practice 10 to 30m because of particle draw distance float Range = 25.00;
// sets the number of conseqtive times that the scanner is allowed to operate without having located an AV within range // eg: if RepeatTime = 60.0 seconds and TotalNoScansAllowed = 30, then the toy will operate for 1800 seconds (60x30, or 30 minutes) without locating // anyone before it automatically powers down. Set to '0.00' to disable the auto-off function integer TotalNoScansAllowed = 20;
// sets whether the DefaultTexture will be projected when the toy is switched OFF. 'TRUE' to project; 'FALSE' to have no projection when off integer ProjectDefaultTexture = TRUE;
// texture palette of UUID's. One will be randomly selected for display when an AV without a profile pic is selected list DefaultTexture = ["7cfd684e-2141-941c-eac8-bd439f0d5a9f", "d02531dd-491c-45b5-2cab-2e47ec81ec0d", "c3eebd9e-ee92-a16f-f906-bc275928df86"];
//************************
// PARTICLE EMISSION PARAMETERS
//************************
// set to TRUE to display the profile picture as a particle 'holographic' image above the prim
integer DisplayBanner = TRUE;
// width size in meters of the projected image (max 4.00) float Size = 2.50;
// height above object the centre of projected image will be (theoretical max. 50.0, in practice 2.0 to 10.0)) float Height = 2.50;
//************************
// PRIM TEXTURE PARAMETERS
//************************
// set to TRUE to texture the prim with the profile picture on ALL_SIDES
integer TexturePrim = TRUE;
// the following 'Prim*' parameters effect the prim only if ProjectDefaultTexture = FALSE // if ProjectDefaultTexture = TRUE then the prim is automatically set to solid blank white with full bright // texture to use for the prim when toy is OFF key PrimTexture = "5748decc-f629-461c-9a36-a35a221fe21f";
// set to TRUE to turn on Full Bright on ALL_SIDES when the toy is OFF integer PrimFullBright = FALSE;
// vector for the prim colour when toy is OFF vector PrimColour = <0.0, 0.0, 0.0>;
// set the alpha of the prim from 0.0 (clear) to 1.0 (solid) for when toy is OFF float PrimAlpha = 1.00;
//************************
// SHOUTOUT PARAMETERS
//************************
// set to 'TRUE' to give a 'ShoutOut' to the AV once they have been selected; 'FALSE' for no 'ShoutOut'
integer ShoutOut = TRUE;
// text to 'ShoutOut' when an AV's profile is projected. Text will be preceeded by their name, eg: "<AV Name>'s face is up in lights!" string ShoutOutText = "'s face is up in lights!";
// ** DO NOT CHANGE BELOW THIS LINE **
string URL_RESIDENT = "http://world.secondlife.com/resident/"; key LastTexture = ""; integer Power = FALSE; integer NoSensorCounter = 0; key AVKey = ""; key ObjectOwner = ""; string OwnerName = ""; string ObjectName = "Profile Projector"; string Author = "Debbie Trilling"; string Supplier = "The Particle Crucible"; string Version = " v5.0";
GiveShoutOut()
{
// any interaction with selected AV (give Inventory items etc) can safely be done from this function // this function will only execute if ShoutOut == TRUE
//although fondly calling it a 'ShoutOut', it actually makes more sense to keep within the 20m range of llSay llSay(0, llKey2Name(AVKey) + ShoutOutText);
}
ProjectTexture()
{
// are we going to use a default texture when toy is OFF? if (ProjectDefaultTexture) { // using a default texture; if putting texture on the prim, let's make sure it is solid white, blank. full bright if (TexturePrim) { llSetPrimitiveParams([PRIM_FULLBRIGHT, ALL_SIDES, TRUE, PRIM_COLOR, ALL_SIDES, <1.0, 1.0, 1.0>, 1.0 ]); } else { ApplyPrimPrefs(); } ParticleStart((key)llList2String(DefaultTexture, (integer)llFrand((float)llGetListLength(DefaultTexture)))); } else { // we're not doing anything when the toy is OFF; change the prim to user preferences llParticleSystem([]); ApplyPrimPrefs(); }
}
ApplyPrimPrefs() {
llSetPrimitiveParams([PRIM_FULLBRIGHT, ALL_SIDES, PrimFullBright, PRIM_TEXTURE, ALL_SIDES, PrimTexture, <1.000000, 1.000000, 0.000000>, <0.000000, 0.000000, 0.000000>, 0.000000, PRIM_COLOR, ALL_SIDES, PrimColour, PrimAlpha ]);
}
ParticleStart(key texture)
{
