Difference between revisions of "Simple Texture Changer (for inventory)(certain prims & all sides).lsl"
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Part of [[Bobbyb's texture changer]] collection | |||
<lsl> | <lsl> | ||
//https://wiki.secondlife.com/wiki/Simple_Texture_Changer_(for_inventory)(certain_prims_%26_all_sides).lsl | |||
//*********************************************************************************************************** | //*********************************************************************************************************** | ||
// * | // * |
Revision as of 08:11, 28 November 2009
Part of Bobbyb's texture changer collection <lsl> //https://wiki.secondlife.com/wiki/Simple_Texture_Changer_(for_inventory)(certain_prims_%26_all_sides).lsl //*********************************************************************************************************** // * // --Simple Texture Changer (for inventory)(certain prims & all sides)-- * // * //*********************************************************************************************************** // www.lsleditor.org by Alphons van der Heijden (SL: Alphons Jano) //Creator: Bobbyb30 Swashbuckler //Attribution: None required, but it is appreciated. //Created: November 26, 2009 //Last Modified: November 26, 2009 //Released: Saturday, November 28, 2009 //License: Public Domain
//Status: Fully Working/Production Ready //Version: 1.0.2
//Name: Simple Texture Changer (for inventory)(certain prims & all sides).lsl //Purpose: To change the texture on all the sides of certain prims in a linked set. //Technical Overview: The script finds how many textures there are in inventory, and uses a timer to change the // texture on a side based on randomness or order. It takes into account inventory changes. It uses // a user defined list to determine which sides to change. //Description: A simple texture changer script that changes the texture on all the sides of a certain prims in a linked // set to those in inventory. It allows for a random order, or a logical "next up" order. //Directions: Create a prim. Place pictures in prim inventory. Place script in prim inventory. Modify script parameters // to suit your needs. If you add pictures, and the script does not reset, manually reset the script.
//Compatible: Mono & LSL compatible //Other items required: More than 1 texture in inventory. //Notes: Uses a timer event. Should be low lag. Commented for easier following. This will change the all of the // sides of certain linked prims to the *same* texture. ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//Adjustable global variables...you may change these //Please note there is a .2 second delay between prims. list prims = [0,1,5,2];//which prims to change float frequency = 2.0;//how often to change the texture in seconds. Shouldn't be below 2.0
//please note that the last and first texture will be shown less frequently than those in between integer random = TRUE;//whether to show the textures randomly, or in order integer duplicatecheck = TRUE;//if random is true, this will check to make sure the random selection is a new texture
/////////////////////////////////////////////////////////////
//global variables...do not change
integer numberoftextures;//number of textures in inventory
integer currenttexture;//inventory number of current texture
integer primslength;//length of the prims list
changetexture()//user fucntion to change texture; {
integer counter; string texture = llGetInventoryName(INVENTORY_TEXTURE,currenttexture);//gets texture name do { llSetLinkTexture(llList2Integer(prims,counter),texture,ALL_SIDES); }while(++counter < primslength);
}
default {
on_rez(integer start_param)//on rez reset...probably not needed. { llResetScript(); } state_entry() { llOwnerSay("Simple Texture Changer (for inventory)(certain prims & all sides).lsl' (Public Domain 2009)"); llOwnerSay("Because knowledge should be free."); numberoftextures = llGetInventoryNumber(INVENTORY_TEXTURE);//number of textures in inventory primslength = llGetListLength(prims);//speed hack here if(numberoftextures <= 0)//no textures llOwnerSay("No textures were found in my inventory. Please add textures."); else if(numberoftextures == 1)//only 1 texture llOwnerSay("I only found 1 picture in my inventory. I need more in order to change them."); //for 2 random isn't needed...but I'm too lazy to add that in else//more than 1 texture found... { llOwnerSay("I found " + (string)numberoftextures + " pictures which I will change every " + (string)frequency + " seconds on these prims: " + llList2CSV(prims) + "."); llSetTimerEvent(frequency); } } timer() { if(random)//show pics randomly { integer randomtexture; if(duplicatecheck)//whether to make sure random doesn't repeat itself { do { randomtexture= llRound(llFrand(numberoftextures - 1)); //llOwnerSay("r" + (string)randomtexture);//debug }while(randomtexture == currenttexture);//make sure the random one isn't the same as the current one } else//no duplicate check randomtexture = llRound(llFrand(numberoftextures - 1));//generate random texture number currenttexture = randomtexture;//set the current one to the random one selected changetexture();//change the texture //llOwnerSay("c" + (string)currenttexture);//debug } else//not random, go in order { ++currenttexture; if(currenttexture == numberoftextures)//if current texture = number of textures, reset counter currenttexture = 0; changetexture();//change the texture //llOwnerSay("c" + (string)currenttexture);//debug } } changed(integer change) { if(change & CHANGED_INVENTORY)//new or removed inventory...update texture count { llOwnerSay("Inventory change detected."); numberoftextures = llGetInventoryNumber(INVENTORY_TEXTURE); llOwnerSay("I found " + (string)numberoftextures + " pictures which I will change every " + (string)frequency + " seconds on these prims: " + llList2CSV(prims) +"."); } }
} </lsl>