Difference between revisions of "User:Opensource Obscure/Debug Settings-Viewer2"
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AnimationDebug | AnimationDebug | ||
* Show active animations in a bubble above avatars head | * Show active animations in a bubble above avatars head | ||
Appearance'''Camera'''Movement | |||
* When entering appearance editing mode, camera zooms in on currently selected portion of avatar | * When entering appearance editing mode, camera zooms in on currently selected portion of avatar | ||
ApplyColorImmediately | ApplyColorImmediately | ||
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AudioLevelMaster | AudioLevelMaster | ||
* Master audio level, or overall volume | * Master audio level, or overall volume | ||
AudioLevel'''Media''' | |||
* Audio level of Quicktime movies | * Audio level of Quicktime movies | ||
AudioLevelMic | AudioLevelMic | ||
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AudioLevelWind | AudioLevelWind | ||
* Audio level of wind noise when standing still | * Audio level of wind noise when standing still | ||
AudioStreaming'''Media''' | |||
* Enable streaming | * Enable streaming | ||
AudioStreamingMusic | AudioStreamingMusic | ||
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AutoMimeDiscovery | AutoMimeDiscovery | ||
* Enable viewer mime type discovery of media URLs | * Enable viewer mime type discovery of media URLs | ||
AutoPilotLocks'''Camera''' | |||
* Keep camera position locked when avatar walks to selected position | * Keep camera position locked when avatar walks to selected position | ||
AutoSnapshot | AutoSnapshot | ||
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CacheValidateCounter | CacheValidateCounter | ||
* Used to distribute cache validation | * Used to distribute cache validation | ||
'''Camera'''MouseWheel'''Zoom''' | |||
* Camera zooms in and out with mousewheel | * '''Camera''' zooms in and out with mousewheel | ||
'''Camera'''Angle | |||
* Camera field of view angle (Radians) | * '''Camera''' field of view angle (Radians) | ||
'''Camera'''Offset | |||
* Render with camera offset from view frustum (rendering debug) | * '''Render''' with camera offset from view frustum (rendering debug) | ||
'''Camera'''OffsetBuild | |||
* Default camera position relative to focus point when entering build mode | * Default camera position relative to focus point when entering build mode | ||
* Vector3 | * Vector3 | ||
'''Camera'''OffsetRearView | |||
* Initial camera offset from avatar in Rear View | * Initial camera offset from avatar in Rear View | ||
* Vector3 | * Vector3 | ||
'''Camera'''OffsetFrontView | |||
* Initial camera offset from avatar in Front View | * Initial camera offset from avatar in Front View | ||
* Vector3 | * Vector3 | ||
'''Camera'''OffsetGroupView | |||
* Initial camera offset from avatar in Group View | * Initial camera offset from avatar in Group View | ||
* Vector3 | * Vector3 | ||
'''Camera'''OffsetScale | |||
* Scales the default offset | * Scales the default offset | ||
'''Camera'''PosOnLogout | |||
* Camera position when last logged out (global coordinates) | * '''Camera''' position when last logged out (global coordinates) | ||
* Vector3D | * Vector3D | ||
'''Camera'''PositionSmoothing | |||
* Smooths camera position over time | * Smooths camera position over time | ||
'''Camera'''Preset | |||
* Preset camera position - view (0 - rear, 1 - front, 2 - group) | * Preset camera position - view (0 - rear, 1 - front, 2 - group) | ||
ChatBarStealsFocus | ChatBarStealsFocus | ||
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DebugShowColor | DebugShowColor | ||
* Show color under cursor | * Show color under cursor | ||
DebugShow'''Render'''Info | |||
* Show depth buffer contents | * Show depth buffer contents | ||
DebugShow'''Render'''Matrices | |||
* Display values of current view and projection matrices. | * Display values of current view and projection matrices. | ||
DebugShowTime | DebugShowTime | ||
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DefaultUploadCost | DefaultUploadCost | ||
* Default sound/image/file upload cost(in case economy data is not available). | * Default sound/image/file upload cost(in case economy data is not available). | ||
Disable'''Camera'''Constraints | |||
* Disable the normal bounds put on the camera by avatar position | * Disable the normal bounds put on the camera by avatar position | ||
DisableMouseWarp | DisableMouseWarp | ||
* Disable warping of the mouse to the center of the screen during alt-zoom and mouse look. Useful with certain input devices, mouse sharing programs like Synergy, or running under Parallels. | * Disable warping of the mouse to the center of the screen during alt-zoom and mouse look. Useful with certain input devices, mouse sharing programs like Synergy, or running under Parallels. | ||
Disable'''Render'''ing | |||
* Disable GL rendering and GUI (load testing) | * Disable GL rendering and GUI (load testing) | ||
DisableVerticalSync | DisableVerticalSync | ||
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DragAndDropToolTipDelay | DragAndDropToolTipDelay | ||
* Seconds before displaying tooltip when performing drag and drop operation | * Seconds before displaying tooltip when performing drag and drop operation | ||
Drop'''Shad'''owButton | |||
* Drop shadow width for buttons (pixels) | * Drop shadow width for buttons (pixels) | ||
Drop'''Shad'''owFloater | |||
* Drop shadow width for floaters (pixels) | * Drop shadow width for floaters (pixels) | ||
Drop'''Shad'''owSlider | |||
* Drop shadow width for sliders (pixels) | * Drop shadow width for sliders (pixels) | ||
Drop'''Shad'''owTooltip | |||
* Drop shadow width for tooltips (pixels) | * Drop shadow width for tooltips (pixels) | ||
Dynamic'''Camera'''Strength | |||
* Amount camera lags behind avatar motion (0 = none, 30 = avatar velocity) | * Amount camera lags behind avatar motion (0 = none, 30 = avatar velocity) | ||
Edit'''Camera'''Movement | |||
* When entering build mode, camera moves up above avatar | * When entering build mode, camera moves up above avatar | ||
EditLinkedParts | EditLinkedParts | ||
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FlycamFeathering | FlycamFeathering | ||
* Flycam feathering (less is softer) | * Flycam feathering (less is softer) | ||
Flycam'''Zoom'''Direct | |||
* Map flycam zoom axis directly to camera zoom. | * Map flycam zoom axis directly to camera zoom. | ||
FlyingAtExit | FlyingAtExit | ||
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* Vector3D | * Vector3D | ||
FocusPosOnLogout | FocusPosOnLogout | ||
* Camera focus point when last logged out (global coordinates) | * '''Camera''' focus point when last logged out (global coordinates) | ||
* Vector3D | * Vector3D | ||
FolderAutoOpenDelay | FolderAutoOpenDelay | ||
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LastPrefTab | LastPrefTab | ||
* Last selected tab in preferences window | * Last selected tab in preferences window | ||
Last'''Media'''SettingsTab | |||
* Last selected tab in media settings window | * Last selected tab in media settings window | ||
LastRunVersion | LastRunVersion | ||
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MeanCollisionSelected | MeanCollisionSelected | ||
* You have experienced an abuse of being pushed via a selected object | * You have experienced an abuse of being pushed via a selected object | ||
'''Media'''ControlFadeTime | |||
* Amount of time (in seconds) that the media control fades | * Amount of time (in seconds) that the media control fades | ||
'''Media'''ControlTimeout | |||
* Amount of time (in seconds) for media controls to fade with no mouse activity | * Amount of time (in seconds) for media controls to fade with no mouse activity | ||
'''Media'''OnAPrimUI | |||
* Whether or not to show the "link sharing" UI | * Whether or not to show the "link sharing" UI | ||
'''Media'''PerformanceManagerDebug | |||
* Whether to show debug data for the media performance manager in the nearby media list. | * Whether to show debug data for the media performance manager in the nearby media list. | ||
'''Media'''ShowOnOthers | |||
* Whether or not to show media on other avatars | * Whether or not to show media on other avatars | ||
'''Media'''ShowOutsideParcel | |||
* Whether or not to show media from outside the current parcel | * Whether or not to show media from outside the current parcel | ||
'''Media'''ShowWithinParcel | |||
* Whether or not to show media within the current parcel | * Whether or not to show media within the current parcel | ||
'''Media'''TentativeAutoPlay | |||
* This is a tentative flag that may be temporarily set off by the user, until she teleports | * This is a tentative flag that may be temporarily set off by the user, until she teleports | ||
MemoryLogFrequency | MemoryLogFrequency | ||
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MuteAudio | MuteAudio | ||
* All audio plays at 0 volume (streaming audio still takes up bandwidth, for example) | * All audio plays at 0 volume (streaming audio still takes up bandwidth, for example) | ||
Mute'''Media''' | |||
* Media plays at 0 volume (streaming audio still takes up bandwidth) | * '''Media''' plays at 0 volume (streaming audio still takes up bandwidth) | ||
MuteMusic | MuteMusic | ||
* Music plays at 0 volume (streaming audio still takes up bandwidth) | * Music plays at 0 volume (streaming audio still takes up bandwidth) | ||
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OpenDebugStatNet | OpenDebugStatNet | ||
* Expand network stats display | * Expand network stats display | ||
OpenDebugStat'''Render''' | |||
* Expand render stats display | * Expand render stats display | ||
OpenDebugStatSim | OpenDebugStatSim | ||
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PacketDropPercentage | PacketDropPercentage | ||
* Percentage of packets dropped by the client. | * Percentage of packets dropped by the client. | ||
Parcel'''Media'''AutoPlayEnable | |||
* Auto play parcel media when available | * Auto play parcel media when available | ||
PerAccountSettingsFile | PerAccountSettingsFile | ||
Line 1,031: | Line 1,031: | ||
* Setting for the user's preferred maturity level (consts in indra_constants.h) | * Setting for the user's preferred maturity level (consts in indra_constants.h) | ||
<integer>13</integer> | <integer>13</integer> | ||
Prim'''Media'''MasterEnabled | |||
* Whether or not Media on a Prim is enabled. | * Whether or not '''Media''' on a Prim is enabled. | ||
Prim'''Media'''ControlsUseHoverControlSet | |||
* Whether or not hovering over prim media uses minimal "hover" controls or the authored control set. | * Whether or not hovering over prim media uses minimal "hover" controls or the authored control set. | ||
Prim'''Media'''DragNDrop | |||
* Enable drag and drop of URLs onto prim faces | * Enable drag and drop of URLs onto prim faces | ||
Prim'''Media'''MaxRetries | |||
* Maximum number of retries for media queries. | * Maximum number of retries for media queries. | ||
Prim'''Media'''RequestQueueDelay | |||
* Timer delay for fetching media from the queue (in seconds). | * Timer delay for fetching media from the queue (in seconds). | ||
Prim'''Media'''RetryTimerDelay | |||
* Timer delay for retrying on media queries (in seconds). | * Timer delay for retrying on media queries (in seconds). | ||
Prim'''Media'''MaxSortedQueueSize | |||
* Maximum number of objects the viewer will load media for initially | * Maximum number of objects the viewer will load media for initially | ||
Prim'''Media'''MaxRoundRobinQueueSize | |||
* Maximum number of objects the viewer will continuously update media for | * Maximum number of objects the viewer will continuously update media for | ||
ProbeHardwareOnStartup | ProbeHardwareOnStartup | ||
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RememberPassword | RememberPassword | ||
* Keep password (in encrypted form) for next login | * Keep password (in encrypted form) for next login | ||
'''Render'''Anisotropic | |||
* Render textures using anisotropic filtering | * '''Render''' textures using anisotropic filtering | ||
'''Render'''AppleUseMultGL | |||
* Whether we want to use multi-threaded OpenGL on Apple hardware (requires restart of SL). | * Whether we want to use multi-threaded OpenGL on Apple hardware (requires restart of SL). | ||
'''Render'''AttachedLights | |||
* Render lighted prims that are attached to avatars | * '''Render''' lighted prims that are attached to avatars | ||
'''Render'''AttachedParticles | |||
* Render particle systems that are attached to avatars | * '''Render''' particle systems that are attached to avatars | ||
'''Render'''Avatar | |||
* Render Avatars | * '''Render''' Avatars | ||
'''Render'''AvatarCloth | |||
* Controls if avatars use wavy cloth | * Controls if avatars use wavy cloth | ||
'''Render'''AvatarLODFactor | |||
* Controls level of detail of avatars (multiplier for current screen area when calculated level of detail) | * Controls level of detail of avatars (multiplier for current screen area when calculated level of detail) | ||
'''Render'''AvatarMaxVisible | |||
* Maximum number of avatars to display at any one time | * Maximum number of avatars to display at any one time | ||
'''Render'''AvatarVP | |||
* Use vertex programs to perform hardware skinning of avatar | * Use vertex programs to perform hardware skinning of avatar | ||
'''Render''''''Shad'''owNearDist | |||
* Near clip plane of shadow camera (affects precision of depth shadows). | * Near clip plane of shadow camera (affects precision of depth shadows). | ||
* Vector3 | * Vector3 | ||
'''Render''''''Shad'''owClipPlanes | |||
* Near clip plane split distances for shadow map frusta. | * Near clip plane split distances for shadow map frusta. | ||
* Vector3 | * Vector3 | ||
'''Render''''''Shad'''owSplitExponent | |||
* Near clip plane split distances for shadow map frusta (x=perspective, y=ortho, z=transition rate). | * Near clip plane split distances for shadow map frusta (x=perspective, y=ortho, z=transition rate). | ||
* Vector3 | * Vector3 | ||
'''Render''''''Shad'''owOrthoClipPlanes | |||
* Near clip plane split distances for orthographic shadow map frusta. | * Near clip plane split distances for orthographic shadow map frusta. | ||
* Vector3 | * Vector3 | ||
'''Render''''''Shad'''owProjOffset | |||
