Difference between revisions of "LlSetText"

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llSetText("I am on", <1,1,1>,1.0);
llSetText("I am on", <1,1,1>,1.0);


<1,1,1> represents the values for red, green, and blue. <1,1,1>, means "white" and <0,0,0> means "black". Replace the llSay(0,"turning off!"); with...
<1,1,1> represents the values for red, green, and blue. <1,1,1>, means "white" and <0,0,0> means "black".  


llSetText("I am off", <0,0,0>,1.0);
llSetText("I am off", <0,0,0>,1.0);

Revision as of 09:44, 6 February 2007

== displayed text [[function llSetText ]]( String text, Vector color , Float alpha ); ==

function ID Function ID
sleep Delay
energy Energy

This function is used to set text to display over an object in SL.

Returns a displayed text placed over object -- programmer specifies text, color and visibility/transparency.

Use: Set text floating over object

llSetText(String text, Vector color, Float alpha);

• String text – text to display between the quotes
• Vector color – color in RGB enclosed between <> signs, as in <0,0,0> = black, <1,1,1> = white.
• Float alpha – visibility, a number between 0 and 1. 0 is fully transparent (invisible), 1.0 is fully visible (opaque).


Examples:

llSetText("I am on", <1,1,1>,1.0);

<1,1,1> represents the values for red, green, and blue. <1,1,1>, means "white" and <0,0,0> means "black".

llSetText("I am off", <0,0,0>,1.0);

The 1.0 is the alpha setting. 1.0 means fully opaque, and 0.0 would be completely transparent (invisible).