Difference between revisions of "How high can an object be to show up on the World Map?"
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For an object to be visible on the World Map, it must be lower than 400 meters on the Z-coordinate (vertical) plane. | For an object to be visible on the World Map, it must be lower than 400 meters on the Z-coordinate (vertical) plane. | ||
This is a reasonably high number which allows for creativity with prims, while hiding higher objects that are meant to be [[How do I get some privacy in Second Life|private]], like skyboxes and floating homes. | This is a reasonably high number which allows for creativity with prims, while hiding higher objects that are meant to be [[How do I get some privacy in Second Life|private]], like skyboxes and floating homes. | ||
[[Image:kbext_376785082_4f6176e5aa_m.jpg]] | [[Image:kbext_376785082_4f6176e5aa_m.jpg]] | ||
For reference, the absolute [[Numerical limits within the Second Life world|limit]] on building height is: | For reference, the absolute [[Numerical limits within the Second Life world|limit]] on building height is: | ||
* 4,096 m for Second Life viewers later than 1.20.x | * 4,096 m for Second Life viewers later than 1.20.x |
Revision as of 16:11, 6 October 2009
For an object to be visible on the World Map, it must be lower than 400 meters on the Z-coordinate (vertical) plane.
This is a reasonably high number which allows for creativity with prims, while hiding higher objects that are meant to be private, like skyboxes and floating homes.
For reference, the absolute limit on building height is:
- 4,096 m for Second Life viewers later than 1.20.x
- 768 m for Second Life viewers prior to 1.20.x