* Amount to scale distance to virtual origin of shadow perspective projection. | * Amount to scale distance to virtual origin of shadow perspective projection. | ||
'''Render''''''Shad'''owSlopeThreshold | |||
* Cutoff slope value for points to affect perspective shadow generation | * Cutoff slope value for points to affect perspective shadow generation | ||
'''Render''''''Shad'''owProjExponent | |||
* Exponent applied to transition between ortho and perspective shadow projections based on viewing angle and light vector. | * Exponent applied to transition between ortho and perspective shadow projections based on viewing angle and light vector. | ||
'''Render''''''SSAO'''Scale | |||
* Scaling factor for the area to sample for occluders (pixels at 1 meter away, inversely varying with distance) | * Scaling factor for the area to sample for occluders (pixels at 1 meter away, inversely varying with distance) | ||
'''Render''''''SSAO'''MaxScale | |||
* Maximum screen radius for sampling (pixels) | * Maximum screen radius for sampling (pixels) | ||
'''Render''''''SSAO'''Factor | |||
* Occlusion sensitivity factor for ambient occlusion (larger is more) | * Occlusion sensitivity factor for ambient occlusion (larger is more) | ||
'''Render''''''SSAO'''Effect | |||
* Multiplier for (1) value and (2) saturation (HSV definition), for areas which are totally occluded. Blends with original color for partly-occluded areas. (Third component is unused.) | * Multiplier for (1) value and (2) saturation (HSV definition), for areas which are totally occluded. Blends with original color for partly-occluded areas. (Third component is unused.) | ||
* Vector3 | * Vector3 | ||
'''Render'''BumpmapMinDistanceSquared | |||
* Maximum distance at which to render bumpmapped primitives (distance in meters, squared) | * Maximum distance at which to render bumpmapped primitives (distance in meters, squared) | ||
'''Render'''NormalMapScale | |||
* Scaler applied to height map when generating normal maps | * Scaler applied to height map when generating normal maps | ||
'''Render'''CubeMap | |||
* Whether we can render the cube map or not | * Whether we can render the cube map or not | ||
'''Render'''DebugAlphaMask | |||
* Test Alpha Masking Cutoffs. | * Test Alpha Masking Cutoffs. | ||
'''Render'''DebugGL | |||
* Enable strict GL debugging. | * Enable strict GL debugging. | ||
'''Render'''DebugPipeline | |||
* Enable strict pipeline debugging. | * Enable strict pipeline debugging. | ||
'''Render'''DebugTextureBind | |||
* Enable texture bind performance test. | * Enable texture bind performance test. | ||
'''Render'''DelayCreation | |||
* Throttle creation of drawables. | * Throttle creation of drawables. | ||
'''Render'''AnimateRes | |||
* Animate rezing prims. | * Animate rezing prims. | ||
'''Render'''AnimateTrees | |||
* Use GL matrix ops to animate tree branches. | * Use GL matrix ops to animate tree branches. | ||
'''Render'''GIRange | |||
* Distance to cut off GI effect. | * Distance to cut off GI effect. | ||
'''Render'''GILuminance | |||
* Luminance factor of global illumination contribution. | * Luminance factor of global illumination contribution. | ||
'''Render'''GIBrightness | |||
* Brightness factor of global illumination contribution. | * Brightness factor of global illumination contribution. | ||
'''Render'''GINoise | |||
* Noise of position sampling for GI photon mapping. | * Noise of position sampling for GI photon mapping. | ||
'''Render'''GIAttenuation | |||
* Distance attenuation factor for indirect lighting. | * Distance attenuation factor for indirect lighting. | ||
'''Render'''GIBlurBrightness | |||
* Brightness factor of global illumination blur effect. | * Brightness factor of global illumination blur effect. | ||
'''Render'''GIBlurEdgeWeight | |||
* Edge weight for GI soften filter (sharpness). | * Edge weight for GI soften filter (sharpness). | ||
'''Render'''GIBlurIncrement | |||
* Increment of scale for each pass of global illumination blur effect. | * Increment of scale for each pass of global illumination blur effect. | ||
'''Render'''LuminanceScale | |||
* Luminance value scalar for darkening effect. | * Luminance value scalar for darkening effect. | ||
'''Render'''SunLuminanceScale | |||
* Sun Luminance value scalar for darkening effect. | * Sun Luminance value scalar for darkening effect. | ||
'''Render'''SunLuminanceOffset | |||
* Sun Luminance value offset for darkening effect. | * Sun Luminance value offset for darkening effect. | ||
'''Render'''LuminanceDetail | |||
* Mipmap level to use for luminance | * Mipmap level to use for luminance | ||
'''Render'''EdgeDepthCutoff | |||
* Cutoff for depth difference that amounts to an edge. | * Cutoff for depth difference that amounts to an edge. | ||
'''Render'''EdgeNormCutoff | |||
* Cutoff for normal difference that amounts to an edge. | * Cutoff for normal difference that amounts to an edge. | ||
'''Render'''DeferredAlphaSoften | |||
* Scalar for softening alpha surfaces (for soft particles). | * Scalar for softening alpha surfaces (for soft particles). | ||
'''Render'''DeferredNoise | |||
* Noise scalar to hide banding in deferred render. | * Noise scalar to hide banding in deferred render. | ||
'''Render'''DeferredSpot'''Shad'''owBias | |||
* Bias value for spot shadows (prevent shadow acne). | * Bias value for spot shadows (prevent shadow acne). | ||
'''Render'''DeferredSpot'''Shad'''owOffset | |||
* Offset value for spot shadows (prevent shadow acne). | * Offset value for spot shadows (prevent shadow acne). | ||
'''Render''''''Shad'''owBias | |||
* Bias value for shadows (prevent shadow acne). | * Bias value for shadows (prevent shadow acne). | ||
'''Render''''''Shad'''owOffset | |||
* Offset value for shadows (prevent shadow acne). | * Offset value for shadows (prevent shadow acne). | ||
'''Render''''''Shad'''owResolutionScale | |||
* Scale of shadow map resolution vs. screen resolution | * Scale of shadow map resolution vs. screen resolution | ||
'''Render'''DeferredTree'''Shad'''owBias | |||
* Bias value for tree shadows (prevent shadow acne). | * Bias value for tree shadows (prevent shadow acne). | ||
'''Render'''DeferredTree'''Shad'''owOffset | |||
* Offset value for tree shadows (prevent shadow acne). | * Offset value for tree shadows (prevent shadow acne). | ||
'''Render'''Hover'''Glow'''Enable | |||
* Show glow effect when hovering on interactive objects. | * Show glow effect when hovering on interactive objects. | ||
'''Render'''HighlightFadeTime | |||
* Transition time for mouseover highlights. | * Transition time for mouseover highlights. | ||
'''Render'''HighlightBrightness | |||
* Brightness of mouseover highlights. | * Brightness of mouseover highlights. | ||
'''Render'''HighlightThickness | |||
* Thickness of mouseover highlights. | * Thickness of mouseover highlights. | ||
'''Render'''HighlightColor | |||
* Brightness of mouseover highlights. | * Brightness of mouseover highlights. | ||
* Color4 | * Color4 | ||
'''Render'''SpecularResX | |||
* Spec map resolution. | * Spec map resolution. | ||
'''Render'''SpecularResY | |||
* Spec map resolution. | * Spec map resolution. | ||
'''Render'''SpecularExponent | |||
* Specular exponent for generating spec map | * Specular exponent for generating spec map | ||
'''Render'''Deferred | |||
* Use deferred rendering pipeline. | * Use deferred rendering pipeline. | ||
'''Render'''Deferred'''Shad'''ow | |||
* Enable shadows in deferred renderer. | * Enable shadows in deferred renderer. | ||
'''Render'''DeferredGI | |||
* Enable GI in deferred renderer. | * Enable GI in deferred renderer. | ||
'''Render'''DeferredSun'''Shad'''ow | |||
* Generate shadows from the sun. | * Generate shadows from the sun. | ||
'''Render'''DeferredSun | |||
* Execute sunlight shader in deferred renderer. | * Execute sunlight shader in deferred renderer. | ||
'''Render'''DeferredAtmospheric | |||
* Execute atmospheric shader in deferred renderer. | * Execute atmospheric shader in deferred renderer. | ||
'''Render'''DeferredBlurLight | |||
* Execute shadow softening shader in deferred renderer. | * Execute shadow softening shader in deferred renderer. | ||
'''Render'''DeferredLocalLights | |||
* Execute local lighting shader in deferred renderer. | * Execute local lighting shader in deferred renderer. | ||
'''Render'''DeferredFullscreenLights | |||
* Execute local lighting shader in deferred renderer. | * Execute local lighting shader in deferred renderer. | ||
'''Render'''DeferredSunWash | |||
* Amount local lights are washed out by sun. | * Amount local lights are washed out by sun. | ||
'''Render''''''Shad'''owNoise | |||
* Magnitude of noise on shadow samples. | * Magnitude of noise on shadow samples. | ||
'''Render''''''Shad'''owErrorCutoff | |||
* Cutoff error value to use ortho instead of perspective projection. | * Cutoff error value to use ortho instead of perspective projection. | ||
'''Render''''''Shad'''owFOVCutoff | |||
* Cutoff FOV to use ortho instead of perspective projection. | * Cutoff FOV to use ortho instead of perspective projection. | ||
'''Render''''''Shad'''owGaussian | |||
* Gaussian coefficients for the two shadow/SSAO blurring passes (z component unused). | * Gaussian coefficients for the two shadow/'''SSAO''' blurring passes (z component unused). | ||
* Vector3 | * Vector3 | ||
'''Render''''''Shad'''owBlurSize | |||
* Scale of shadow softening kernel. | * Scale of shadow softening kernel. | ||
'''Render''''''Shad'''owBlurSamples | |||
* Number of samples to take for each pass of shadow blur (value range 1-16). Actual number of samples is value * 2 - 1. | * Number of samples to take for each pass of shadow blur (value range 1-16). Actual number of samples is value * 2 - 1. | ||
'''Render''''''Shad'''owBlurDistFactor | |||
* Distance scaler for shadow blur. | * Distance scaler for shadow blur. | ||
'''Render'''GIAmbiance | |||
* Ambiance factor of global illumination contribution. | * Ambiance factor of global illumination contribution. | ||
'''Render'''GIMinRenderSize | |||
* Minimum size of objects to put into GI source map. | * Minimum size of objects to put into GI source map. | ||
'''Render'''GIBlurColorCurve | |||
* Color curve for GI softening kernel | * Color curve for GI softening kernel | ||
* Vector3 | * Vector3 | ||
'''Render'''GIBlurPasses | |||
* Scale of GI softening kernel. | * Scale of GI softening kernel. | ||
'''Render'''GIBlurSize | |||
* Scale of GI softening kernel. | * Scale of GI softening kernel. | ||
'''Render'''GIBlurSamples | |||
* Number of samples to take for each pass of GI blur (value range 1-16). Actual number of samples is value * 2 - 1. | * Number of samples to take for each pass of GI blur (value range 1-16). Actual number of samples is value * 2 - 1. | ||
'''Render'''GIBlurDistFactor | |||
* Distance scaler for GI blur. | * Distance scaler for GI blur. | ||
'''Render'''DynamicLOD | |||
* Dynamically adjust level of detail. | * Dynamically adjust level of detail. | ||
'''Render'''FSAASamples | |||
* Number of samples to use for FSAA (0 = no AA). | * Number of samples to use for FSAA (0 = no AA). | ||
'''Render'''FarClip | |||
* Distance of far clip plane from camera (meters) | * Distance of far clip plane from camera (meters) | ||
'''Render'''FastAlpha | |||
* Use lossy alpha rendering optimization (opaque/nonexistent small alpha faces). | * Use lossy alpha rendering optimization (opaque/nonexistent small alpha faces). | ||
'''Render'''FastUI | |||
* [NOT USED] | * [NOT USED] | ||
'''Render'''FlexTimeFactor | |||
* Controls level of detail of flexible objects (multiplier for amount of time spent processing flex objects) | * Controls level of detail of flexible objects (multiplier for amount of time spent processing flex objects) | ||
'''Render'''FogRatio | |||
* Distance from camera where fog reaches maximum density (fraction or multiple of far clip distance) | * Distance from camera where fog reaches maximum density (fraction or multiple of far clip distance) | ||
'''Render'''Gamma | |||
* Sets gamma exponent for renderer | * Sets gamma exponent for renderer | ||
'''Render'''GammaFull | |||
* Use fully controllable gamma correction, instead of faster, hard-coded gamma correction of 2. | * Use fully controllable gamma correction, instead of faster, hard-coded gamma correction of 2. | ||
'''Render''''''Glow''' | |||
* Render bloom post effect. | * '''Render''' bloom post effect. | ||
'''Render''''''Glow'''Iterations | |||
* Number of times to iterate the glow (higher = wider and smoother but slower) | * Number of times to iterate the glow (higher = wider and smoother but slower) | ||
'''Render''''''Glow'''LumWeights | |||
* Weights for each color channel to be used in calculating luminance (should add up to 1.0) | * Weights for each color channel to be used in calculating luminance (should add up to 1.0) | ||
* Vector3 | * Vector3 | ||
'''Render''''''Glow'''MaxExtractAlpha | |||
* Max glow alpha value for brightness extraction to auto-glow. | * Max glow alpha value for brightness extraction to auto-glow. | ||
'''Render''''''Glow'''MinLuminance | |||
* Min luminance intensity necessary to consider an object bright enough to automatically glow. | * Min luminance intensity necessary to consider an object bright enough to automatically glow. | ||
'''Render''''''Glow'''ResolutionPow | |||
* Glow map resolution power of two. | * '''Glow''' map resolution power of two. | ||
'''Render''''''Glow'''Strength | |||
* Additive strength of glow. | * Additive strength of glow. | ||
'''Render''''''Glow'''WarmthAmount | |||
* Amount of warmth extraction to use (versus luminance extraction). 0 = lum, 1.0 = warmth | * Amount of warmth extraction to use (versus luminance extraction). 0 = lum, 1.0 = warmth | ||
'''Render''''''Glow'''WarmthWeights | |||
* Weight of each color channel used before finding the max warmth | * Weight of each color channel used before finding the max warmth | ||
* Vector3 | * Vector3 | ||
'''Render''''''Glow'''Width | |||
* Glow sample size (higher = wider and softer but eventually more pixelated) | * '''Glow''' sample size (higher = wider and softer but eventually more pixelated) | ||
'''Render'''Ground | |||
* Determines whether we can render the ground pool or not | * Determines whether we can render the ground pool or not | ||
'''Render'''HUDInSnapshot | |||
* Display HUD attachments in snapshot | * Display HUD attachments in snapshot | ||
