Difference between revisions of "Viewerhelp:Advanced Water Editor - Settings"

From Second Life Wiki
Jump to navigation Jump to search
(No difference)

Revision as of 11:53, 19 February 2010

KBcaution.png Important: THIS ARTICLE IS READY FOR TRANSLATION.


KBcaution.png Important: This article has been translated. The translation was imported on 29 Mar 2010. Any changes will require re-export for incremental translation.
Water Presets

  Choose a preset from the dropdown to instantly change the water. You can also import WindLight settings.
New

  Asks you to name your customized water settings.
Save

  Overwrites and saves the current water preset after confirmation.
Delete

  Deletes the current water preset after confirmation.

Settings tab

Water Fog Color

  Opens the Color Picker so you can change how underwater fog appears.
Fog Density Exponent

  Controls how dense the water fog is and how far you can see underwater. Has no underwater effect when Underwater Fog Modifier is 0.00.
Underwater Fog Modifier

  Boosts or lessens Fog Density Exponent when you're underwater. Has no effect on the water's surface.
Reflection Wavelet Scale

  Controls the scaling of the three wavelets that make up the water. Changes may be subtle and are easier to see with low Fresnel Scale settings.
Fresnel Scale

  Controls how much light is reflected at different angles. See Fresnel.
Fresnel Offset

  Controls how much light intensity is reflected.
Refract Scale Above

  Controls how much light is refracted from looking above the surface of the water.
Refract Scale Below

  Controls how much light is refracted from looking from below the surface of the water.
Blur Multiplier

  Controls how waves and reflections are mixed. Higher values appear brighter.