Difference between revisions of "User:Nock Forager/Sandbox/Office Hour logs"

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Transcript of [[User:_Linden| Linden]]'s office hours:


{|
|- <a name="chat1"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [8:01] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|hi nick
|- <a name="chat2"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [8:01] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|hi becky
|- <a name="chat3"></a> style="vertical-align:top;color:#66FF33;background-color:#F0F0F0;"
| [8:01] 
| Nock&nbsp;Forager:
| style="white-space:normal;"|Hi Babbaage
|- <a name="chat4"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [8:01] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|nock, sorry
|- <a name="chat5"></a> style="vertical-align:top;color:#66FF33;background-color:#F0F0F0;"
| [8:01] 
| Nock&nbsp;Forager:
| style="white-space:normal;"|NP, everybody misspelled at first. :)
|- <a name="chat6"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [8:02] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|thanks for coming
|- <a name="chat7"></a> style="vertical-align:top;color:#66FF33;background-color:#F0F0F0;"
| [8:02] 
| Nock&nbsp;Forager:
| style="white-space:normal;"|hmm, acctually I'm not a good scripter. Here to listen some update infor about Mono...
|- <a name="chat8"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [8:03] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|that's fine
|- <a name="chat9"></a> style="vertical-align:top;color:#66FF33;background-color:#F0F0F0;"
| [8:03] 
| Nock&nbsp;Forager:
| style="white-space:normal;"|Bugs differences bitween LSL2 and Mono.
|- <a name="chat10"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [8:03] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|i'll wait a few minutes for people to turn up, then give an overview of where we are
|- <a name="chat11"></a> style="vertical-align:top;color:#33CC00;background-color:#F0F0F0;"
| [8:04] 
| Fake&nbsp;Fitzgerald:
| style="white-space:normal;"|hi
|- <a name="chat12"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [8:04] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|hi fake
|- <a name="chat13"></a> style="vertical-align:top;color:#66FF33;background-color:#F0F0F0;"
| [8:04] 
| Nock&nbsp;Forager:
| style="white-space:normal;"|lol everybody fall
|- <a name="chat14"></a> style="vertical-align:top;color:#66CC66;background-color:#FCFCFC;"
| [8:04] 
| Becky&nbsp;Pippen:
| style="white-space:normal;"|wheeee
|- <a name="chat15"></a> style="vertical-align:top;color:#FF9900;background-color:#F0F0F0;"
| [8:04] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|it's possible to make it across if you're lucky
|- <a name="chat16"></a> style="vertical-align:top;color:#33CC00;background-color:#FCFCFC;"
| [8:04] 
| Fake&nbsp;Fitzgerald:
| style="white-space:normal;"|I didn't fall
|- <a name="chat17"></a> style="vertical-align:top;color:#FF9900;background-color:#F0F0F0;"
| [8:05] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|hi miya
|- <a name="chat18"></a> style="vertical-align:top;color:#336633;background-color:#FCFCFC;"
| [8:05] 
| Creem&nbsp;Pye:
| style="white-space:normal;"|thanks
|- <a name="chat19"></a> style="vertical-align:top;color:#00CC33;background-color:#F0F0F0;"
| [8:05] 
| Miya&nbsp;Watanabe:
| style="white-space:normal;"|hello
|- <a name="chat20"></a> style="vertical-align:top;color:#336633;background-color:#FCFCFC;"
| [8:05] 
| Creem&nbsp;Pye:
| style="white-space:normal;"|howdy
|- <a name="chat21"></a> style="vertical-align:top;color:#FF9900;background-color:#F0F0F0;"
| [8:06] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|hi creem
|- <a name="chat22"></a> style="vertical-align:top;color:#66FF33;background-color:#FCFCFC;"
| [8:06] 
| Nock&nbsp;Forager:
| style="white-space:normal;"|Hi
|- <a name="chat23"></a> style="vertical-align:top;color:#33CC00;background-color:#F0F0F0;"
| [8:06] 
| Fake&nbsp;Fitzgerald:
| style="white-space:normal;"|hi
|- <a name="chat24"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [8:06] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|let's give people a couple more minutes, then i'll start
|- <a name="chat25"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [8:06] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|i'll ping the Mono groups too
|- <a name="chat26"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [8:08] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|so, here's where we are with 1.24
|- <a name="chat27"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [8:09] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|we had some problems initially with a debug server build, which was causing problems with 1.24.1