'''Render'''HUDParticles | |||
* Display particle systems in HUD attachments (experimental) | * Display particle systems in HUD attachments (experimental) | ||
'''Render'''HiddenSelections | |||
* Show selection lines on objects that are behind other objects | * Show selection lines on objects that are behind other objects | ||
'''Render'''HideGroupTitle | |||
* Don't show my group title in my name label | * Don't show my group title in my name label | ||
'''Render'''ShowGroupTitleAll | |||
* Show group titles in name labels | * Show group titles in name labels | ||
'''Render'''InitError | |||
* Error occured while initializing GL | * Error occured while initializing GL | ||
'''Render'''LightRadius | |||
* Render the radius of selected lights | * '''Render''' the radius of selected lights | ||
'''Render'''LightingDetail | |||
* Amount of detail for lighting objects/avatars/terrain (0=sun/moon only, 1=enable local lights) | * Amount of detail for lighting objects/avatars/terrain (0=sun/moon only, 1=enable local lights) | ||
'''Render'''MaxPartCount | |||
* Maximum number of particles to display on screen | * Maximum number of particles to display on screen | ||
'''Render'''MaxNodeSize | |||
* Maximum size of a single node's vertex data (in KB). | * Maximum size of a single node's vertex data (in KB). | ||
'''Render'''MaxVBOSize | |||
* Maximum size of a vertex buffer (in KB). | * Maximum size of a vertex buffer (in KB). | ||
'''Render'''NameFadeDuration | |||
* Time interval over which to fade avatar names (seconds) | * Time interval over which to fade avatar names (seconds) | ||
'''Render'''NameShowSelf | |||
* Display own name above avatar | * Display own name above avatar | ||
'''Render'''NameShowTime | |||
* Fade avatar names after specified time (seconds) | * Fade avatar names after specified time (seconds) | ||
'''Render'''ObjectBump | |||
* Show bumpmapping on primitives | * Show bumpmapping on primitives | ||
'''Render'''QualityPerformance | |||
* Which graphics settings you've chosen | * Which graphics settings you've chosen | ||
'''Render'''ReflectionDetail | |||
* Detail of reflection render pass. | * Detail of reflection render pass. | ||
'''Render'''ReflectionRes | |||
* Reflection map resolution. | * Reflection map resolution. | ||
'''Render'''ResolutionDivisor | |||
* Divisor for rendering 3D scene at reduced resolution. | * Divisor for rendering 3D scene at reduced resolution. | ||
'''Render''''''Shad'''erLightingMaxLevel | |||
* Max lighting level to use in the shader (class 3 is default, 2 is less lights, 1 is sun/moon only. Works around shader compiler bugs on certain platforms.) | * Max lighting level to use in the shader (class 3 is default, 2 is less lights, 1 is sun/moon only. Works around shader compiler bugs on certain platforms.) | ||
'''Render''''''Shad'''erLODThreshold | |||
* Fraction of draw distance defining the switch to a different shader LOD | * Fraction of draw distance defining the switch to a different shader LOD | ||
'''Render''''''Shad'''erParticleThreshold | |||
* Fraction of draw distance to not use shader on particles | * Fraction of draw distance to not use shader on particles | ||
'''Render'''SunDynamicRange | |||
* Defines what percent brighter the sun is than local point lights (1.0 = 100% brighter. Value should not be less than 0. ). | * Defines what percent brighter the sun is than local point lights (1.0 = 100% brighter. Value should not be less than 0. ). | ||
'''Render'''TerrainDetail | |||
* Detail applied to terrain texturing (0 = none, 1 or 2 = full) | * Detail applied to terrain texturing (0 = none, 1 or 2 = full) | ||
'''Render'''TerrainLODFactor | |||
* Controls level of detail of terrain (multiplier for current screen area when calculated level of detail) | * Controls level of detail of terrain (multiplier for current screen area when calculated level of detail) | ||
'''Render'''TerrainScale | |||
* Terrain detail texture scale | * Terrain detail texture scale | ||
'''Render'''TextureMemoryMultiple | |||
* Multiple of texture memory value to use (should fit: 0 < value <= 1.0) | * Multiple of texture memory value to use (should fit: 0 < value <= 1.0) | ||
'''Render'''TreeLODFactor | |||
* Controls level of detail of vegetation (multiplier for current screen area when calculated level of detail) | * Controls level of detail of vegetation (multiplier for current screen area when calculated level of detail) | ||
'''Render'''UIInSnapshot | |||
* Display user interface in snapshot | * Display user interface in snapshot | ||
'''Render'''UIBuffer | |||
* Cache ui render in a screen aligned buffer. | * Cache ui render in a screen aligned buffer. | ||
'''Render'''UnloadedAvatar | |||
* Show avatars which haven't finished loading | * Show avatars which haven't finished loading | ||
'''Render'''UseFBO | |||
* Whether we want to use GL_EXT_framebuffer_objects. | * Whether we want to use GL_EXT_framebuffer_objects. | ||
'''Render'''UseFarClip | |||
* If false, frustum culling will ignore far clip plane. | * If false, frustum culling will ignore far clip plane. | ||
'''Render'''UseImpostors | |||
* Whether we want to use impostors for far away avatars. | * Whether we want to use impostors for far away avatars. | ||
'''Render'''Use'''Shad'''erLOD | |||
* Whether we want to have different shaders for LOD | * Whether we want to have different shaders for LOD | ||
'''Render'''Use'''Shad'''erNearParticles | |||
* Whether we want to use shaders on near particles | * Whether we want to use shaders on near particles | ||
'''Render'''VBOEnable | |||
* Use GL Vertex Buffer Objects | * Use GL Vertex Buffer Objects | ||
'''Render'''VolumeLODFactor | |||
* Controls level of detail of primitives (multiplier for current screen area when calculated level of detail) | * Controls level of detail of primitives (multiplier for current screen area when calculated level of detail) | ||
'''Render'''Water | |||
* Display water | * Display water | ||
'''Render'''WaterMipNormal | |||
* Use mip maps for water normal map. | * Use mip maps for water normal map. | ||
'''Render'''WaterRefResolution | |||
* Water planar reflection resolution. | * Water planar reflection resolution. | ||
'''Render'''WaterReflections | |||
* Reflect the environment in the water. | * Reflect the environment in the water. | ||
RotateRight | RotateRight | ||
Line 1,435: | Line 1,435: | ||
* Select Avatar Name Tag Mode | * Select Avatar Name Tag Mode | ||
ShowAxes | ShowAxes | ||
* Render coordinate frame at your position | * '''Render''' coordinate frame at your position | ||
ShowBanLines | ShowBanLines | ||
* Show in-world ban/access borders | * Show in-world ban/access borders | ||
Line 1,456: | Line 1,456: | ||
ShowLandHoverTip | ShowLandHoverTip | ||
* Show descriptive tooltip when mouse hovers over land | * Show descriptive tooltip when mouse hovers over land | ||
Show'''Camera'''Button</key> | |||
* Show/Hide Camera button in the bottom tray | * Show/Hide '''Camera''' button in the bottom tray | ||
ShowScriptErrors | ShowScriptErrors | ||
* Show script errors | * Show script errors | ||
Line 1,468: | Line 1,468: | ||
ShowGestureButton</key> | ShowGestureButton</key> | ||
* Show/Hide Gesture button in the bottom tray | * Show/Hide Gesture button in the bottom tray | ||
ShowObject'''Render'''ingCost</key> | |||
* Show the object rendering cost in build tools | * Show the object rendering cost in build tools | ||
ShowNavbarFavoritesPanel</key> | ShowNavbarFavoritesPanel</key> | ||
Line 1,579: | Line 1,579: | ||
* Display starting location menu on login screen | * Display starting location menu on login screen | ||
ShowTangentBasis | ShowTangentBasis | ||
* Render normal and binormal (debugging bump mapping) | * '''Render''' normal and binormal (debugging bump mapping) | ||
ShowToolBar | ShowToolBar | ||
* Show toolbar at bottom of screen | * Show toolbar at bottom of screen | ||
Line 1,680: | Line 1,680: | ||
* [NOT USED] | * [NOT USED] | ||
TrackFocusObject | TrackFocusObject | ||
* Camera tracks last object zoomed on | * '''Camera''' tracks last object zoomed on | ||
TutorialURL | TutorialURL | ||
* URL for tutorial menu item, set automatically during login | * URL for tutorial menu item, set automatically during login | ||
Line 1,907: | Line 1,907: | ||
UseOcclusion | UseOcclusion | ||
* Enable object culling based on occlusion (coverage) by other objects | * Enable object culling based on occlusion (coverage) by other objects | ||
'''Render'''DelayVBUpdate | |||
* Delay vertex buffer updates until just before rendering | * Delay vertex buffer updates until just before rendering | ||
SpeakerParticipantRemoveDelay | SpeakerParticipantRemoveDelay | ||
Line 1,941: | Line 1,941: | ||
* Versioning Channel Name. | * Versioning Channel Name. | ||
* Second Life Release | * Second Life Release | ||
Vertex'''Shad'''erEnable | |||
* Enable/disable all GLSL shaders (debug) | * Enable/disable all GLSL shaders (debug) | ||
VivoxAutoPostCrashDumps | VivoxAutoPostCrashDumps | ||
Line 2,008: | Line 2,008: | ||
WaterGLFogDepthScale | WaterGLFogDepthScale | ||
* Controls how quickly gl fog gets dark under water | * Controls how quickly gl fog gets dark under water | ||
WindLightUseAtmos'''Shad'''ers | |||
* Whether to enable or disable WindLight atmospheric shaders. | * Whether to enable or disable WindLight atmospheric shaders. | ||
WindowFullScreen | WindowFullScreen | ||
Line 2,032: | Line 2,032: | ||
YieldTime | YieldTime | ||
* Yield some time to the local host. | * Yield some time to the local host. | ||
'''Zoom'''Direct | |||
* Map Joystick zoom axis directly to camera zoom. | * Map Joystick zoom axis directly to camera zoom. | ||
'''Zoom'''Time | |||
* Time of transition between different camera modes (seconds) | * Time of transition between different camera modes (seconds) | ||
particlesbeacon | particlesbeacon | ||
Line 2,050: | Line 2,050: | ||
ShowDeviceSettings | ShowDeviceSettings | ||
* Show device settings | * Show device settings | ||
'''SLURL'''DragNDrop | |||
* Enable drag and drop of | * Enable drag and drop of '''SLURL'''s onto the viewer | ||
soundsbeacon | soundsbeacon | ||
* Beacon / Highlight sound generators | * Beacon / Highlight sound generators |
Revision as of 06:46, 27 February 2010
AFKTimeout
- Time before automatically setting AFK (away from keyboard) mode (seconds, 0=never)
AdvanceSnapshot
- Display advanced parameter settings in snaphot interface
AgentPause
- Ask the simulator to stop updating the agent while enabled
AlertedUnsupportedHardware
- Set if there's unsupported hardware and we've already done a notification.
AllowMultipleViewers
- Allow multiple viewers.
AllowTapTapHoldRun
- Tapping a direction key twice and holding it down makes avatar run
AnimateTextures
- Enable texture animation (debug)
AnimationDebug
- Show active animations in a bubble above avatars head
AppearanceCameraMovement
- When entering appearance editing mode, camera zooms in on currently selected portion of avatar
ApplyColorImmediately
- Preview selections in color picker immediately
ApplyTextureImmediately
- Preview selections in texture picker immediately
ArrowKeysAlwaysMove
- While cursor is in chat entry box, arrow keys still control your avatar
AskedAboutCrashReports
- Turns off dialog asking if you want to enable crash reporting
AuctionShowFence
- When auctioning land, include parcel boundary marker in snapshot
AudioLevelAmbient
- Audio level of environment sounds
AudioLevelDoppler
- Scale of doppler effect on moving audio sources (1.0 = normal, <1.0 = diminished doppler effect, >1.0 = enhanced doppler effect)
AudioLevelMaster
- Master audio level, or overall volume
AudioLevelMedia
- Audio level of Quicktime movies
AudioLevelMic
- Audio level of microphone input
AudioLevelMusic
- Audio level of streaming music
AudioLevelRolloff
- Controls the distance-based dropoff of audio volume (fraction or multiple of default audio rolloff)
AudioLevelSFX
- Audio level of in-world sound effects
AudioLevelUI
- Audio level of UI sound effects
AudioLevelVoice
- Audio level of voice chat
AudioLevelWind
- Audio level of wind noise when standing still
AudioStreamingMedia
- Enable streaming
AudioStreamingMusic
- Enable streaming audio
AuditTexture
- Enable texture auditting.
AutoAcceptNewInventory
- Automatically accept new notecards/textures/landmarks
AutoLeveling
- Keep Flycam level.
AutoLoadWebProfiles
- Automatically load ALL profile webpages without asking first.
AutoLogin
- Login automatically using last username/password combination
AutoMimeDiscovery
- Enable viewer mime type discovery of media URLs
AutoPilotLocksCamera
- Keep camera position locked when avatar walks to selected position
AutoSnapshot
- Update snapshot when camera stops moving, or any parameter changes
AutomaticFly
- Fly by holding jump key or using "Fly" command (FALSE = fly by using "Fly" command only)
AvalinePhoneSeparator
- Separator of phone parts to have Avaline numbers human readable in Voice Control Panel
AvatarAxisDeadZone0
- Avatar axis 0 dead zone.
AvatarAxisDeadZone1
- Avatar axis 1 dead zone.
AvatarAxisDeadZone2
- Avatar axis 2 dead zone.
AvatarAxisDeadZone3
- Avatar axis 3 dead zone.
AvatarAxisDeadZone4
- Avatar axis 4 dead zone.
AvatarAxisDeadZone5
- Avatar axis 5 dead zone.
AvatarAxisScale0
- Avatar axis 0 scaler.
AvatarAxisScale1
- Avatar axis 1 scaler.
AvatarAxisScale2
- Avatar axis 2 scaler.
AvatarAxisScale3
- Avatar axis 3 scaler.
AvatarAxisScale4
- Avatar axis 4 scaler.
AvatarAxisScale5
- Avatar axis 5 scaler.
AvatarBacklight
- Add rim lighting to avatar rendering to approximate shininess of skin
AvatarFeathering
- Avatar feathering (less is softer)
AvatarPickerSortOrder
- Specifies sort key for textures in avatar picker (+0 = name, +1 = date, +2 = folders always by name, +4 = system folders to top)
AvatarSex BackgroundYieldTime
- Amount of time to yield every frame to other applications when SL is not the foreground window (milliseconds)
BottomPanelNew
- Enable the new bottom panel
BrowserHomePage
- [NOT USED]
- http://www.secondlife.com
BlockAvatarAppearanceMessages
- Ignore's appearance messages (for simulating Ruth)
BrowserProxyAddress
- Address for the Web Proxy]
BrowserProxyEnabled
- Use Web Proxy
BrowserProxyExclusions
- [NOT USED]
BrowserProxyPort
- Port for Web Proxy
BrowserProxySocks45
- [NOT USED]
BuildAxisDeadZone0
- Build axis 0 dead zone.
