Difference between revisions of "Simple Texture Changer (input list)(for one side or all sides).lsl"

From Second Life Wiki
Jump to navigation Jump to search
(added script)
(No difference)

Revision as of 07:55, 28 November 2009

<lsl> //*********************************************************************************************************** // * // --Simple Texture Changer (input list)(for one or all sides)-- * // * //*********************************************************************************************************** // www.lsleditor.org by Alphons van der Heijden (SL: Alphons Jano) //Creator: Bobbyb30 Swashbuckler //Attribution: None required, but it is appreciated. //Created: Feb 4, 2009 //Last Modified: November 27, 2009 //Released: Saturday, November 28, 2009 //License: Public Domain

//Status: Fully Working/Production Ready //Version: 1.0.1

//Name: Simple Texture Changer (input list)(for one or all sides).lsl //Purpose: To change the texture on a prim on one or all sides based on the textures in the input list. //Technical Overview: The script finds how many textures there are in the input list, and uses a timer to change the // texture on a side based on randomness or order. It changes all sides of the certain prim to the // specified texture //Description: A simple texture changer script that changes the texture on or all sides of a prim. It allows for a // random order, or a logical "next up" order. //Directions: Create a prim. Place the script in prim inventory. Modify the script parameters to suit your needs and // save.

//Compatible: Mono & LSL compatible //Other items required: None. //Notes: Uses a timer event. Should be low lag. Commented for easier following. This will change all of the sides // of certain linked prims to the *same* texture based on the input texture list. ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

//Adjustable global variables...you may change these //texture list...this list should have 2 or more textures list textures = [

   "00000000-0000-0000-0000-0000f0000000",
   "00000000-0000-0000-0000-0000d0000000",
   "00000000-0000-0000-0000-0000e0000000"];//put your texture UUIDs/keys in here

//Please note there is a .2 second delay between prims. integer side = ALL_SIDES;//which side to change , put #, or put ALL_SIDES for all sides,-1 equals all sides float frequency = 2.0;//how often to change the texture in seconds. Shouldn't be below 2.0

//please note that the last and first texture will be shown less frequently than those in between integer random = TRUE;//whether to show the textures randomly, or in order integer duplicatecheck = TRUE;//if random is true, this will check to make sure the random selection is a new texture


///////////////////////////////////////////////////////////// //global variables...do not change integer numberoftextures;//number of textures in inventory integer currenttexture;//inventory number of current texture

changetexture()//user fucntion to change texture {

   llSetTexture(llList2String(textures,currenttexture),side);//set texture using key

}

default {

   on_rez(integer start_param)//on rez reset...probably not needed.
   {
       llResetScript();
   }
   state_entry()
   {
       llOwnerSay("Bobbyb's 'Simple Texture Changer (input list)(for one or all sides).lsl' (Public Domain 2009)");
       llOwnerSay("Because knowledge should be free.");
       numberoftextures = llGetListLength(textures);//speed hack here
       //assume correct
       llOwnerSay("There are " + (string)numberoftextures + " pictures which I will change every "
           + (string)frequency + " seconds on side: " + (string)side);
       llOwnerSay("My current free memory is : " + (string)llGetFreeMemory()
           + " bytes. If it is below 2500 bytes, I may not work properly.");
       llSetTimerEvent(frequency);
   }
   timer()
   {
       if(random)//show pics randomly
       {
           integer randomtexture;
           if(duplicatecheck)//whether to make sure random doesn't repeat itself
           {
               do
               {
                   randomtexture= llRound(llFrand(numberoftextures - 1));
                   //llOwnerSay("r" + (string)randomtexture);//debug
               }while(randomtexture == currenttexture);//make sure the random one isn't the same as the current one
           }
           else//no duplicate check
               randomtexture = llRound(llFrand(numberoftextures - 1));//generate random texture number
           currenttexture = randomtexture;//set the current one to the random one selected
           changetexture();//change the texture
           //llOwnerSay("c" + (string)currenttexture);//debug
       }
       else//not random, go in order
       {
           ++currenttexture;
           if(currenttexture == numberoftextures)//if current texture = number of textures, reset counter
               currenttexture = 0;
           changetexture();//change the texture
           //llOwnerSay("c" + (string)currenttexture);//debug
       }
   }

} </lsl>