|- <a name="chat28"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [8:09] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|then 1.24.2 fixed a number of crash bugs with features other than mono
|- <a name="chat29"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [8:09] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|and 1.24.3
|- <a name="chat30"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [8:10] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|after looking at the crash bugs, the next priority was issues that affect both LSL and Mono scripts
|- <a name="chat31"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [8:10] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|as these affect existing content
|- <a name="chat32"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [8:11] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|1.24.4 which we're rolling out now fixed a problem with LSL script scheduling that was causing state_exit events to run slowly
|- <a name="chat33"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [8:11] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|as well as state changes
|- <a name="chat34"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [8:11] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|with scripting running on the original scripting engine
|- <a name="chat35"></a> style="vertical-align:top;color:#336633;background-color:#F0F0F0;"
| [8:11] 
| Creem&nbsp;Pye:
| style="white-space:normal;"|ah, so there will no longer be a 22ms delay for state changes?
|- <a name="chat36"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [8:11] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|as well as in some cases the order of timer events vs state_exit and state_entry events
|- <a name="chat37"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [8:11] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|correct creem
|- <a name="chat38"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [8:12] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|what was happening in 1.24.1-3 is that scripts were yielding when a state change was pending
|- <a name="chat39"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [8:12] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|so, you could only do 1 state change per time slice and so per frame
|- <a name="chat40"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [8:13] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|also, because scripts were yielding all the time when state changes were pending, that slowed down state entry a lot
|- <a name="chat41"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [8:13] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|as a sim running at 45 hz has a frame time of 22ms, that made it look like state changes were taking longer
|- <a name="chat42"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [8:13] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|they weren't, they were just being gated by the frame rate
|- <a name="chat43"></a> style="vertical-align:top;color:#336633;background-color:#F0F0F0;"
| [8:13] 
| colspan="2"|Creem&nbsp;Pye nods
|- <a name="chat44"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [8:14] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|also, the event ordering was changing as previously state_exit and state_entry events were being run immediately
|- <a name="chat45"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [8:14] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|in 1.23 and before
|- <a name="chat46"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [8:14] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|when the script was yielding on state change pending, it gave a timer event the chance to sneak in before the state_entry/exit event
|- <a name="chat47"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [8:15] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|1.24.4 also fixes a problem with llEmail
|- <a name="chat48"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [8:15] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|that caused email to not be delivered to a script under some circumstances
|- <a name="chat49"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [8:16] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|and fixed a problem with prepending to a list having side effects
|- <a name="chat50"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [8:16] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|we're now moving on to looking at problems which only affect Mono scripts
|- <a name="chat51"></a> style="vertical-align:top;color:#336633;background-color:#F0F0F0;"
| [8:16] 
| Creem&nbsp;Pye:
| style="white-space:normal;"|will scripts need to be reset to take advantage of these fixes?