BuildAxisDeadZone1
- Build axis 1 dead zone.
BuildAxisDeadZone2
- Build axis 2 dead zone.
BuildAxisDeadZone3
- Build axis 3 dead zone.
BuildAxisDeadZone4
- Build axis 4 dead zone.
BuildAxisDeadZone5
- Build axis 5 dead zone.
BuildAxisScale0
- Build axis 0 scaler.
BuildAxisScale1
- Build axis 1 scaler.
BuildAxisScale2
- Build axis 2 scaler.
BuildAxisScale3
- Build axis 3 scaler.
BuildAxisScale4
- Build axis 4 scaler.
BuildAxisScale5
- Build axis 5 scaler.
BuildFeathering
- Build feathering (less is softer)
BulkChangeIncludeAnimations
- Bulk permission changes affect animations
BulkChangeIncludeAnimations
- Bulk permission changes affect animations
BulkChangeIncludeAnimations
- Bulk permission changes affect animations
BulkChangeIncludeAnimations
- Bulk permission changes affect animations
BulkChangeIncludeBodyParts
- Bulk permission changes affect body parts
BulkChangeIncludeClothing
- Bulk permission changes affect clothing
BulkChangeIncludeGestures
- Bulk permission changes affect gestures
BulkChangeIncludeNotecards
- Bulk permission changes affect notecards
BulkChangeIncludeObjects
- Bulk permission changes affect objects
BulkChangeIncludeScripts
- Bulk permission changes affect scripts
BulkChangeIncludeSounds
- Bulk permission changes affect sounds
BulkChangeIncludeTextures
- Bulk permission changes affect textures
BulkChangeEveryoneCopy
- Bulk changed objects can be copied by everyone
BulkChangeNextOwnerCopy
- Bulk changed objects can be copied by next owner
BulkChangeNextOwnerModify
- Bulk changed objects can be modified by next owner
BulkChangeNextOwnerTransfer
- Bulk changed objects can be resold or given away by next owner
BulkChangeShareWithGroup
- Bulk changed objects are shared with the currently active group
ButtonFlashCount
- Number of flashes after which flashing buttons stay lit up
ButtonFlashRate
- Frequency at which buttons flash (hz)
ButtonHPad
- Default horizontal spacing between buttons (pixels)
ButtonHeight
- Default height for normal buttons (pixels)
ButtonHeightSmall
- Default height for small buttons (pixels)
CacheLocation
- Controls the location of the local disk cache
CacheLocationTopFolder
- Controls the top folder location of the local disk cache
CacheLocationTopFolder
- Controls the location of the local disk cache
CacheSize
- Controls amount of hard drive space reserved for local file caching in MB
CacheValidateCounter
- Used to distribute cache validation
CameraMouseWheelZoom
- Camera zooms in and out with mousewheel
CameraAngle
- Camera field of view angle (Radians)
CameraOffset
- Render with camera offset from view frustum (rendering debug)
CameraOffsetBuild
- Default camera position relative to focus point when entering build mode
- Vector3
CameraOffsetRearView
- Initial camera offset from avatar in Rear View
- Vector3
CameraOffsetFrontView
- Initial camera offset from avatar in Front View
- Vector3
CameraOffsetGroupView
- Initial camera offset from avatar in Group View
- Vector3
CameraOffsetScale
- Scales the default offset
CameraPosOnLogout
- Camera position when last logged out (global coordinates)
- Vector3D
CameraPositionSmoothing
- Smooths camera position over time
CameraPreset
- Preset camera position - view (0 - rear, 1 - front, 2 - group)
ChatBarStealsFocus
- Whenever keyboard focus is removed from the UI, and the chat bar is visible, the chat bar takes focus
ChatBubbleOpacity
- Opacity of chat bubble background (0.0 = completely transparent, 1.0 = completely opaque)
ChatFontSize
- Size of chat text in chat console (0 = small, 1 = big)
ChatFullWidth
- Chat console takes up full width of SL window
ChatHistoryTornOff
- Show chat history window separately from Communicate window.
ChatOnlineNotification
- Provide notifications for when friend log on and off of SL
ChatPersistTime
- Time for which chat stays visible in console (seconds)
ChatShowTimestamps
- Show timestamps in chat
ChatVisible
- Chat bar is visible
ChatWindow
- Show chat in multiple windows(by default) or in one multi-tabbed window(requires restart)
CheesyBeacon
- Enable cheesy beacon effects
ClientSettingsFile
- Client settings file name (per install).
CloseChatOnReturn
- Close chat after hitting return
CloseSnapshotOnKeep
- Close snapshot window after saving snapshot
CmdLineDisableVoice
- Disable Voice.
CmdLineGridChoice
- The user's grid choice or ip address.
CmdLineHelperURI
- Command line specified helper web CGI prefix to use.
CmdLineLoginURI
- Command line specified login server and CGI prefix to use.
- LLSD
CompressSnapshotsToDisk
- Compress snapshots saved to disk (Using JPEG 2000)
ConnectAsGod
- Log in a god if you have god access.
ConnectionPort
- Custom connection port number
ConnectionPortEnabled
- Use the custom connection port?
ConsoleBackgroundOpacity
- Opacity of chat console (0.0 = completely transparent, 1.0 = completely opaque)
ConsoleBufferSize
- Size of chat console history (lines of chat)
ConsoleMaxLines
- Max number of lines of chat text visible in console.
ContactsTornOff
- Show contacts window separately from Communicate window.
CookiesEnabled
- Accept cookies from Web sites?
CreateToolCopyCenters CreateToolCopyRotates CreateToolCopySelection CreateToolKeepSelected
- After using create tool, keep the create tool active
Cursor3D
- Treat Joystick values as absolute positions (not deltas).
CustomServer
- Specifies IP address or hostname of grid to which you connect
DebugBeaconLineWidth
- Size of lines for Debug Beacons
DebugInventoryFilters
- Turn on debugging display for inventory filtering
DebugPermissions
- Log permissions for selected inventory items
DebugPluginDisableTimeout
- Disable the code which watches for plugins that are crashed or hung
DebugShowColor
- Show color under cursor
DebugShowRenderInfo
- Show depth buffer contents
DebugShowRenderMatrices
- Display values of current view and projection matrices.
DebugShowTime
- Show depth buffer contents
DebugShowXUINames
- Show tooltips with XUI path to widget
DebugStatModeFPS
- Mode of stat in Statistics floater
DebugStatModeBandwidth
- Mode of stat in Statistics floater
DebugStatModePacketLoss
- Mode of stat in Statistics floater
DebugStatMode
- Mode of stat in Statistics floater
DebugStatModeKTrisDrawnFr
- Mode of stat in Statistics floater
DebugStatModeKTrisDrawnSec
- Mode of stat in Statistics floater
DebugStatModeTotalObjs
- Mode of stat in Statistics floater
DebugStatModeNewObjs
- Mode of stat in Statistics floater
DebugStatModeTextureCount
- Mode of stat in Statistics floater
DebugStatModeRawCount
- Mode of stat in Statistics floater
DebugStatModeGLMem
- Mode of stat in Statistics floater
DebugStatModeFormattedMem
- Mode of stat in Statistics floater
DebugStatModeRawMem
- Mode of stat in Statistics floater
DebugStatModeBoundMem
- Mode of stat in Statistics floater
DebugStatModePacketsIn
- Mode of stat in Statistics floater
DebugStatModePacketsOut
- Mode of stat in Statistics floater
DebugStatModeObjects
- Mode of stat in Statistics floater
DebugStatModeTexture
- Mode of stat in Statistics floater
DebugStatModeAsset
- Mode of stat in Statistics floater
DebugStatModeLayers
- Mode of stat in Statistics floater
DebugStatModeActualIn
- Mode of stat in Statistics floater
DebugStatModeActualOut
- Mode of stat in Statistics floater
DebugStatModeVFSPendingOps
- Mode of stat in Statistics floater
DebugStatModeTimeDialation
- Mode of stat in Statistics floater
DebugStatModeSimFPS
- Mode of stat in Statistics floater
DebugStatModePhysicsFPS
- Mode of stat in Statistics floater
DebugStatModePinnedObjects
- Mode of stat in Statistics floater
DebugStatModeLowLODObjects
- Mode of stat in Statistics floater
DebugStatModeMemoryAllocated
- Mode of stat in Statistics floater
DebugStatModeAgentUpdatesSec
- Mode of stat in Statistics floater
DebugStatModeMainAgents
- Mode of stat in Statistics floater
DebugStatModeChildAgents
- Mode of stat in Statistics floater
DebugStatModeSimObjects
- Mode of stat in Statistics floater
DebugStatModeSimActiveObjects
- Mode of stat in Statistics floater
DebugStatModeSimActiveScripts
- Mode of stat in Statistics floater
DebugStatModeSimScriptEvents
- Mode of stat in Statistics floater
DebugStatModeSimInPPS
- Mode of stat in Statistics floater
DebugStatModeSimOutPPS
- Mode of stat in Statistics floater
DebugStatModeSimPendingDownloads
- Mode of stat in Statistics floater
SimPendingUploads
- Mode of stat in Statistics floater
DebugStatModeSimTotalUnackedBytes
- Mode of stat in Statistics floater
DebugStatModeSimFrameMsec
- Mode of stat in Statistics floater
DebugStatModeSimNetMsec
- Mode of stat in Statistics floater
DebugStatModeSimSimPhysicsMsec
- Mode of stat in Statistics floater
DebugStatModeSimSimOtherMsec
- Mode of stat in Statistics floater
DebugStatModeSimAgentMsec
- Mode of stat in Statistics floater
DebugStatModeSimImagesMsec
- Mode of stat in Statistics floater
DebugStatModeSimScriptMsec
- Mode of stat in Statistics floater
DebugStatModeSimSpareMsec
- Mode of stat in Statistics floater
DebugStatModeSimSimPhysicsStepMsec
- Mode of stat in Statistics floater
DebugStatModeSimSimPhysicsShapeUpdateMsec
- Mode of stat in Statistics floater
DebugStatModeSimSimPhysicsOtherMsec
- Mode of stat in Statistics floater
DebugStatModeSimSleepMsec
- Mode of stat in Statistics floater
DebugStatModeSimPumpIOMsec
- Mode of stat in Statistics floater
DebugViews
- Display debugging info for views.
DebugWindowProc
- Log windows messages
DefaultObjectTexture
- Texture used as 'Default' in texture picker. (UUID texture reference)
- 89556747-24cb-43ed-920b-47caed15465f
DefaultUploadCost
- Default sound/image/file upload cost(in case economy data is not available).
DisableCameraConstraints
- Disable the normal bounds put on the camera by avatar position
DisableMouseWarp
- Disable warping of the mouse to the center of the screen during alt-zoom and mouse look. Useful with certain input devices, mouse sharing programs like Synergy, or running under Parallels.
DisableRendering
- Disable GL rendering and GUI (load testing)
DisableVerticalSync
- Update frames as fast as possible (FALSE = update frames between display scans)
DisplayAvatarAgentTarget
- Show avatar positioning locators (animation debug)
DisplayChat
- Display Latest Chat message on LCD
DisplayDebug
- Display Network Information on LCD
DisplayDebugConsole
- Display Console Debug Information on LCD
DisplayIM
- Display Latest IM message on LCD
DisplayLinden
- Display Account Information on LCD
DisplayRegion
- Display Location information on LCD
DisplayTimecode
- Display timecode on screen
Disregard128DefaultDrawDistance
- Whether to use the auto default to 128 draw distance
Disregard96DefaultDrawDistance
- Whether to use the auto default to 96 draw distance
DoubleClickAutoPilot
- Enable double-click auto pilot
DragAndDropToolTipDelay
- Seconds before displaying tooltip when performing drag and drop operation
DropShadowButton
- Drop shadow width for buttons (pixels)
DropShadowFloater
- Drop shadow width for floaters (pixels)
DropShadowSlider
- Drop shadow width for sliders (pixels)
DropShadowTooltip
- Drop shadow width for tooltips (pixels)
DynamicCameraStrength
- Amount camera lags behind avatar motion (0 = none, 30 = avatar velocity)
EditCameraMovement
- When entering build mode, camera moves up above avatar
EditLinkedParts
- Select individual parts of linked objects
EnableRippleWater
- Whether to use ripple water shader or not
EnableTextureAtlas
- Whether to use texture atlas or not
EnableVoiceChat
- Enable talking to other residents with a microphone
EnergyFromTop EnergyHeight EnergyWidth EveryoneCopy
- Everyone can copy the newly created objects
FPSLogFrequency
- Seconds between display of FPS in log (0 for never)
FPSLogFrequency
- Seconds between display of FPS in log (0 for never)
FilterItemsPerFrame
- Maximum number of inventory items to match against search filter every frame (lower to increase framerate while searching, higher to improve search speed)
FindLandArea
- Enables filtering of land search results by area
FindLandPrice
- Enables filtering of land search results by price
FindLandType
- Controls which type of land you are searching for in Find Land interface ("All", "Auction", "For Sale")
- All
FindPeopleOnline
- Limits people search to only users who are logged on
FindPlacesPictures
- Display only results of find places that have pictures
FirstLoginThisInstall
- Specifies that you have not successfully logged in since you installed the latest update
FirstName
- Login first name
FirstPersonAvatarVisible
- Display avatar and attachments below neck while in mouselook
FirstRunThisInstall
- Specifies that you have not run the viewer since you installed the latest update
FirstSelectedDisabledPopups
- Return false if there is not disabled popup selected in the list of floater preferences popups
FirstSelectedEnabledPopups
- Return false if there is not enable popup selected in the list of floater preferences popups
FixedWeather
- Weather effects do not change over time
FloaterActiveSpeakersSortAscending
- Whether to sort up or down
FloaterActiveSpeakersSortColumn
- Column name to sort on
- speaking_status
FloaterMapNorth
- Floater Map North Label
- N
FloaterMapNorthEast
- Floater Map North-East Label
- NE
FloaterMapNorthWest
- Floater Map North-West Label
- NW
FloaterMapEast
- Floater Map East Label
- E
FloaterMapWest
- Floater Map West Label
- W
FloaterMapSouth
- Floater Map South Label
- S
FloaterMapSouthEast
- Floater Map South-East Label
- SE
FloaterMapSouthWest
- Floater Map South-West Label
- SW
FloaterStatisticsRect
- Rectangle for chat history
- Rect
FlycamAbsolute
- Treat Flycam values as absolute positions (not deltas).