if (DisplayBanner) { //core code by Moriash Moreau. Adapted to suit by Debbie Trilling llParticleSystem([ PSYS_PART_FLAGS, 0, PSYS_SRC_PATTERN, 4, PSYS_PART_START_ALPHA, 0.50, PSYS_PART_END_ALPHA, 0.50, PSYS_PART_START_COLOR, <1.0,1.0,1.0>, PSYS_PART_END_COLOR, <1.0,1.0,1.0>, PSYS_PART_START_SCALE, <Size * 1.6 ,Size,0.00>, PSYS_PART_END_SCALE, <Size * 1.6,Size,0.00>, PSYS_PART_MAX_AGE, 1.20, PSYS_SRC_MAX_AGE, 0.00, PSYS_SRC_ACCEL, <0.0,0.0,0.0>, PSYS_SRC_ANGLE_BEGIN, 0.00, PSYS_SRC_ANGLE_END, 0.00, PSYS_SRC_BURST_PART_COUNT, 8, PSYS_SRC_BURST_RADIUS, Height, PSYS_SRC_BURST_RATE, 0.10, PSYS_SRC_BURST_SPEED_MIN, 0.00, PSYS_SRC_BURST_SPEED_MAX, 0.00, PSYS_SRC_OMEGA, <0.00,0.00,0.00>, PSYS_SRC_TEXTURE, texture]); }
if (TexturePrim) { llSetTexture(texture, ALL_SIDES); }
}
AnnounceWelcome() {
llOwnerSay( "\nThank you for your interest in this product created by Debbie Trilling at The Particle Crucible.");
}
ShutDown()
{
llSensorRemove(); Power = FALSE; ProjectTexture();
}
default
{
on_rez(integer start_param) { // reset script on rez AnnounceWelcome(); llResetScript(); }
changed( integer change ) { if(change & CHANGED_OWNER ) { // reset script on change of owner AnnounceWelcome(); llResetScript(); } }
state_entry() { //initialise system llParticleSystem([]); ObjectOwner = llGetOwner(); OwnerName = llKey2Name(ObjectOwner); llSetObjectName(ObjectName + Version); llSetObjectDesc("Supplied by " + Author + "'s " + Supplier); ProjectTexture(); llOwnerSay("\nTOUCH the " + ObjectName + " to switch it ON and OFF."); }
touch_start(integer total_number) { if (llDetectedKey(0) == ObjectOwner) { // operation by Owner Only if (Power) { // touch to OFF ShutDown(); llOwnerSay("\nThe " + ObjectName + " is now switched OFF."); } else { // touch to ON Power = TRUE; NoSensorCounter = 0; llSensorRepeat("",NULL_KEY,AGENT,Range,PI,RepeatTime); llOwnerSay("\nThe " + ObjectName + " is now switched ON. Please wait..."); } } else { // touched by someone other than Owner llInstantMessage(llDetectedKey(0), "\nThank you for your interest in the " + ObjectName + " created by " + Author + ".\nThis script is available free from https://wiki.secondlife.com/wiki/Random_AV_Profile_Projector."); } }
sensor(integer total_number) { // save the AV key in case it is needed for a 'ShoutOut' AVKey = llDetectedKey((integer)llFrand(total_number)); // core code by Jana Kamachi and Solar Alter. Adapted to suit by Debbie Trilling llHTTPRequest( URL_RESIDENT + (string)AVKey,[HTTP_METHOD,"GET"],""); }
no_sensor() { // counts the number of times that the scanner doesn't find anyone in range. If TotalNoScansAllowed is set to greater than zero, automatically powers down the toy // when the number of no_sensors exceeds TotalNoScansAllowed. However, this functionality is disabled if TotalNoScansAllowed is set to zero. NoSensorCounter++; if ((NoSensorCounter > TotalNoScansAllowed) && (TotalNoScansAllowed > 0)) { ShutDown(); llInstantMessage(ObjectOwner, "\nThe " + ObjectName + " has been automatically switched OFF as no Agents have been detected within the set timeframe."); } else { ParticleStart((key)llList2String(DefaultTexture, (integer)llFrand((float)llGetListLength(DefaultTexture)))); } }
http_response(key req,integer stat, list met, string body) { // core code by Jana Kamachi and Solar Alter. Adapted to suit by Debbie Trilling integer s1 = 0; integer s2 = 0; integer s1l= 0; integer s2l= -3; s1 = llSubStringIndex(body,"<img alt=\"profile image\" src=\"http://secondlife.com/app/image/"); s1l = llStringLength("<img alt=\"profile image\" src=\"http://secondlife.com/app/image/"); s2 = llSubStringIndex(body,"\" class=\"parcelimg\" />");
if(s1 == -1) { // selected AV doesn't have a profile picture, so use the default instead ParticleStart((key)llList2String(DefaultTexture, (integer)llFrand((float)llGetListLength(DefaultTexture)))); } else { //check whether this was the texture used last time if ((key)llGetSubString(body,s1+s1l,s2+s2l) == LastTexture) { // same profile pic as last time. so display a random default instead ParticleStart((key)llList2String(DefaultTexture, (integer)llFrand((float)llGetListLength(DefaultTexture)))); // clear the last texture out LastTexture = ""; } else { // different profile from last time, so display it ParticleStart((key)llGetSubString(body,s1+s1l,s2+s2l)); // save the key for comparison purposes next time tho' LastTexture = (key)llGetSubString(body,s1+s1l,s2+s2l);
// give a 'ShoutOut', if set to do so if (ShoutOut) { GiveShoutOut(); } } } }
//default end
} </lsl>