|- <a name="chat52"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [8:17] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|we'd really like to be able to get a good repro for http://jira.secondlife.com/browse/SVC-2908
|- <a name="chat53"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [8:17] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|which i think is actually a number of separate issues
|- <a name="chat54"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [8:17] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|but we haven't been able to repro any of them yet
|- <a name="chat55"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [8:18] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|we're currentlly looking at http://jira.secondlife.com/browse/SVC-2751
|- <a name="chat56"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [8:18] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|which has a good repro
|- <a name="chat57"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [8:18] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|and then will probably tackle the other Mono specific bugs in http://jira.secondlife.com/browse/SVC-1276
|- <a name="chat58"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [8:18] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|if nothing else comes up in the meantime
|- <a name="chat59"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [8:18] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|creem, no you don't need to reset scripts to see the fixes to the scheduler
|- <a name="chat60"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [8:19] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|the changes are in the simulator code
|- <a name="chat61"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [8:19] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|and will take effect on running scripts
|- <a name="chat62"></a> style="vertical-align:top;color:#336633;background-color:#F0F0F0;"
| [8:19] 
| Creem&nbsp;Pye:
| style="white-space:normal;"|hm the svc-2751 repro could use some llSleeop functions I think
|- <a name="chat63"></a> style="vertical-align:top;color:#336633;background-color:#F0F0F0;"
| [8:20] 
| Creem&nbsp;Pye:
| style="white-space:normal;"|sometimes chat arrives out of order, even within the same event
|- <a name="chat64"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [8:20] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|yes, agreed
|- <a name="chat65"></a> style="vertical-align:top;color:#336633;background-color:#F0F0F0;"
| [8:20] 
| Creem&nbsp;Pye:
| style="white-space:normal;"|(but I guess if you had another object in the same sim listening, it should always receive messages in the correct order)
|- <a name="chat66"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [8:20] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|moon metty tried it with llSleep(3) calls and still saw the problem
|- <a name="chat67"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [8:21] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|and http://jira.secondlife.com/browse/SVC-2365 suggests there are other problems with scripts being reset
|- <a name="chat68"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [8:21] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|so that's where we are now
|- <a name="chat69"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [8:22] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|new crash bugs seem to have been fixed
|- <a name="chat70"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [8:22] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|LSL2 is mostly working as it was
|- <a name="chat71"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [8:22] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|and we're going to look at the Mono only issues next
|- <a name="chat72"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [8:22] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|sound reasonable?
|- <a name="chat73"></a> style="vertical-align:top;color:#336633;background-color:#F0F0F0;"
| [8:22] 
| Creem&nbsp;Pye:
| style="white-space:normal;"|sure
|- <a name="chat74"></a> style="vertical-align:top;color:#336633;background-color:#F0F0F0;"
| [8:23] 
| Creem&nbsp;Pye:
| style="white-space:normal;"|I have a question - will the state change fixes in 1.24 affect the execution speed of on_rez at all?
|- <a name="chat75"></a> style="vertical-align:top;color:#336633;background-color:#F0F0F0;"
| [8:23] 
| Creem&nbsp;Pye:
| style="white-space:normal;"|oops 1.24.4
|- <a name="chat76"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [8:23] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|no
|- <a name="chat77"></a> style="vertical-align:top;color:#66CC66;background-color:#F0F0F0;"
| [8:23] 
| Becky&nbsp;Pippen:
| style="white-space:normal;"|sounds like you've accomplished a lot of fixes already! Those reset issues are nasty.... hope they are easy to find and fix.
|- <a name="chat78"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [8:23] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|are you seeing rez behave more slowly for scripts running on the original scripting engine creem?