FlycamAxisDeadZone0
- Flycam axis 0 dead zone.
FlycamAxisDeadZone1
- Flycam axis 1 dead zone.
FlycamAxisDeadZone2
- Flycam axis 2 dead zone.
FlycamAxisDeadZone3
- Flycam axis 3 dead zone.
FlycamAxisDeadZone4
- Flycam axis 4 dead zone.
FlycamAxisDeadZone5
- Flycam axis 5 dead zone.
FlycamAxisDeadZone6
- Flycam axis 6 dead zone.
FlycamAxisScale0
- Flycam axis 0 scaler.
FlycamAxisScale1
- Flycam axis 1 scaler.
FlycamAxisScale2
- Flycam axis 2 scaler.
FlycamAxisScale3
- Flycam axis 3 scaler.
FlycamAxisScale4
- Flycam axis 4 scaler.
FlycamAxisScale5
- Flycam axis 5 scaler.
FlycamAxisScale6
- Flycam axis 6 scaler.
FlycamFeathering
- Flycam feathering (less is softer)
FlycamZoomDirect
- Map flycam zoom axis directly to camera zoom.
FlyingAtExit
- Was flying when last logged out, so fly when logging in
FocusOffsetRearView
- Initial focus point offset relative to avatar for the camera preset Rear View (x-axis is forward)
- Vector3D
FocusOffsetFrontView
- Initial focus point offset relative to avatar for the camera preset Front View
- Vector3D
FocusOffsetGroupView
- Initial focus point offset relative to avatar for the camera preset Group View
- Vector3D
FocusPosOnLogout
- Camera focus point when last logged out (global coordinates)
- Vector3D
FolderAutoOpenDelay
- Seconds before automatically expanding the folder under the mouse when performing inventory drag and drop
FolderLoadingMessageWaitTime
- Seconds to wait before showing the LOADING... text in folder views
FontMonospace
- Name of monospace font that definitely exists (Truetype file name)
- DejaVuSansMono.ttf
FontSansSerif
- Name of primary sans-serif font that definitely exists (Truetype file name)
- MtBkLfRg.ttf
FontSansSerifBundledFallback
- Name of secondary sans-serif font that definitely exists (Truetype file name)
- DejaVuSansCondensed.ttf
FontSansSerifBold
- Name of bold font (Truetype file name)
- MtBdLfRg.ttf
FontSansSerifFallback
- Name of sans-serif font (Truetype file name)
FontSansSerifFallbackScale
- Scale of fallback font relative to huge font (fraction of huge font size)
FontScreenDPI
- Font resolution, higher is bigger (pixels per inch)
FontSizeHuge
- Size of huge font (points, or 1/72 of an inch)
FontSizeLarge
- Size of large font (points, or 1/72 of an inch)
FontSizeMedium
- Size of medium font (points, or 1/72 of an inch)
FontSizeMonospace
- Size of monospaced font (points, or 1/72 of an inch)
FontSizeSmall
- Size of small font (points, or 1/72 of an inch)
ForceShowGrid
- Always show grid dropdown on login screen
ForceMandatoryUpdate
- For QA: On next startup, forces the auto-updater to run
FreezeTime FullScreenAspectRatio
- Aspect ratio of fullscreen display (width / height)
FullScreenAutoDetectAspectRatio
- Automatically detect proper aspect ratio for fullscreen display
FullScreenHeight
- Fullscreen resolution in height
FullScreenWidth
- Fullscreen resolution in width
GridCrossSections
- Highlight cross sections of prims with grid manipulation plane.
GridDrawSize
- Visible extent of 2D snap grid (meters)
GridMode
- Snap grid reference frame (0 = world, 1 = local, 2 = reference object)
GridOpacity
- Grid line opacity (0.0 = completely transparent, 1.0 = completely opaque)
GridResolution
- Size of single grid step (meters)
GridSubUnit
- Display fractional grid steps, relative to grid size
GridSubdivision
- Maximum number of times to divide single snap grid unit when GridSubUnit is true
GroupNotifyBoxHeight
- Height of group notice messages
GroupNotifyBoxWidth
- Width of group notice messages
HelpUseLocal
- If set, always use this for help: skins/default/html/[LANGUAGE]/help-offline/index.html
HelpURLFormat
- URL pattern for help page; arguments will be encoded; see llviewerhelp.cpp:buildHelpURL for arguments
- http://viewer-help.secondlife.com/[LANGUAGE]/[CHANNEL]/[VERSION]/[TOPIC][DEBUG_MODE]
HomeSidePanelURL
- URL for the web page to display in the Home side panel
- https://viewer-sidebar.secondlife.com/sidebar.html?p=[AUTH_TOKEN]&lang=[LANGUAGE]&channel=[CHANNEL]&version=[VERSION]&major=[VERSION_MAJOR]&minor=[VERSION_MINOR]&firstlogin=[FIRST_LOGIN]
SearchURL
- URL for Search website, displayed in the Find floater
- http://search.secondlife.com/viewer/[CATEGORY]?q=[QUERY]&p=[AUTH_TOKEN]&r=[MATURITY]&lang=[LANGUAGE]&g=[GODLIKE]&sid=[SESSION_ID]&rid=[REGION_ID]&pid=[PARCEL_ID]
HighResSnapshot
- Double resolution of snapshot from current window resolution
HideSelectedObjects
- Hide Selected Objects
HtmlHelpLastPage
- Last URL visited via help system
IMShowTimestamps
- Show timestamps in IM
IMShowControlPanel
- Show IM Control Panel
IgnoreAllNotifications
- Ignore all notifications so we never need user input on them.
IgnorePixelDepth
- Ignore pixel depth settings.
ImagePipelineUseHTTP
- If TRUE use HTTP GET to fetch textures from the server
InBandwidth
- Incoming bandwidth throttle (bps)
InspectorFadeTime
- Fade out timing for inspectors
InspectorShowTime
- Stay timing for inspectors
InstallLanguage
- Language passed from installer (for UI)
InventoryAutoOpenDelay
- Seconds before automatically opening inventory when mouse is over inventory button when performing inventory drag and drop
InventorySortOrder
- Specifies sort key for inventory items (+0 = name, +1 = date, +2 = folders always by name, +4 = system folders to top)
InvertMouse
- When in mouselook, moving mouse up looks down and vice verse (FALSE = moving up looks up)
JoystickAvatarEnabled
- Enables the Joystick to control Avatar movement.
JoystickAxis0
- Flycam hardware axis mapping for internal axis 0 ([0, 5]).
JoystickAxis1
- Flycam hardware axis mapping for internal axis 1 ([0, 5]).
JoystickAxis2
- Flycam hardware axis mapping for internal axis 2 ([0, 5]).
JoystickAxis3
- Flycam hardware axis mapping for internal axis 3 ([0, 5]).
JoystickAxis4
- Flycam hardware axis mapping for internal axis 4 ([0, 5]).
JoystickAxis5
- Flycam hardware axis mapping for internal axis 5 ([0, 5]).
JoystickAxis6
- Flycam hardware axis mapping for internal axis 6 ([0, 5]).
JoystickBuildEnabled
- Enables the Joystick to move edited objects.
JoystickEnabled
- Enables Joystick Input.
JoystickFlycamEnabled
- Enables the Joystick to control the flycam.
JoystickInitialized
- Whether or not a joystick has been detected and initiailized.
JoystickMouselookYaw
- Pass joystick yaw to scripts in Mouselook.
JoystickRunThreshold
- Input threshold to initiate running
KeepAspectForSnapshot
- Use full window when taking snapshot, regardless of requested image size
LandBrushSize
- Size of affected region when using teraform tool
LCDDestination
- Which LCD to use
LSLFindCaseInsensitivity
- Use case insensitivity when searching in LSL editor
LSLHelpURL
- URL that points to LSL help files, with [LSL_STRING] corresponding to the referenced LSL function or keyword
- http://wiki.secondlife.com/wiki/[LSL_STRING]
LagMeterShrunk
- Last large/small state for lag meter
Language
- Language specifier (for UI)
LanguageIsPublic
- Let other residents see our language information
LastFeatureVersion
- [DO NOT MODIFY] Version number for tracking hardware changes
LastFindPanel
- Controls which find operation appears by default when clicking "Find" button
- find_all_panel
LastName
- Login last name
LastPrefTab
- Last selected tab in preferences window
LastMediaSettingsTab
- Last selected tab in media settings window
LastRunVersion
- Version number of last instance of the viewer that you ran
- 0.0.0
LastSnapshotToEmailHeight
- The height of the last email snapshot, in px
LastSnapshotToEmailWidth
- The width of the last email snapshot, in px
LastSnapshotToDiskHeight
- The height of the last disk snapshot, in px
LastSnapshotToDiskWidth
- The width of the last disk snapshot, in px
LastSnapshotToInventoryHeight
- The height of the last texture snapshot, in px
LastSnapshotToInventoryWidth
- The width of the last texture snapshot, in px
LastSnapshotType
- Select this as next type of snapshot to take (0 = postcard, 1 = texture, 2 = local image)
LeftClickShowMenu
- Left click opens pie menu (FALSE = left click touches or grabs object)
LimitDragDistance
- Limit translation of object via translate tool
LimitSelectDistance
- Disallow selection of objects beyond max select distance
LipSyncAah
- Aah (jaw opening) babble loop
- 257998776531013446642343
LipSyncAahPowerTransfer
- Transfer curve for Voice Interface power to aah lip sync amplitude
- 0000123456789
LipSyncEnabled
- 0 disable lip-sync, 1 enable babble loop
LipSyncOoh
- Ooh (mouth width) babble loop
- 1247898743223344444443200000
LipSyncOohAahRate
- Rate to babble Ooh and Aah (/sec)
LipSyncOohPowerTransfer
- Transfer curve for Voice Interface power to ooh lip sync amplitude
- 0012345566778899
LocalCacheVersion
- Version number of cache
LoginSRVTimeout
- Duration in seconds of the login SRV request timeout
LoginSRVPump
- Name of the message pump that handles SRV request
- LLAres
LogMessages
- Log network traffic
LoginAsGod
- Attempt to login with god powers (Linden accounts only)
LoginLocation
- Login location ('last', 'home')
- home
LoginPage
- Login authentication page.
LosslessJ2CUpload
- Use lossless compression for small image uploads
MainloopTimeoutDefault
- Timeout duration for mainloop lock detection, in seconds.
MapOverlayIndex
- Currently selected world map type
MapScale
- World map zoom level (pixels per region)
MapShowEvents
- Show events on world map
MapShowInfohubs
- Show infohubs on the world map
MapShowLandForSale
- Show land for sale on world map
MapShowPeople
- Show other users on world map
MapShowTelehubs
- Show telehubs on world map
Marker
- [NOT USED]
MaxDragDistance
- Maximum allowed translation distance in a single operation of translate tool (meters from start point)
MaxSelectDistance
- Maximum allowed selection distance (meters from avatar)
MeanCollisionBump
- You have experienced an abuse of being bumped by an object or avatar
MeanCollisionPhysical
- You have experienced an abuse from a physical object
MeanCollisionPushObject
- You have experienced an abuse of being pushed by a scripted object
MeanCollisionScripted
- You have experienced an abuse from a scripted object
MeanCollisionSelected
- You have experienced an abuse of being pushed via a selected object
MediaControlFadeTime
- Amount of time (in seconds) that the media control fades
MediaControlTimeout
- Amount of time (in seconds) for media controls to fade with no mouse activity
MediaOnAPrimUI
- Whether or not to show the "link sharing" UI
MediaPerformanceManagerDebug
- Whether to show debug data for the media performance manager in the nearby media list.
MediaShowOnOthers
- Whether or not to show media on other avatars
MediaShowOutsideParcel
- Whether or not to show media from outside the current parcel
MediaShowWithinParcel
- Whether or not to show media within the current parcel
MediaTentativeAutoPlay
- This is a tentative flag that may be temporarily set off by the user, until she teleports
MemoryLogFrequency
- Seconds between display of Memory in log (0 for never)
MemProfiling
- You want to use tcmalloc's memory profiling options.
MenuAccessKeyTime
- Time (seconds) in which the menu key must be tapped to move focus to the menu bar
MenuBarHeight MenuBarWidth MePanelOpened
- Indicates that Me Panel was opened at least once after Viewer was installed
MigrateCacheDirectory
- Check for old version of disk cache to migrate to current location
MiniMapPrimMaxRadius
- Radius of the largest prim to show on the MiniMap. Increasing beyond 256 may cause client lag.
MiniMapRotate
- Rotate miniature world map to avatar direction
MiniMapScale
- Miniature world map zoom level (pixels per region)
MouseSensitivity
- Controls responsiveness of mouse when in mouselook mode (fraction or multiple of default mouse sensitivity)
MouseSmooth
- Smooths out motion of mouse when in mouselook mode.
MouseSun MuteAmbient
- Ambient sound effects, such as wind noise, play at 0 volume
MuteAudio
- All audio plays at 0 volume (streaming audio still takes up bandwidth, for example)
MuteMedia
- Media plays at 0 volume (streaming audio still takes up bandwidth)
MuteMusic
- Music plays at 0 volume (streaming audio still takes up bandwidth)
MuteSounds
- Sound effects play at 0 volume
MuteUI
- UI sound effects play at 0 volume
MuteVoice
- Voice plays at 0 volume (streaming audio still takes up bandwidth)
MuteWhenMinimized
- Mute audio when SL window is minimized
MyOutfitsAutofill
- Always autofill My Outfits from library when empty (else happens just once).
NearMeRange
- Search radius for nearby avatars
NextOwnerCopy
- Newly created objects can be copied by next owner
NextOwnerModify
- Newly created objects can be modified by next owner
NextOwnerTransfer
- Newly created objects can be resold or given away by next owner
NewCacheLocation
- Change the location of the local disk cache to this
NewCacheLocationTopFolder
- Change the top folder location of the local disk cache to this
NextLoginLocation
- Location to log into by default.
NoAudio
- Disable audio playback.
NoHardwareProbe
- Disable hardware probe.
NoInventoryLibrary
- Do not request inventory library.
NoPreload
- Disable sound and image preload.
NoVerifySSLCert
- Do not verify SSL peers.
