Difference between revisions of "User talk:Rolig Loon/Float Box Contents"

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(Created page with '// FLOAT BOX CONTENTS -- Rolig Loon -- November 2009 // Lists object contents in hover text, labelled by type // // Free to copy, modify, or distribute. Please leave these head...')
 
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// FLOAT BOX CONTENTS  -- Rolig Loon -- November 2009
=== Features ===
// Lists object contents in hover text, labelled by type
* Lists all object contents in hover text
* Includes inventory type in the hovertext label
* Shows 8 contents at a time in a vertical marqee-style display that updates every 5 seconds
 
=== Script  ===
<lsl>// FLOAT BOX CONTENTS  -- Rolig Loon -- November 2009
// Lists object contents in dynamic hover text, labelled by type
//
//
// Free to copy, modify, or distribute.  Please leave these header lines intact
// Free to copy, modify, or distribute.  Please leave these header lines intact
Line 49: Line 55:
          
          
}
}
</lsl>

Revision as of 07:50, 6 November 2009

Features

  • Lists all object contents in hover text
  • Includes inventory type in the hovertext label
  • Shows 8 contents at a time in a vertical marqee-style display that updates every 5 seconds

Script

<lsl>// FLOAT BOX CONTENTS -- Rolig Loon -- November 2009 // Lists object contents in dynamic hover text, labelled by type // // Free to copy, modify, or distribute. Please leave these header lines intact // Please do not sell this script. Be nice. // // Hover text has a 254 character limit, so this script rotates the contents list into hover text eight at a time, marquee style

list contents = []; default {

   state_entry()
   {
       // this is a list of all the possible inventory types, as constants.
       list list_types = [INVENTORY_NONE, INVENTORY_TEXTURE, INVENTORY_SOUND, INVENTORY_LANDMARK,
       INVENTORY_CLOTHING, INVENTORY_OBJECT, INVENTORY_NOTECARD, INVENTORY_SCRIPT,
       INVENTORY_BODYPART, INVENTORY_ANIMATION, INVENTORY_GESTURE];
       
       // this list is of the string names corresponding to the one above.
       list list_names = ["None", "Texture", "Sound", "Landmark", "Clothing", "Object", "Notecard",
       "Script", "Body Part", "Animation", "Gesture"];
       
       integer all = llGetInventoryNumber(INVENTORY_ALL);
       integer i;
       for (i=0;i<=all-1;++i)
       {
       integer detected_type = llGetInventoryType(llGetInventoryName(INVENTORY_ALL,i)); // look up which type this object is.
       integer type_index = llListFindList(list_types,[detected_type]); // where in list_types is this type?
       string type_name = llList2String(list_names, type_index); // get the corresponding entry in the names list.
       contents += type_name + ": " + llGetInventoryName(INVENTORY_ALL,i) + "\n "; //Display type of content item and its name
       }
       llSetTimerEvent(5);  // Rotate text every 5 seconds
   }
   
   changed(integer change)
   {
       if (change && CHANGED_INVENTORY)  // If something is added to or removed from box inventory
       {
           llResetScript();
       }
   }
   
   timer()
   {
       contents = llList2List(contents,1,-1) + llList2String(contents,0); // Move item 0 to the end of the list
       list temp = llList2List(contents,-8,-1); // Display only the last eight items 
       llSetText("THIS BOX CONTAINS: \n " + llDumpList2String(temp,""),<1,1,1>,1.0);
   }
       

} </lsl>