Difference between revisions of "IEEE Internet Computing: VWRAP for Virtual Worlds interop"
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* <<<User expectations for the SL/Opensym ecosystem>>> | * <<<User expectations for the SL/Opensym ecosystem>>> | ||
== | == Defining the VW interop problem space == | ||
* <<<LL+IBM, founding of the AWG, and scary numbers>>> | |||
* <<<The OGP agent domain + region domain model>>> | |||
* <<<The OGP interop trial of Summer 2008>>> | |||
* <<<Taking OGP to the IETF --- MMOX>>> | |||
* <<<Narrowing the VW interop problem space>>> | |||
== VWRAP: a services model of VW interop == | == VWRAP: a services model of VW interop == |
Revision as of 20:04, 28 October 2009
Introduction
A brief history of virtual worlds
- <<<The only thing I can bring to this section is a small acquaintance since 1996 with what became ActiveWorlds, a decade of excessive online gaming in 3 major MMOs, and 5 years of Second Life + a little Opensim. I don't consider that a usable background for writing a history of VWs. Morg>>>
The Second Life virtual world model
- <<<Intro to Linden Lab and the rise of SL>>>
- <<<Paragraph on the SL grid/simulator/client model>>>
- <<<Short paragraph on the SL data model>>>
Opensim and open source virtual worlds
- <<<libsecondlife and reverse engineering of SL protocols>>>
- <<<Founding of Opensim project and goals>>>
- <<<OSgrid and other Opensim-based grids>>>
- <<<Interop mechanisms available in Opensim>>>
- <<<User expectations for the SL/Opensym ecosystem>>>
Defining the VW interop problem space
- <<<LL+IBM, founding of the AWG, and scary numbers>>>
- <<<The OGP agent domain + region domain model>>>
- <<<The OGP interop trial of Summer 2008>>>
- <<<Taking OGP to the IETF --- MMOX>>>
- <<<Narrowing the VW interop problem space>>>