NotifyBoxHeight
- Height of notification messages
NotifyBoxWidth
- Width of notification messages
NotificationToastLifeTime
- Number of seconds while a notification toast exists
NotificationTipToastLifeTime
- Number of seconds while a notification tip toast exist
ToastFadingTime
- Number of seconds while a toast is fading
NearbyToastFadingTime
- Number of seconds while a nearby chat toast is fading
NearbyToastLifeTime
- Number of seconds while a nearby chat toast exists
StartUpToastLifeTime
- Number of seconds while a StartUp toast exist
ToastGap
- Gap between toasts on a screen
ToastButtonWidth
- Default width of buttons in the toast.
ChannelBottomPanelMargin
- Space from a lower toast to the Bottom Tray
NotificationChannelRightMargin
- Space between toasts and a right border of an area where they can appear
NotificationChannelHeightRatio
- Notification channel and World View ratio(0.0 - always show 1 notification, 1.0 - max ratio).
OverflowToastHeight
- Height of an overflow toast
NotifyMoneyChange
- Pop up notifications for all L$ transactions
NotifyTipDuration
- Length of time that notification tips stay on screen (seconds)
NumSessions
- Number of successful logins to Second Life
NumpadControl
- How numpad keys control your avatar. 0 = Like the normal arrow keys, 1 = Numpad moves avatar when numlock is off, 2 = Numpad moves avatar regardless of numlock (use this if you have no numlock)
OpenDebugStatAdvanced
- Expand advanced performance stats display
OpenDebugStatBasic
- Expand basic performance stats display
OpenDebugStatNet
- Expand network stats display
OpenDebugStatRender
- Expand render stats display
OpenDebugStatSim
- Expand simulator performance stats display
OpenDebugStatTexture
- Expand Texture performance stats display
OpenDebugStatPhysicsDetails
- Expand Physics Details performance stats display
OpenDebugStatSimTime
- Expand Simulator Time performance stats display
OpenDebugStatSimTimeDetails
- Expand Simulator Time Details performance stats display
OutBandwidth
- Expand render stats display
OutBandwidth
- Outgoing bandwidth throttle (bps)
OverlayTitle
- Controls watermark text message displayed on screen when "ShowOverlayTitle" is enabled (one word, underscores become spaces)
- Set_via_OverlayTitle_in_settings.xml
PTTCurrentlyEnabled
- Use Push to Talk mode
PacketDropPercentage
- Percentage of packets dropped by the client.
ParcelMediaAutoPlayEnable
- Auto play parcel media when available
PerAccountSettingsFile
- Persisted client settings file name (per user).
PermissionsCautionEnabled
- When enabled, changes the handling of script permission requests to help avoid accidental granting of certain permissions, such as the debit permission
PermissionsCautionNotifyBoxHeight
- Height of caution-style notification messages
PickerContextOpacity
- Controls overall opacity of context frustrum connecting color and texture pickers with their swatches
PicksPerSecondMouseMoving
- How often to perform hover picks while the mouse is moving (picks per second)
PicksPerSecondMouseStationary
- How often to perform hover picks while the mouse is stationary (picks per second)
PieMenuLineWidth
- Width of lines in pie menu display (pixels)
PingInterpolate
- Extrapolate object position along velocity vector based on ping delay
PitchFromMousePosition
- Vertical range over which avatar head tracks mouse position (degrees of head rotation from top of window to bottom)
PlayTypingAnim
- Your avatar plays the typing animation whenever you type in the chat bar
PluginAttachDebuggerToPlugins
- If true, attach a debugger session to each plugin process as it's launched.
PluginInstancesCPULimit
- Amount of total plugin CPU usage before inworld plugins start getting turned down to "slideshow" priority. Set to 0 to disable this check.
PlainTextChatHistory
- Enable/Disable plain text chat history style
PluginInstancesLow
- Limit on the number of inworld media plugins that will run at "low" priority
PluginInstancesNormal
- Limit on the number of inworld media plugins that will run at "normal" or higher priority
PluginInstancesTotal
- Hard limit on the number of plugins that will be instantiated at once for inworld media
PrecachingDelay
- Delay when logging in to load world before showing it (seconds)
PreferredMaturity
- Setting for the user's preferred maturity level (consts in indra_constants.h)
<integer>13</integer> PrimMediaMasterEnabled
- Whether or not Media on a Prim is enabled.
PrimMediaControlsUseHoverControlSet
- Whether or not hovering over prim media uses minimal "hover" controls or the authored control set.
PrimMediaDragNDrop
- Enable drag and drop of URLs onto prim faces
PrimMediaMaxRetries
- Maximum number of retries for media queries.
PrimMediaRequestQueueDelay
- Timer delay for fetching media from the queue (in seconds).
PrimMediaRetryTimerDelay
- Timer delay for retrying on media queries (in seconds).
PrimMediaMaxSortedQueueSize
- Maximum number of objects the viewer will load media for initially
PrimMediaMaxRoundRobinQueueSize
- Maximum number of objects the viewer will continuously update media for
ProbeHardwareOnStartup
- Query current hardware configuration on application startup
PurgeCacheOnNextStartup
- Clear local file cache next time viewer is run
PurgeCacheOnStartup
- Clear local file cache every time viewer is run
PushToTalkButton
- Which button or keyboard key is used for push-to-talk
- MiddleMouse
PushToTalkToggle
- Should the push-to-talk button behave as a toggle
QAMode
- Enable Testing Features.
QAModeEventHostPort
- Port on which lleventhost should listen
QAModeTermCode
- On LL_ERRS, terminate with this code instead of OS message box
QuietSnapshotsToDisk
- Take snapshots to disk without playing animation or sound
QuitAfterSeconds
- The duration allowed before quitting.
RadioLandBrushAction
- Last selected land modification operation (0 = flatten, 1 = raise, 2 = lower, 3 = smooth, 4 = roughen, 5 = revert)
RadioLandBrushSize
- Size of land modification brush (0 = small, 1 = medium, 2 = large)
LandBrushForce
- Multiplier for land modification brush force.
RecentItemsSortOrder
- Specifies sort key for recent inventory items (+0 = name, +1 = date, +2 = folders always by name, +4 = system folders to top)
RectangleSelectInclusive
- Select objects that have at least one vertex inside selection rectangle
RegInClient
- Experimental: Embed registration in login screen
RegionTextureSize
- Terrain texture dimensions (power of 2)
RememberPassword
- Keep password (in encrypted form) for next login
RenderAnisotropic
- Render textures using anisotropic filtering
RenderAppleUseMultGL
- Whether we want to use multi-threaded OpenGL on Apple hardware (requires restart of SL).
RenderAttachedLights
- Render lighted prims that are attached to avatars
RenderAttachedParticles
- Render particle systems that are attached to avatars
RenderAvatar
- Render Avatars
RenderAvatarCloth
- Controls if avatars use wavy cloth
RenderAvatarLODFactor
- Controls level of detail of avatars (multiplier for current screen area when calculated level of detail)
RenderAvatarMaxVisible
- Maximum number of avatars to display at any one time
RenderAvatarVP
- Use vertex programs to perform hardware skinning of avatar
'Render'ShadowNearDist
- Near clip plane of shadow camera (affects precision of depth shadows).
- Vector3
'Render'ShadowClipPlanes
- Near clip plane split distances for shadow map frusta.
- Vector3
'Render'ShadowSplitExponent
- Near clip plane split distances for shadow map frusta (x=perspective, y=ortho, z=transition rate).
- Vector3
'Render'ShadowOrthoClipPlanes
- Near clip plane split distances for orthographic shadow map frusta.
- Vector3
'Render'ShadowProjOffset
- Amount to scale distance to virtual origin of shadow perspective projection.
'Render'ShadowSlopeThreshold
- Cutoff slope value for points to affect perspective shadow generation
'Render'ShadowProjExponent
- Exponent applied to transition between ortho and perspective shadow projections based on viewing angle and light vector.
'Render'SSAOScale
- Scaling factor for the area to sample for occluders (pixels at 1 meter away, inversely varying with distance)
'Render'SSAOMaxScale
- Maximum screen radius for sampling (pixels)
'Render'SSAOFactor
- Occlusion sensitivity factor for ambient occlusion (larger is more)
'Render'SSAOEffect
- Multiplier for (1) value and (2) saturation (HSV definition), for areas which are totally occluded. Blends with original color for partly-occluded areas. (Third component is unused.)
- Vector3
RenderBumpmapMinDistanceSquared
- Maximum distance at which to render bumpmapped primitives (distance in meters, squared)
RenderNormalMapScale
- Scaler applied to height map when generating normal maps
RenderCubeMap
- Whether we can render the cube map or not
RenderDebugAlphaMask
- Test Alpha Masking Cutoffs.
RenderDebugGL
- Enable strict GL debugging.
RenderDebugPipeline
- Enable strict pipeline debugging.
RenderDebugTextureBind
- Enable texture bind performance test.
RenderDelayCreation
- Throttle creation of drawables.
RenderAnimateRes
- Animate rezing prims.
RenderAnimateTrees
- Use GL matrix ops to animate tree branches.
RenderGIRange
- Distance to cut off GI effect.
RenderGILuminance
- Luminance factor of global illumination contribution.
RenderGIBrightness
- Brightness factor of global illumination contribution.
RenderGINoise
- Noise of position sampling for GI photon mapping.
RenderGIAttenuation
- Distance attenuation factor for indirect lighting.
RenderGIBlurBrightness
- Brightness factor of global illumination blur effect.
RenderGIBlurEdgeWeight
- Edge weight for GI soften filter (sharpness).
RenderGIBlurIncrement
- Increment of scale for each pass of global illumination blur effect.
RenderLuminanceScale
- Luminance value scalar for darkening effect.
RenderSunLuminanceScale
- Sun Luminance value scalar for darkening effect.
RenderSunLuminanceOffset
- Sun Luminance value offset for darkening effect.
RenderLuminanceDetail
- Mipmap level to use for luminance
RenderEdgeDepthCutoff
- Cutoff for depth difference that amounts to an edge.
RenderEdgeNormCutoff
- Cutoff for normal difference that amounts to an edge.
RenderDeferredAlphaSoften
- Scalar for softening alpha surfaces (for soft particles).
RenderDeferredNoise
- Noise scalar to hide banding in deferred render.
RenderDeferredSpotShadowBias
- Bias value for spot shadows (prevent shadow acne).
RenderDeferredSpotShadowOffset
- Offset value for spot shadows (prevent shadow acne).
'Render'ShadowBias
- Bias value for shadows (prevent shadow acne).
'Render'ShadowOffset
- Offset value for shadows (prevent shadow acne).
'Render'ShadowResolutionScale
- Scale of shadow map resolution vs. screen resolution
RenderDeferredTreeShadowBias
- Bias value for tree shadows (prevent shadow acne).
RenderDeferredTreeShadowOffset
- Offset value for tree shadows (prevent shadow acne).
RenderHoverGlowEnable
- Show glow effect when hovering on interactive objects.
RenderHighlightFadeTime
- Transition time for mouseover highlights.
RenderHighlightBrightness
- Brightness of mouseover highlights.
RenderHighlightThickness
- Thickness of mouseover highlights.
RenderHighlightColor
- Brightness of mouseover highlights.
- Color4
RenderSpecularResX
- Spec map resolution.
RenderSpecularResY
- Spec map resolution.
RenderSpecularExponent
- Specular exponent for generating spec map
RenderDeferred
- Use deferred rendering pipeline.
RenderDeferredShadow
- Enable shadows in deferred renderer.
RenderDeferredGI
- Enable GI in deferred renderer.
RenderDeferredSunShadow
- Generate shadows from the sun.
RenderDeferredSun
- Execute sunlight shader in deferred renderer.
RenderDeferredAtmospheric
- Execute atmospheric shader in deferred renderer.
RenderDeferredBlurLight
- Execute shadow softening shader in deferred renderer.
RenderDeferredLocalLights
- Execute local lighting shader in deferred renderer.
RenderDeferredFullscreenLights
- Execute local lighting shader in deferred renderer.
RenderDeferredSunWash
- Amount local lights are washed out by sun.
'Render'ShadowNoise
- Magnitude of noise on shadow samples.
'Render'ShadowErrorCutoff
- Cutoff error value to use ortho instead of perspective projection.
'Render'ShadowFOVCutoff
- Cutoff FOV to use ortho instead of perspective projection.
'Render'ShadowGaussian
- Gaussian coefficients for the two shadow/SSAO blurring passes (z component unused).
- Vector3
'Render'ShadowBlurSize
- Scale of shadow softening kernel.
'Render'ShadowBlurSamples
- Number of samples to take for each pass of shadow blur (value range 1-16). Actual number of samples is value * 2 - 1.
'Render'ShadowBlurDistFactor
- Distance scaler for shadow blur.
RenderGIAmbiance
- Ambiance factor of global illumination contribution.
RenderGIMinRenderSize
- Minimum size of objects to put into GI source map.
RenderGIBlurColorCurve
- Color curve for GI softening kernel
- Vector3
RenderGIBlurPasses
- Scale of GI softening kernel.
RenderGIBlurSize
- Scale of GI softening kernel.
RenderGIBlurSamples
- Number of samples to take for each pass of GI blur (value range 1-16). Actual number of samples is value * 2 - 1.
RenderGIBlurDistFactor
- Distance scaler for GI blur.
RenderDynamicLOD
- Dynamically adjust level of detail.
RenderFSAASamples
- Number of samples to use for FSAA (0 = no AA).
RenderFarClip
- Distance of far clip plane from camera (meters)
RenderFastAlpha
- Use lossy alpha rendering optimization (opaque/nonexistent small alpha faces).
RenderFastUI
- [NOT USED]
RenderFlexTimeFactor
- Controls level of detail of flexible objects (multiplier for amount of time spent processing flex objects)
RenderFogRatio
- Distance from camera where fog reaches maximum density (fraction or multiple of far clip distance)
RenderGamma
- Sets gamma exponent for renderer
RenderGammaFull
- Use fully controllable gamma correction, instead of faster, hard-coded gamma correction of 2.
'Render'Glow
- Render bloom post effect.
'Render'GlowIterations
- Number of times to iterate the glow (higher = wider and smoother but slower)
'Render'GlowLumWeights
- Weights for each color channel to be used in calculating luminance (should add up to 1.0)
- Vector3
'Render'GlowMaxExtractAlpha
- Max glow alpha value for brightness extraction to auto-glow.