|- <a name="chat79"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [8:24] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|(Mono scripts rez more slowly as they do more work)
|- <a name="chat80"></a> style="vertical-align:top;color:#336633;background-color:#F0F0F0;"
| [8:24] 
| Creem&nbsp;Pye:
| style="white-space:normal;"|yeah, running slightly more slowly (~1 frame), and also using up slightly more script time than LSL2
|- <a name="chat81"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [8:25] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|hi zena
|- <a name="chat82"></a> style="vertical-align:top;color:#336633;background-color:#F0F0F0;"
| [8:25] 
| Creem&nbsp;Pye:
| style="white-space:normal;"|the application I was looking at was scripted bullets, and they "initialize" on rez to become enabled. And with their speed, the execution speed of on_rez affects the minimum range
|- <a name="chat83"></a> style="vertical-align:top;color:#33FF66;background-color:#FCFCFC;"
| [8:25] 
| Zena&nbsp;Juran:
| style="white-space:normal;"|hiyas everyone :-)
|- <a name="chat84"></a> style="vertical-align:top;color:#FF9900;background-color:#F0F0F0;"
| [8:25] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|the on_rez handler should run fine
|- <a name="chat85"></a> style="vertical-align:top;color:#336633;background-color:#FCFCFC;"
| [8:26] 
| Creem&nbsp;Pye:
| style="white-space:normal;"|I'm using llSetName() in that function, so maybe the UTF16 being used in Mon ois causing the slight slowdown
|- <a name="chat86"></a> style="vertical-align:top;color:#FF9900;background-color:#F0F0F0;"
| [8:26] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|but Mono has to check a digital signature when it first rezes an assembly which takes longer
|- <a name="chat87"></a> style="vertical-align:top;color:#336633;background-color:#FCFCFC;"
| [8:26] 
| Creem&nbsp;Pye:
| style="white-space:normal;"|er llSetObjectName
|- <a name="chat88"></a> style="vertical-align:top;color:#FF9900;background-color:#F0F0F0;"
| [8:26] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|but with bullets you are probably rezzing the same script repeatedly, so should only see that hit the first time
|- <a name="chat89"></a> style="vertical-align:top;color:#FF9900;background-color:#F0F0F0;"
| [8:26] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|Mono also has to do more set up of objects than LSL
|- <a name="chat90"></a> style="vertical-align:top;color:#336633;background-color:#FCFCFC;"
| [8:27] 
| Creem&nbsp;Pye:
| style="white-space:normal;"|ah I see
|- <a name="chat91"></a> style="vertical-align:top;color:#FF9900;background-color:#F0F0F0;"
| [8:27] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|so rezzing can take slightly longer
|- <a name="chat92"></a> style="vertical-align:top;color:#66CC66;background-color:#FCFCFC;"
| [8:27] 
| Becky&nbsp;Pippen:
| style="white-space:normal;"|are there any tricks to minimize that setup time?
|- <a name="chat93"></a> style="vertical-align:top;color:#FF9900;background-color:#F0F0F0;"
| [8:27] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|make sure you do as much script sharing as possible
|- <a name="chat94"></a> style="vertical-align:top;color:#FF9900;background-color:#F0F0F0;"
| [8:28] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|it minimises the time the simulator spends checking signatures
|- <a name="chat95"></a> style="vertical-align:top;color:#FF9900;background-color:#F0F0F0;"
| [8:28] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|and saves memory too
|- <a name="chat96"></a> style="vertical-align:top;color:#FF9900;background-color:#F0F0F0;"
| [8:28] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|so, if you have a display with lots of XYText scripts for example
|- <a name="chat97"></a> style="vertical-align:top;color:#FF9900;background-color:#F0F0F0;"
| [8:28] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|copy the same compiled script in to the object many times
|- <a name="chat98"></a> style="vertical-align:top;color:#FF9900;background-color:#F0F0F0;"
| [8:29] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|instead of using recompile scripts in selection
|- <a name="chat99"></a> style="vertical-align:top;color:#336633;background-color:#FCFCFC;"
| [8:29] 
| Creem&nbsp;Pye:
| style="white-space:normal;"|in terestsing
|- <a name="chat100"></a> style="vertical-align:top;color:#FF9900;background-color:#F0F0F0;"
| [8:29] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|which will create a new XYText assembly for each script
|- <a name="chat101"></a> style="vertical-align:top;color:#66FF33;background-color:#FCFCFC;"
| [8:29] 
| Nock&nbsp;Forager:
| style="white-space:normal;"|hmhm
|- <a name="chat102"></a> style="vertical-align:top;color:#FF9900;background-color:#F0F0F0;"
| [8:29] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|if everyone takes copies of the same script when they use popular scripts
|- <a name="chat103"></a> style="vertical-align:top;color:#FF9900;background-color:#F0F0F0;"
| [8:30] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|sharing will happen between objects too
|- <a name="chat104"></a> style="vertical-align:top;color:#FF9900;background-color:#F0F0F0;"
| [8:30] 
| colspan="2"|Babbage&nbsp;Linden wants to see only one XYText assembly per simulator
|- <a name="chat105"></a> style="vertical-align:top;color:#336633;background-color:#FCFCFC;"
| [8:30] 
| Creem&nbsp;Pye:
| style="white-space:normal;"|btw since it seems that scripts in an avatar's inventory remember if they were compiled as LSL2 or Mono, it might be nice to have a UI option in the script editor, when the script is in avatar inventory
|- <a name="chat106"></a> style="vertical-align:top;color:#336633;background-color:#FCFCFC;"
| [8:30] 
| Creem&nbsp;Pye:
| style="white-space:normal;"|(the same "Mono" checkbox, I guess)
|- <a name="chat107"></a> style="vertical-align:top;color:#FF9900;background-color:#F0F0F0;"
| [8:31] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|that's tricky, as the simulator populates the checkbox by examining the bytecode
|- <a name="chat108"></a> style="vertical-align:top;color:#FF9900;background-color:#F0F0F0;"
| [8:31] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|the dataserver doesn't know if a script in your inventory is mono or lsl
|- <a name="chat109"></a> style="vertical-align:top;color:#FF9900;background-color:#F0F0F0;"
| [8:32] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|we could extend the database to store that information
|- <a name="chat110"></a> style="vertical-align:top;color:#336633;background-color:#FCFCFC;"
| [8:32] 
| Creem&nbsp;Pye:
| style="white-space:normal;"|but the script in your inventory has its bytecode attached?
|- <a name="chat111"></a> style="vertical-align:top;color:#FF9900;background-color:#F0F0F0;"
| [8:32] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|but it would be considerably more work
|- <a name="chat112"></a> style="vertical-align:top;color:#FF9900;background-color:#F0F0F0;"
| [8:33] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|also, knowing whether nested objects contain mono scripts is even harder
|- <a name="chat113"></a> style="vertical-align:top;color:#FF9900;background-color:#F0F0F0;"
| [8:33] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|so showing a mono checkbox for objects is really hard
|- <a name="chat114"></a> style="vertical-align:top;color:#FF9900;background-color:#F0F0F0;"
| [8:33] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|you would have to recurse through the object checking the information for all scripts
|- <a name="chat115"></a> style="vertical-align:top;color:#66CC66;background-color:#FCFCFC;"
| [8:34] 
| Becky&nbsp;Pippen:
| style="white-space:normal;"|makes sense
|- <a name="chat116"></a> style="vertical-align:top;color:#FF9900;background-color:#F0F0F0;"
| [8:34] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|so, it would be nice to have
|- <a name="chat117"></a> style="vertical-align:top;color:#336633;background-color:#FCFCFC;"
| [8:34] 
| Creem&nbsp;Pye:
| style="white-space:normal;"|hm yeah, nested objects also often don't reflect the true permissions
|- <a name="chat118"></a> style="vertical-align:top;color:#FF9900;background-color:#F0F0F0;"
| [8:34] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|but a lot of work
|- <a name="chat119"></a> style="vertical-align:top;color:#FF9900;background-color:#F0F0F0;"
| [8:34] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|hi tegg
|- <a name="chat120"></a> style="vertical-align:top;color:#66FF99;background-color:#FCFCFC;"
| [8:34] 
| Tegg&nbsp;Bode:
| style="white-space:normal;"|Hi All
|- <a name="chat121"></a> style="vertical-align:top;color:#336633;background-color:#F0F0F0;"
| [8:35] 
| Creem&nbsp;Pye:
| style="white-space:normal;"|hello
|- <a name="chat122"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [8:35] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|any other questions?
|- <a name="chat123"></a> style="vertical-align:top;color:#66FF33;background-color:#F0F0F0;"
| [8:35] 
| Nock&nbsp;Forager:
| style="white-space:normal;"|Hi Tegg, Imaze, Keimar
|- <a name="chat124"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [8:35] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|how have peoples experiences with mono been?
