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Revision as of 20:01, 5 October 2009
This article is part of the Extended Second Life Knowledge Base that includes advanced and specialized information. This information was originally provided by Linden Lab, but is not actively maintained nor guaranteed to be accurate. Linden Lab does not certify nor assume any responsibility for this information.
See the official Second Life Knowledge Base for the most current information.
Telehubs and Direct Teleport
There are two basic approaches to controlling where visitors to your Estates appear, and they are mutually exclusive. You can choose to use a telehub to force all visitors to appear at a preset location, or you can elect to allow them to directly teleport wherever they wish.
If you choose to use a telehub, you must disable Allow Direct Teleport on the Estate tab of the Region/Estate window, because it circumvents the use of a telehub. In addition, you should clear any Landing Points that might be set for the parcels on your Estate (the About Land window's Options tab), as they can also cause the telehub to malfunction.
If you choose to allow direct teleportation, you should disable or remove any telehub object that you have in your Region. You can, however, use parcel landing points to give parcel-level control over where people appear when they teleport in.
Configuring Telehubs
Telehubs are controlled through the Region/Estate window, on the Region tab.
To connect your telehub:
- Right-click on the object and select Edit.
- In the Region/Estate window, click the Region tab.
- Click Manage Telehub.
- Click Add Spawnpoint.
- Click your telehub object again, and click Connect telehub.
All set!
Here are some things to consider regarding telehubs:
- Format: The Telehub references an object on your Private Region or island. This can be any object, but generally, it should be phantom and raised slightly off the ground (avatars arrive in the center of it). You can use any prim.
- Movement: The Telehub is saved as a bookmark to a specific object; it is not saved in the object itself. As a result, you may freely move your telehub object around; the telehub waypoint moves with it. However, if the object ever leaves the Region (for example, you accidentally Return it or Take it to inventory), the telehub waypoint is lost, and you need to create a new telehub.
- Spawnpoints: You can create multiple spawnpoints for your telehub. Incoming residents arrive at one of the spawnpoints. To make spawnpoints:
- Create transparent cubes at each location you wish people to spawn.
- Place the telehub object in the middle.
- Save the spawnpoints and connect them to the telehubSpawnpoints are saved as offsets of the telehub (i.e. "two meters west and one meter north of the telehub"). As such, the objects used to create the spawnpoints may be deleted (though the telehub must remain as always).
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- Moving the telehub moves all spawnpoints as a group.
- Incoming visitors will be routed to a random spawnpoint, chosen from the points you designated.
- Permissions: Telehubs do not work for the Estate owner, Estate managers, or officers of a group to whom the land is deeded. Those people will always be able to teleport around freely.
- Multi-Region Estates: Each Region in an Estate can have its own telehub. If you'd prefer to have one telehub that functions for all Regions within an Estate, you can try defining a single telehub in just one Region on the Estate and disabling Allow Direct Teleport at the Estate level.