'Render'GlowMinLuminance
- Min luminance intensity necessary to consider an object bright enough to automatically glow.
'Render'GlowResolutionPow
- Glow map resolution power of two.
'Render'GlowStrength
- Additive strength of glow.
'Render'GlowWarmthAmount
- Amount of warmth extraction to use (versus luminance extraction). 0 = lum, 1.0 = warmth
'Render'GlowWarmthWeights
- Weight of each color channel used before finding the max warmth
- Vector3
'Render'GlowWidth
- Glow sample size (higher = wider and softer but eventually more pixelated)
RenderGround
- Determines whether we can render the ground pool or not
RenderHUDInSnapshot
- Display HUD attachments in snapshot
RenderHUDParticles
- Display particle systems in HUD attachments (experimental)
RenderHiddenSelections
- Show selection lines on objects that are behind other objects
RenderHideGroupTitle
- Don't show my group title in my name label
RenderShowGroupTitleAll
- Show group titles in name labels
RenderInitError
- Error occured while initializing GL
RenderLightRadius
- Render the radius of selected lights
RenderLightingDetail
- Amount of detail for lighting objects/avatars/terrain (0=sun/moon only, 1=enable local lights)
RenderMaxPartCount
- Maximum number of particles to display on screen
RenderMaxNodeSize
- Maximum size of a single node's vertex data (in KB).
RenderMaxVBOSize
- Maximum size of a vertex buffer (in KB).
RenderNameFadeDuration
- Time interval over which to fade avatar names (seconds)
RenderNameShowSelf
- Display own name above avatar
RenderNameShowTime
- Fade avatar names after specified time (seconds)
RenderObjectBump
- Show bumpmapping on primitives
RenderQualityPerformance
- Which graphics settings you've chosen
RenderReflectionDetail
- Detail of reflection render pass.
RenderReflectionRes
- Reflection map resolution.
RenderResolutionDivisor
- Divisor for rendering 3D scene at reduced resolution.
'Render'ShaderLightingMaxLevel
- Max lighting level to use in the shader (class 3 is default, 2 is less lights, 1 is sun/moon only. Works around shader compiler bugs on certain platforms.)
'Render'ShaderLODThreshold
- Fraction of draw distance defining the switch to a different shader LOD
'Render'ShaderParticleThreshold
- Fraction of draw distance to not use shader on particles
RenderSunDynamicRange
- Defines what percent brighter the sun is than local point lights (1.0 = 100% brighter. Value should not be less than 0. ).
RenderTerrainDetail
- Detail applied to terrain texturing (0 = none, 1 or 2 = full)
RenderTerrainLODFactor
- Controls level of detail of terrain (multiplier for current screen area when calculated level of detail)
RenderTerrainScale
- Terrain detail texture scale
RenderTextureMemoryMultiple
- Multiple of texture memory value to use (should fit: 0 < value <= 1.0)
RenderTreeLODFactor
- Controls level of detail of vegetation (multiplier for current screen area when calculated level of detail)
RenderUIInSnapshot
- Display user interface in snapshot
RenderUIBuffer
- Cache ui render in a screen aligned buffer.
RenderUnloadedAvatar
- Show avatars which haven't finished loading
RenderUseFBO
- Whether we want to use GL_EXT_framebuffer_objects.
RenderUseFarClip
- If false, frustum culling will ignore far clip plane.
RenderUseImpostors
- Whether we want to use impostors for far away avatars.
RenderUseShaderLOD
- Whether we want to have different shaders for LOD
RenderUseShaderNearParticles
- Whether we want to use shaders on near particles
RenderVBOEnable
- Use GL Vertex Buffer Objects
RenderVolumeLODFactor
- Controls level of detail of primitives (multiplier for current screen area when calculated level of detail)
RenderWater
- Display water
RenderWaterMipNormal
- Use mip maps for water normal map.
RenderWaterRefResolution
- Water planar reflection resolution.
RenderWaterReflections
- Reflect the environment in the water.
RotateRight
- Make the agent rotate to its right.
RotationStep
- All rotations via rotation tool are constrained to multiples of this unit (degrees)
RunMultipleThreads
- If TRUE keep background threads active during render
SafeMode
- Reset preferences, run in safe mode.
SaveMinidump
- Save minidump for developer debugging on crash
ScaleShowAxes
- Show indicator of selected scale axis when scaling
ScaleStretchTextures
- Stretch textures along with object when scaling
ScaleUniform
- Scale selected objects evenly about center of selection
ScriptHelpFollowsCursor
- Scripting help window updates contents based on script editor contents under text cursor
SelectMovableOnly
- Select only objects you can move
SelectOwnedOnly
- Select only objects you own
SelectionHighlightAlpha
- Opacity of selection highlight (0.0 = completely transparent, 1.0 = completely opaque)
SelectionHighlightAlphaTest
- Alpha value below which pixels are displayed on selection highlight line (0.0 = show all pixels, 1.0 = show now pixels)
SelectionHighlightThickness
- Thickness of selection highlight line (fraction of view distance)
SelectionHighlightUAnim
- Rate at which texture animates along U direction in selection highlight line (fraction of texture per second)
SelectionHighlightUScale
- Scale of texture display on selection highlight line (fraction of texture size)
SelectionHighlightVAnim
- Rate at which texture animates along V direction in selection highlight line (fraction of texture per second)
SelectionHighlightVScale
- Scale of texture display on selection highlight line (fraction of texture size)
ServerChoice
- [DO NOT MODIFY] Controls which grid you connect to
ShareWithGroup
- Newly created objects are shared with the currently active group
ShowAdvancedGraphicsSettings
- Show advanced graphics settings
ShowAllObjectHoverTip
- Show descriptive tooltip when mouse hovers over non-interactive and interactive objects.
AvatarNameTagMode
- Select Avatar Name Tag Mode
ShowAxes
- Render coordinate frame at your position
ShowBanLines
- Show in-world ban/access borders
ShowConsoleWindow
- Show log in separate OS window
NavBarShowCoordinates
- Show coordinates in navigation bar
NavBarShowParcelProperties
- Show parcel property icons in navigation bar
ShowCrosshairs
- Display crosshairs when in mouselook mode
ShowDebugConsole
- Show log in SL window
ShowDebugAppearanceEditor
- Show debugging appearance editor
ShowEmptyFoldersWhenSearching
- Shows folders that do not have any visible contents when applying a filter to inventory
ShowHoverTips
- Show descriptive tooltip when mouse hovers over items in world
ShowLandHoverTip
- Show descriptive tooltip when mouse hovers over land
ShowCameraButton</key>
- Show/Hide Camera button in the bottom tray
ShowScriptErrors
- Show script errors
ShowScriptErrorsLocation
- Show script error in chat or window
ShowSnapshotButton</key>
- Show/Hide Snapshot button button in the bottom tray
ShowMoveButton</key>
- Show/Hide Move button in the bottom tray
ShowGestureButton</key>
- Show/Hide Gesture button in the bottom tray
ShowObjectRenderingCost</key>
- Show the object rendering cost in build tools
ShowNavbarFavoritesPanel</key>
- Show/Hide Navigation Bar Favorites Panel
ShowNavbarNavigationPanel</key>
- Show/Hide Navigation Bar Navigation Panel
GroupListShowIcons
- Show/hide group icons in the group list
FriendsListShowIcons
- Show/hide online and all friends icons in the friend list
NearbyListShowIcons
- Show/hide people icons in nearby list
RecentListShowIcons
- Show/hide people icons in recent list
FriendsSortOrder
- Specifies sort order for friends (0 = by name, 1 = by online status)
NearbyPeopleSortOrder
- Specifies sort order for nearby people (0 = by name, 2 = by most recent)
RecentPeopleSortOrder
- Specifies sort order for recent people (0 = by name, 2 = by most recent)
ShowPGSearchAll</key>
- Display results of search All that are flagged as general
HideFromEditor <integer>1</integer> ShowMatureSearchAll
- Display results of search All that are flagged as moderate
HideFromEditor <integer>1</integer> ShowAdultSearchAll
- Display results of search All that are flagged as adult
HideFromEditor <integer>1</integer> ShowPGGroups
- Display results of find groups that are flagged as general
HideFromEditor <integer>1</integer> ShowMatureGroups
- Display results of find groups that are flagged as moderate
HideFromEditor <integer>1</integer> ShowAdultGroups
- Display results of find groups that are flagged as adult
HideFromEditor <integer>1</integer> ShowPGClassifieds
- Display results of find classifieds that are flagged as general
HideFromEditor <integer>1</integer> ShowMatureClassifieds
- Display results of find classifieds that are flagged as moderate
HideFromEditor <integer>1</integer> ShowAdultClassifieds
- Display results of find classifieds that are flagged as adult
HideFromEditor <integer>1</integer> ShowPGEvents
- Display results of find events that are flagged as general
HideFromEditor <integer>1</integer> ShowMatureEvents
- Display results of find events that are flagged as moderate
HideFromEditor <integer>1</integer> ShowAdultEvents
- Display results of find events that are flagged as adult
HideFromEditor <integer>1</integer> ShowPGLand
- Display results of find land sales that are flagged as general
HideFromEditor <integer>1</integer> ShowMatureLand
- Display results of find land sales that are flagged as moderate
HideFromEditor <integer>1</integer> ShowAdultLand
- Display results of find land sales that are flagged as adult
HideFromEditor <integer>1</integer> ShowPGSims
- Display results of find places or find popular that are in general sims
HideFromEditor <integer>1</integer> ShowMatureSims
- Display results of find places or find popular that are in moderate sims
HideFromEditor <integer>1</integer> ShowAdultSims
- Display results of find places or find popular that are in adult sims
HideFromEditor ShowNearClip ShowNewInventory
- Automatically views new notecards/textures/landmarks
ShowInInventory
- Automatically opens inventory to show accepted objects
ShowObjectUpdates
- Show when update messages are received for individual objects
ShowOverlayTitle
- Prints watermark text message on screen
ShowParcelOwners ShowPermissions ShowPropertyLines
- Show line overlay demarking property boundaries
ShowNetStats
- Show the Search Bar in the Status Overlay
ShowSelectionBeam
- Show selection particle beam when selecting or interacting with objects.
ShowStartLocation
- Display starting location menu on login screen
ShowTangentBasis
- Render normal and binormal (debugging bump mapping)
ShowToolBar
- Show toolbar at bottom of screen
ShowTutorial
- Show tutorial window on login
ShowVoiceChannelPopup
- Controls visibility of the current voice channel popup above the voice tab
ShowVoiceVisualizersInCalls
- Enables in-world voice visualizers, voice gestures and lip-sync while in group or P2P calls.
ShowVolumeSettingsPopup
- Show individual volume slider for voice, sound effects, etc
SkinCurrent
- The currently selected skin.
SkinningSettingsFile
- Client skin color setting file name (per install).