|- <a name="chat125"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [8:35] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|hi imaze
|- <a name="chat126"></a> style="vertical-align:top;color:#66FFCC;background-color:#F0F0F0;"
| [8:35] 
| Keimar&nbsp;Kuhn:
| style="white-space:normal;"|Hi
|- <a name="chat127"></a> style="vertical-align:top;color:#33FFCC;background-color:#FCFCFC;"
| [8:35] 
| Imaze&nbsp;Rhiano:
| style="white-space:normal;"|hi
|- <a name="chat128"></a> style="vertical-align:top;color:#336633;background-color:#F0F0F0;"
| [8:35] 
| Creem&nbsp;Pye:
| style="white-space:normal;"|very smooth sailing so far. my only annoyance was that batch-converting scripts would enable scripts that were disabled
|- <a name="chat129"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [8:36] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|ah, interesting
|- <a name="chat130"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [8:36] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|could you file that as a bug please?
|- <a name="chat131"></a> style="vertical-align:top;color:#336633;background-color:#F0F0F0;"
| [8:36] 
| Creem&nbsp;Pye:
| style="white-space:normal;"|sure
|- <a name="chat132"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [8:36] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|if it's not already in jira
|- <a name="chat133"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [8:36] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|i haven't seen that yet
|- <a name="chat134"></a> style="vertical-align:top;color:#336633;background-color:#F0F0F0;"
| [8:37] 
| Creem&nbsp;Pye:
| style="white-space:normal;"|sure thing
|- <a name="chat135"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [8:37] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|hi gabriel
|- <a name="chat136"></a> style="vertical-align:top;color:#0099CC;background-color:#F0F0F0;"
| [8:37] 
| Gabriel&nbsp;Linden:
| style="white-space:normal;"|hiya
|- <a name="chat137"></a> style="vertical-align:top;color:#0099CC;background-color:#F0F0F0;"
| [8:37] 
| Gabriel&nbsp;Linden:
| style="white-space:normal;"|hows it going?
|- <a name="chat138"></a> style="vertical-align:top;color:#33FFCC;background-color:#FCFCFC;"
| [8:38] 
| Imaze&nbsp;Rhiano:
| style="white-space:normal;"|there has been also some negetive noise about Mono in scripter groups
|- <a name="chat139"></a> style="vertical-align:top;color:#33FFCC;background-color:#FCFCFC;"
| [8:38] 
| Imaze&nbsp;Rhiano:
| style="white-space:normal;"|saying that mono is crashing sim, consuming more processor time, etc...
|- <a name="chat140"></a> style="vertical-align:top;color:#FF9900;background-color:#F0F0F0;"
| [8:39] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|i'm not aware of any mono crash bugs at this point
|- <a name="chat141"></a> style="vertical-align:top;color:#FF9900;background-color:#F0F0F0;"
| [8:39] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|i'd be interested in seeing mono using more processor time too
|- <a name="chat142"></a> style="vertical-align:top;color:#0099CC;background-color:#FCFCFC;"
| [8:39] 
| Gabriel&nbsp;Linden:
| style="white-space:normal;"|yeah
|- <a name="chat143"></a> style="vertical-align:top;color:#FF9900;background-color:#F0F0F0;"
| [8:39] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|it may use slightly more when scripts are doing nothing
|- <a name="chat144"></a> style="vertical-align:top;color:#FF9900;background-color:#F0F0F0;"
| [8:39] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|as mono scripts check whether they need to migrate when they're run
|- <a name="chat145"></a> style="vertical-align:top;color:#33FFCC;background-color:#FCFCFC;"
| [8:40] 
| Imaze&nbsp;Rhiano:
| style="white-space:normal;"|I tried to ask from them what they are talking about - but no one didn't provide list of crash bugs or examples
|- <a name="chat146"></a> style="vertical-align:top;color:#66FF99;background-color:#F0F0F0;"
| [8:40] 
| Tegg&nbsp;Bode:
| style="white-space:normal;"|I am getting a lot more crashing this week on both RC and 1.20, and not using mono scripts yet :)
|- <a name="chat147"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [8:40] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|there have been problems with the web services this week
|- <a name="chat148"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [8:40] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|that have caused concurrency drops
|- <a name="chat149"></a> style="vertical-align:top;color:#336633;background-color:#F0F0F0;"
| [8:40] 
| Creem&nbsp;Pye:
| style="white-space:normal;"|heavy text processing could be slower with mono, right?
