Difference between revisions of "Viewerhelp:Beacons"
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Rand Linden (talk | contribs) m (Text replace - '{{Help Article Ready for Translation}}' to '{{FROZEN Help Article - In Translation|Batch 3}}') |
Kate Linden (talk | contribs) m (Text replace - '{{FROZEN Help Article - In Translation|Batch 3}}' to '{{Translated Help Article||29 Mar 2010}}') |
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{{Xref|beacon|Beacons}} are colored locators that help you pinpoint special kinds of objects. | {{Xref|beacon|Beacons}} are colored locators that help you pinpoint special kinds of objects. |
Revision as of 11:48, 29 March 2010
Important: This article has been translated. The translation was imported on 29 Mar 2010. Any changes will require re-export for incremental translation. |
Beacons are colored locators that help you pinpoint special kinds of objects.
Show
Render Beacons
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Makes objects and avatars that match the enabled beacon types have 3D crosshairs through them: a long vertical line (Z-axis) accompanied by shorter X-axis and Y-axis lines. Each beacon type has a different color to differentiate them on a crowded screen. Text also appears in the lower-right showing which beacons are being viewed. |
Highlights
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Makes objects that match the enabled beacon types glow in red. Objects that already have a glow effect on them (set in Build Tools - Texture) are harder to see. |
Beacon Width
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Adjusts beacon thickness (in pixels). |
For these objects
Physical
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Shown in green. Check to show all physical objects. |
Scripted
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Shown in red. Check to show all scripted objects. |
Touch Only
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Check to only show scripted objects that can be interacted with via a mouse click. |
Beacons show even if they're "disabled" and remain in that state until relogging - EXT-5352
Sound Sources
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Shown in yellow. Check to show all objects and avatars playing sounds. Use this to narrow down the source of sounds. |
Particle Sources
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Shown in blue. Check to show all sources emitting particles, including avatars with particle-generating attachments. |