SkyAmbientScale
- Controls strength of ambient, or non-directional light from the sun and moon (fraction or multiple of default ambient level)
SkyEditPresets
- Whether to be able to edit the sky defaults or not
SkyNightColorShift
- Controls moonlight color (base color applied to moon as light source)
- Color3
SkyOverrideSimSunPosition SkySunDefaultPosition
- Default position of sun in sky (direction in world coordinates)
- Vector3
SkyUseClassicClouds
- Whether to use the old Second Life particle clouds or not
SmallAvatarNames
- Display avatar name text in smaller font
SnapEnabled
- Enable snapping to grid
SnapMargin
- Controls maximum distance between windows before they auto-snap together (pixels)
SnapToMouseCursor
- When snapping to grid, center object on nearest grid point to mouse cursor
SnapshotFormat
- Save snapshots in this format (0 = PNG, 1 = JPEG, 2 = BMP)
SnapshotLocalLastResolution
- Take next local snapshot at this resolution
SnapshotPostcardLastResolution
- Take next postcard snapshot at this resolution
SnapshotQuality
- Quality setting of postcard JPEGs (0 = worst, 100 = best)
SnapshotTextureLastResolution
- Take next texture snapshot at this resolution
SpeedTest
- Performance testing mode, no network
StatsAutoRun
- Play back autopilot
StatsFile
- Filename for stats logging output
- fs.txt
StatsNumRuns
- Loop autopilot playback this number of times
StatsPilotFile
- Filename for stats logging autopilot path
- pilot.txt
StatsQuitAfterRuns
- Quit application after this number of autopilot playback runs
StatsSessionTrackFrameStats
- Track rendering and network statistics
StatsSummaryFile
- Filename for stats logging summary
- fss.txt
SystemLanguage
- Language indicated by system settings (for UI)
- en
TabToTextFieldsOnly
- TAB key takes you to next text entry field, instead of next widget
TerrainColorHeightRange
- Altitude range over which a given terrain texture has effect (meters)
TerrainColorStartHeight
- Starting altitude for terrain texturing (meters)
TextureDecodeDisabled
- If TRUE, do not fetch and decode any textures
TextureDisable
- If TRUE, do not load textures for in-world content
TextureLoadFullRes
- If TRUE, always load textures at full resolution (discard = 0)
TextureMemory
- Amount of memory to use for textures in MB (0 = autodetect)
TexturePickerShowFolders
- Show folders with no texures in texture picker
TexturePickerSortOrder
- Specifies sort key for textures in texture picker (+0 = name, +1 = date, +2 = folders always by name, +4 = system folders to top)
ThrottleBandwidthKBPS
- Maximum allowable downstream bandwidth (kilo bits per second)
ToolTipDelay
- Seconds before displaying tooltip when mouse stops over UI element
ToolTipFadeTime
- Seconds over which tooltip fades away
ToolTipVisibleTimeFar
- Fade tooltip after after time passes (seconds) while mouse not near tooltip
ToolTipVisibleTimeNear
- Fade tooltip after after time passes (seconds) while mouse near tooltip or original position
ToolTipVisibleTimeOver
- Fade tooltip after after time passes (seconds) while mouse over tooltip
ToolboxAutoMove
- [NOT USED]
TrackFocusObject
- Camera tracks last object zoomed on
TutorialURL
- URL for tutorial menu item, set automatically during login
TypeAheadTimeout
- Time delay before clearing type-ahead buffer in lists (seconds)
UIAutoScale
- Keep UI scale consistent across different resolutions
UIAvatariconctrlSymbolHPad
- UI Avatar Icon Control Symbol Horizontal Pad
UIAvatariconctrlSymbolVPad
- UI Avatar Icon Control Symbol Vertical Pad
UIAvatariconctrlSymbolSize
- UI Avatar Icon Control Symbol Size
UIAvatariconctrlSymbolPosition
- UI Avatar Icon Control Symbol Position (TopLeft|TopRight|BottomLeft|BottomRight)
- BottomRight
UIButtonOrigHPad
- UI Button Original Horizontal Pad
UICheckboxctrlBtnSize
- UI Checkbox Control Button Size
UICheckboxctrlHeight
- UI Checkbox Control Height
UICheckboxctrlHPad
- UI Checkbox Control Horizontal Pad
UICheckboxctrlSpacing
- UI Checkbox Control Spacing
UICheckboxctrlVPad
- UI Checkbox Control Vertical Pad
UICloseBoxFromTop
- Distance from top of floater to top of close box icon, pixels
UIExtraTriangleHeight
- UI extra triangle height
UIExtraTriangleWidth
- UI extra triangle width
UIFloaterCloseBoxSize
- Size of UI floater close box size
UIFloaterHPad
- Size of UI floater horizontal pad
UIFloaterTestBool
- Example saved setting for the test floater
UIFloaterTitleVPad
- Distance from top of floater to top of title string, pixels
UIImgDefaultEyesUUID
- 6522e74d-1660-4e7f-b601-6f48c1659a77
UIImgDefaultGlovesUUID
- 5748decc-f629-461c-9a36-a35a221fe21f
UIImgDefaultHairUUID
- 7ca39b4c-bd19-4699-aff7-f93fd03d3e7b
UIImgDefaultJacketUUID
- 5748decc-f629-461c-9a36-a35a221fe21f
UIImgDefaultPantsUUID
- 5748decc-f629-461c-9a36-a35a221fe21f
UIImgDefaultShirtUUID
- 5748decc-f629-461c-9a36-a35a221fe21f
UIImgDefaultShoesUUID
- 5748decc-f629-461c-9a36-a35a221fe21f
UIImgDefaultSkirtUUID
- 5748decc-f629-461c-9a36-a35a221fe21f
UIImgDefaultSocksUUID
- 5748decc-f629-461c-9a36-a35a221fe21f
UIImgDefaultAlphaUUID
- 5748decc-f629-461c-9a36-a35a221fe21f
UIImgDefaultUnderwearUUID
- 5748decc-f629-461c-9a36-a35a221fe21f
StartUpChannelUUID
- B56AF90D-6684-48E4-B1E4-722D3DEB2CB6
NearByChatChannelUUID
- E1158BD6-661C-4981-9DAD-4DCBFF062502
NotificationChannelUUID
- AEED3193-8709-4693-8558-7452CCA97AE5
AlertChannelUUID
- F3E07BC8-A973-476D-8C7F-F3B7293975D1
UIImgWhiteUUID
- 5748decc-f629-461c-9a36-a35a221fe21f
UILineEditorCursorThickness
- UI Line Editor Cursor Thickness
UIMaxComboWidth
- Maximum width of combo box
UIMinimizedWidth
- Size of UI floater minimized width
UIMultiSliderctrlSpacing
- UI multi slider ctrl spacing
UIMultiTrackHeight
- UI multi track height
UIPreeditMarkerBrightness
- UI Preedit Marker Brightness
UIPreeditMarkerGap
- UI Preedit Marker Gap
UIPreeditMarkerPosition
- UI Preedit Marker Position
UIPreeditMarkerThickness
- UI Preedit Marker Thickness
UIPreeditStandoutBrightness
- UI Preedit Standout Brightness
UIPreeditStandoutGap
- UI Preedit Standout Gap
UIPreeditStandoutPosition
- UI Preedit Standout Position
UIPreeditStandoutThickness
- UI Preedit Standout Thickness
UIResizeBarHeight
- Size of UI resize bar height
UIResizeBarOverlap
- Size of UI resize bar overlap
UIScaleFactor
- Size of UI relative to default layout on 1024x768 screen
UIScrollbarSize
- UI scrollbar size
UISliderctrlHeight
- UI slider ctrl height
UISliderctrlSpacing
- UI slider ctrl spacing
UISndAlert
- Sound file for alerts (uuid for sound asset)
- ed124764-705d-d497-167a-182cd9fa2e6c
UISndBadKeystroke
- Sound file for invalid keystroke (uuid for sound asset)
- 2ca849ba-2885-4bc3-90ef-d4987a5b983a
UISndClick
- Sound file for mouse click (uuid for sound asset)
- 4c8c3c77-de8d-bde2-b9b8-32635e0fd4a6
UISndClickRelease
- Sound file for mouse button release (uuid for sound asset)
- 4c8c3c77-de8d-bde2-b9b8-32635e0fd4a6
UISndDebugSpamToggle
- Log UI sound effects as they are played
UISndHealthReductionF
- Sound file for female pain (uuid for sound asset)
- 219c5d93-6c09-31c5-fb3f-c5fe7495c115
UISndHealthReductionM
- Sound file for male pain (uuid for sound asset)
- e057c244-5768-1056-c37e-1537454eeb62
UISndHealthReductionThreshold
- Amount of health reduction required to trigger "pain" sound
UISndInvalidOp
- Sound file for invalid operations (uuid for sound asset)
- 4174f859-0d3d-c517-c424-72923dc21f65
UISndMoneyChangeDown
- Sound file for L$ balance increase (uuid for sound asset)
- 104974e3-dfda-428b-99ee-b0d4e748d3a3
UISndMoneyChangeThreshold
- Amount of change in L$ balance required to trigger "money" sound
UISndMoneyChangeUp
- Sound file for L$ balance decrease(uuid for sound asset)
- 77a018af-098e-c037-51a6-178f05877c6f
UISndNewIncomingIMSession
- Sound file for new instant message session(uuid for sound asset)
- 67cc2844-00f3-2b3c-b991-6418d01e1bb7
UISndObjectCreate
- Sound file for object creation (uuid for sound asset)
- f4a0660f-5446-dea2-80b7-6482a082803c
UISndObjectDelete
- Sound file for object deletion (uuid for sound asset)
- 0cb7b00a-4c10-6948-84de-a93c09af2ba9
UISndObjectRezIn
- Sound file for rezzing objects (uuid for sound asset)
- 3c8fc726-1fd6-862d-fa01-16c5b2568db6
UISndObjectRezOut
- Sound file for derezzing objects (uuid for sound asset)
- 00000000-0000-0000-0000-000000000000
UISndSnapshot
- Sound file for taking a snapshot (uuid for sound asset)
- 3d09f582-3851-c0e0-f5ba-277ac5c73fb4
UISndStartIM
- Sound file for starting a new IM session (uuid for sound asset)
- c825dfbc-9827-7e02-6507-3713d18916c1
UISndTeleportOut
- Sound file for teleporting (uuid for sound asset)
- d7a9a565-a013-2a69-797d-5332baa1a947
UISndTyping
- Sound file for starting to type a chat message (uuid for sound asset)
- 5e191c7b-8996-9ced-a177-b2ac32bfea06
UISndWindowClose
- Sound file for closing a window (uuid for sound asset)
- 2c346eda-b60c-ab33-1119-b8941916a499
UISndWindowOpen
- Sound file for opening a window (uuid for sound asset)
- c80260ba-41fd-8a46-768a-6bf236360e3a
UISpinctrlBtnHeight
- UI spin control button height
UISpinctrlBtnWidth
- UI spin control button width
UISpinctrlDefaultLabelWidth
- UI spin control default label width
UISpinctrlSpacing
- UI spin control spacing
UITabCntrArrowBtnSize
- UI Tab Container Arrow Button Size
UITabCntrvArrowBtnSize
- UI Tab Container V Arrow Button Size
UITabCntrvPad
- UI Tab Container V Pad
UITabCntrButtonPanelOverlap
- UI Tab Container Button Panel Overlap
UITabCntrCloseBtnSize
- UI Tab Container Close Button Size
UITabCntrTabHPad
- UI Tab Container Tab Horizontal Pad
UITabCntrTabPartialWidth
- UI Tab Container Tab Partial Width
UITabCntrVertTabMinWidth
- UI Tab Container Vertical Tab Minimum Width
UITabPadding
- UI Tab Padding
UploadBakedTexOld
- Forces the baked texture pipeline to upload using the old method.
UseAltKeyForMenus
- Access menus via keyboard by tapping Alt
UseChatBubbles
- Show chat above avatars head in chat bubbles
UseCircuitCodeMaxRetries
- Max timeout count for the initial UseCircuitCode message
UseCircuitCodeTimeout
- Timeout duration in seconds for the initial UseCircuitCode message
UseDebugLogin
- Provides extra control over which grid to connect to
UseDebugMenus
- Turns on "Debug" menu
UseDefaultColorPicker
- Use color picker supplied by operating system
UseEnergy UseExternalBrowser
- Use default browser when opening web pages instead of in-world browser.
UseFreezeFrame
- Freeze time when taking snapshots.
UseOcclusion
- Enable object culling based on occlusion (coverage) by other objects
RenderDelayVBUpdate
- Delay vertex buffer updates until just before rendering
SpeakerParticipantRemoveDelay
- Timeout to remove participants who is not in channel before removed from list of active speakers (text/voice chat)
UseStartScreen
- Whether to load a start screen image or not.
UseWebPagesOnPrims
- [NOT USED]
UserConnectionPort
- Port that this client transmits on.
UserLogFile
- User specified log file name.
UserLoginInfo
- Users loging data.
- LLSD
VFSOldSize
- [DO NOT MODIFY] Controls resizing of local file cache
VFSSalt
- [DO NOT MODIFY] Controls local file caching behavior
VectorizeEnable
- Enable general vector operations and data alignment.
VectorizePerfTest
- Test SSE/vectorization performance and choose fastest version.
VectorizeProcessor
- 0=Compiler Default, 1=SSE, 2=SSE2, autodetected
VectorizeSkin
- Enable vector operations for avatar skinning.
VelocityInterpolate
- Extrapolate object motion from last packet based on received velocity
VerboseLogs
- Display source file and line number for each log item for debugging purposes
VersionChannelName
- Versioning Channel Name.
- Second Life Release
VertexShaderEnable
- Enable/disable all GLSL shaders (debug)
VivoxAutoPostCrashDumps
- If true, SLVoice will automatically send crash dumps directly to Vivox.
VivoxDebugLevel
- Logging level to use when launching the vivox daemon
- -1
VivoxDebugSIPURIHostName
- Hostname portion of vivox SIP URIs (empty string for the default).
VivoxDebugVoiceAccountServerURI
- URI to the vivox account management server (empty string for the default).
VoiceCallsFriendsOnly
- Only accept voice calls from residents on your friends list
AutoDisengageMic
- Automatically turn off the microphone when ending IM calls.
VoiceEarLocation
- Location of the virtual ear for voice
VoiceHost
- Client SLVoice host to connect to
- 127.0.0.1
VoiceImageLevel0
- Texture UUID for voice image level 0
- 041ee5a0-cb6a-9ac5-6e49-41e9320507d5
VoiceImageLevel1
- Texture UUID for voice image level 1
- 29de489d-0491-fb00-7dab-f9e686d31e83
VoiceImageLevel2
- Texture UUID for voice image level 2
- 29de489d-0491-fb00-7dab-f9e686d31e83
VoiceImageLevel3
- Texture UUID for voice image level 3
- 29de489d-0491-fb00-7dab-f9e686d31e83
VoiceImageLevel4
- Texture UUID for voice image level 4
- 29de489d-0491-fb00-7dab-f9e686d31e83
VoiceImageLevel5
- Texture UUID for voice image level 5
- 29de489d-0491-fb00-7dab-f9e686d31e83
VoiceImageLevel6
- Texture UUID for voice image level 6
- 29de489d-0491-fb00-7dab-f9e686d31e83
VoiceInputAudioDevice
- Audio input device to use for voice
- Default
VoiceOutputAudioDevice
- Audio output device to use for voice
- Default
VoiceParticipantLeftRemoveDelay
- Timeout to remove participants who has left Voice chat from the list in Voice Controls Panel
VoicePort
- Client SLVoice port to connect to
WarningsAsChat
- Display warning messages in chat history
WLSkyDetail
- Controls vertex detail on the WindLight sky. Lower numbers will give better performance and uglier skies.
WatchdogEnabled
- Controls whether the thread watchdog timer is activated.
WaterEditPresets
- Whether to be able to edit the water defaults or not
WaterGLFogDensityScale
- Maps shader water fog density to gl fog density
WaterGLFogDepthFloor
- Controls how dark water gl fog can get
WaterGLFogDepthScale
- Controls how quickly gl fog gets dark under water
WindLightUseAtmosShaders
- Whether to enable or disable WindLight atmospheric shaders.
WindowFullScreen
- Run SL in fullscreen mode
WindowHeight
- SL viewer window height
WindowMaximized
- SL viewer window maximized on login
WindowWidth
- SL viewer window width
WindowX
- X coordinate of lower left corner of SL viewer window, relative to primary display (pixels)
WindowY
- Y coordinate of lower left corner of SL viewer window, relative to primary display (pixels)
XferThrottle
- Maximum allowable downstream bandwidth for asset transfers (bits per second)
XUIEditor
- Path to program used to edit XUI files
YawFromMousePosition
- Horizontal range over which avatar head tracks mouse position (degrees of head rotation from left of window to right)
YouAreHereDistance
- Radius of distance for banner that indicates if the resident is "on" the Place.(meters from avatar to requested place)
YieldTime
- Yield some time to the local host.
ZoomDirect
- Map Joystick zoom axis directly to camera zoom.
ZoomTime
- Time of transition between different camera modes (seconds)
particlesbeacon
- Beacon / Highlight particle generators
physicalbeacon
- Beacon / Highlight physical objects
renderbeacons
- Beacon / Highlight particle generators
renderhighlights
- Beacon / Highlight scripted objects with touch function
scriptsbeacon
- Beacon / Highlight scripted objects
scripttouchbeacon
- Beacon / Highlight scripted objects with touch function
ShowDeviceSettings
- Show device settings
SLURLDragNDrop
- Enable drag and drop of SLURLs onto the viewer
soundsbeacon
- Beacon / Highlight sound generators
LogTextureDownloadsToViewerLog
- Send texture download details to the viewer log
LogTextureDownloadsToSimulator
- Send a digest of texture info to the sim
TextureLoggingThreshold
- Specifies the byte threshold at which texture download data should be sent to the sim.