|- <a name="chat150"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [8:41] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|but we're seeing a pretty low crash rate with 1.24.4.95600
|- <a name="chat151"></a> style="vertical-align:top;color:#336633;background-color:#F0F0F0;"
| [8:41] 
| Creem&nbsp;Pye:
| style="white-space:normal;"|like llList2CSV(llCSV2List()) of something really long
|- <a name="chat152"></a> style="vertical-align:top;color:#0099CC;background-color:#FCFCFC;"
| [8:41] 
| Gabriel&nbsp;Linden:
| style="white-space:normal;"|so these might be coincidence, as many people are thinking about mono atm
|- <a name="chat153"></a> style="vertical-align:top;color:#FF9900;background-color:#F0F0F0;"
| [8:41] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|mono has to convert strings to utf-8 when passing them to library calls implemented in C++
|- <a name="chat154"></a> style="vertical-align:top;color:#FF9900;background-color:#F0F0F0;"
| [8:42] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|that could take longer
|- <a name="chat155"></a> style="vertical-align:top;color:#FF9900;background-color:#F0F0F0;"
| [8:42] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|which is the common case
|- <a name="chat156"></a> style="vertical-align:top;color:#FF9900;background-color:#F0F0F0;"
| [8:42] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|but in generally Marshalling data from Mono to C++ is very fast
|- <a name="chat157"></a> style="vertical-align:top;color:#33FFCC;background-color:#FCFCFC;"
| [8:42] 
| Imaze&nbsp;Rhiano:
| style="white-space:normal;"|what about those reports about using more cpu time? could it be that all SIM monitor tools are not yet optimized for Mono?
|- <a name="chat158"></a> style="vertical-align:top;color:#FF9900;background-color:#F0F0F0;"
| [8:43] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|some of the library calls have been reimplemented in managed code and should run much faster there
|- <a name="chat159"></a> style="vertical-align:top;color:#FF9900;background-color:#F0F0F0;"
| [8:43] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|lists are now implemented as ArrayLists for Mono scripts
|- <a name="chat160"></a> style="vertical-align:top;color:#FF9900;background-color:#F0F0F0;"
| [8:43] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|so indexing in to them should be constant time instead of requiring a search
|- <a name="chat161"></a> style="vertical-align:top;color:#FF9900;background-color:#F0F0F0;"
| [8:43] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|for example
|- <a name="chat162"></a> style="vertical-align:top;color:#FF9900;background-color:#F0F0F0;"
| [8:44] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|i'd like to see examples where running Mono scripts use more time than LSL"
|- <a name="chat163"></a> style="vertical-align:top;color:#FF9900;background-color:#F0F0F0;"
| [8:44] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|i haven't seen any examples yet
|- <a name="chat164"></a> style="vertical-align:top;color:#0099CC;background-color:#FCFCFC;"
| [8:44] 
| Gabriel&nbsp;Linden:
| style="white-space:normal;"|its very unlikely you'd see a huge jump in cpu time imho
|- <a name="chat165"></a> style="vertical-align:top;color:#FF9900;background-color:#F0F0F0;"
| [8:44] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|just idle scripts using up slightly more time
|- <a name="chat166"></a> style="vertical-align:top;color:#336633;background-color:#FCFCFC;"
| [8:45] 
| Creem&nbsp;Pye:
| style="white-space:normal;"|maybe the performance hit adds up if there are thousands of idle scripts in a sim
|- <a name="chat167"></a> style="vertical-align:top;color:#FF6600;background-color:#F0F0F0;"
| [8:45] 
| Christos&nbsp;Atlantis:
| style="white-space:normal;"|does that idle time affect the sim, if there are alot of idle scripts , like in a furniture store that has poseballs in almost every piece
|- <a name="chat168"></a> style="vertical-align:top;color:#333300;background-color:#FCFCFC;"
| [8:45] 
| Bartlee&nbsp;Arai:
| style="white-space:normal;"|It would be nice if you had a suite where you could do compartive analysis of mono to lsl and track local maxima
