Difference between revisions of "LlSetText"
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llSetText("I am on", <1,1,1>,1.0); | llSetText("I am on", <1,1,1>,1.0); | ||
<1,1,1> represents the values for red, green, and blue. <1,1,1>, means "white" and <0,0,0> means "black" | <1,1,1> represents the values for red, green, and blue. <1,1,1>, means "white" and <0,0,0> means "black". | ||
llSetText("I am off", <0,0,0>,1.0); | llSetText("I am off", <0,0,0>,1.0); |
Revision as of 09:44, 6 February 2007
== displayed text [[function llSetText ]]( String text, Vector color , Float alpha ); ==
function ID | Function ID |
sleep | Delay |
energy | Energy |
This function is used to set text to display over an object in SL.
Returns a displayed text placed over object -- programmer specifies text, color and visibility/transparency.
Use: Set text floating over object
llSetText(String text, Vector color, Float alpha);
• String | text | – text to display between the quotes |
• Vector | color | – color in RGB enclosed between <> signs, as in <0,0,0> = black, <1,1,1> = white. |
• Float | alpha | – visibility, a number between 0 and 1. 0 is fully transparent (invisible), 1.0 is fully visible (opaque). |
Examples:
llSetText("I am on", <1,1,1>,1.0);
<1,1,1> represents the values for red, green, and blue. <1,1,1>, means "white" and <0,0,0> means "black".
llSetText("I am off", <0,0,0>,1.0);
The 1.0 is the alpha setting. 1.0 means fully opaque, and 0.0 would be completely transparent (invisible).