Difference between revisions of "Saving textures"

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# Give it a name (it doesn't auto-copy the name of the texture), and save it to a directory.
# Give it a name (it doesn't auto-copy the name of the texture), and save it to a directory.


If you go to that directory on your computer, you should see a "<code>texture.tga</code>" file. The [http://en.wikipedia.org/wiki/Truevision_TGA TGA file format] can also be used to upload textures into Second Life. Most graphics editors are capable of viewing TGA, and there are some free ones, like [http://www.faststone.org/ FastStone] or [http://www.xnview.com/ XnView], which can convert into other formats too.
If you go to that directory on your computer, you should see a <code>texture.tga</code> file. The [http://en.wikipedia.org/wiki/Truevision_TGA TGA file format] can also be used to upload textures into Second Life. Most graphics editors are capable of viewing TGA, and there are some free ones, like [http://www.faststone.org/ FastStone] or [http://www.xnview.com/ XnView], which can convert into other formats too.


This video tutorial shows you how the above steps work in action:
This video tutorial shows you how the above steps work in action:

Revision as of 10:05, 17 November 2009

You can export any fully-permissive texture from Second Life and save it to your hard drive (or other storage medium).

By fully-permissive, this means you must have ALL Modify, Copy, and Resell/Give away (transfer) rights for the texture. You can check this by right-clicking a texture in your inventory and selecting Properties.

Example of a fully-permissive texture:

A fully-permissive texture.png

By default, textures you upload yourself, whether it's via File menu > Upload Image or the Snapshot Preview's Save to your inventory (L$10) mode, will be fully-permissive for you.

So here's how to do it:

  1. Double-click the texture in inventory to view it.
  2. Go to File > Save Texture As.
    File menu - Save Texture As.png
  3. Give it a name (it doesn't auto-copy the name of the texture), and save it to a directory.

If you go to that directory on your computer, you should see a texture.tga file. The TGA file format can also be used to upload textures into Second Life. Most graphics editors are capable of viewing TGA, and there are some free ones, like FastStone or XnView, which can convert into other formats too.

This video tutorial shows you how the above steps work in action:

<videoflash type="vimeo">4168595|640|480</videoflash>

In any case, once the texture's on your local disk, you're free to edit it, then re-upload it back into Second Life if you want. You can upload them to a photo-sharing website like Flickr, which has a lot of Second Life pictures in many groups.

Why are there two icons for textures?

Good question! For all practical purposes, they function the same, but the icon denotes how the texture got into Second Life. If you use File menu > Upload Image, the resulting texture has this icon and ends up in the Textures folder (Inv folder texture.png) and looks like this: Textures icon.png

And if you take an inworld snapshot (Snapshot button, choose Save to your inventory ($L10), then click Save (L$10)), the resulting texture has this icon and ends up in the Photo Album folder (Inv folder snapshot.png) and looks like this: Snapshots icon.png

One other difference is, if someone else sends you a snapshot with the latter icon, it'll end up in the Textures folder.

We know different icons for essentially what's the same item type is confusing, and perhaps in the future, this can be improved.

How do I batch save textures to my hard drive?

A common example of this is when someone's accumulated many months (or even years) of Second Life memories, and wants to save all their photos to their hard drive.

Unfortunately, there's no way to do this at present — textures must be saved one at a time, and named accordingly. It'd be useful, though!