|- <a name="chat169"></a> style="vertical-align:top;color:#FF9900;background-color:#F0F0F0;"
| [8:46] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|imaze, most of those are now fixed in 1.24.4
|- <a name="chat170"></a> style="vertical-align:top;color:#FF9900;background-color:#F0F0F0;"
| [8:46] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|see the mono meta issue in jira for the status
|- <a name="chat171"></a> style="vertical-align:top;color:#333300;background-color:#FCFCFC;"
| [8:46] 
| Bartlee&nbsp;Arai:
| style="white-space:normal;"|comparative*
|- <a name="chat172"></a> style="vertical-align:top;color:#33FFCC;background-color:#F0F0F0;"
| [8:46] 
| Imaze&nbsp;Rhiano:
| style="white-space:normal;"|ok - that was list I received last night
|- <a name="chat173"></a> style="vertical-align:top;color:#33FFCC;background-color:#F0F0F0;"
| [8:46] 
| Imaze&nbsp;Rhiano:
| style="white-space:normal;"|so - it was bit outdated info then
|- <a name="chat174"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [8:46] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|creem, long term, idle scripts shouldn't consume any CPU time
|- <a name="chat175"></a> style="vertical-align:top;color:#99CC33;background-color:#F0F0F0;"
| [8:47] 
| Jam&nbsp;Meili:
| style="white-space:normal;"|do thousand idle scripts contribute then more to sim lag then before?
|- <a name="chat176"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [8:47] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|they should be moved to a non-running scripts list
|- <a name="chat177"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [8:47] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|and only become runnable when they have pending events
|- <a name="chat178"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [8:47] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|we have plans to address that
|- <a name="chat179"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [8:47] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|but it may not be for a while
|- <a name="chat180"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [8:48] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|in the meantime, i doubt the extra work mono scripts do would have a noticable effect
|- <a name="chat181"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [8:48] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|even with 1000s of them in a sim
|- <a name="chat182"></a> style="vertical-align:top;color:#FF6600;background-color:#F0F0F0;"
| [8:49] 
| Christos&nbsp;Atlantis:
| style="white-space:normal;"|I heard mono scripts taste like chicken
|- <a name="chat183"></a> style="vertical-align:top;color:#FF6600;background-color:#F0F0F0;"
| [8:49] 
| Christos&nbsp;Atlantis:
| style="white-space:normal;"|to many rumours
|- <a name="chat184"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [8:49] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|yes, agreed
|- <a name="chat185"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [8:50] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|mono was the biggest change in 1.24
|- <a name="chat186"></a> style="vertical-align:top;color:#66FF33;background-color:#F0F0F0;"
| [8:50] 
| Nock&nbsp;Forager:
| style="white-space:normal;"|yes, many rumours :)
|- <a name="chat187"></a> style="vertical-align:top;color:#FF6600;background-color:#FCFCFC;"
| [8:50] 
| Christos&nbsp;Atlantis:
| style="white-space:normal;"|most are saying we should not recomplie
|- <a name="chat188"></a> style="vertical-align:top;color:#FF9900;background-color:#F0F0F0;"
| [8:50] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|so is being cited as the cause of many things
|- <a name="chat189"></a> style="vertical-align:top;color:#333300;background-color:#FCFCFC;"
| [8:50] 
| Bartlee&nbsp;Arai:
| style="white-space:normal;"|How long before Mono is where you think it needs to be, ball park?
|- <a name="chat190"></a> style="vertical-align:top;color:#FF9900;background-color:#F0F0F0;"
| [8:50] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|but mostly, if you're not running mono scripts, your problem is unlikely to be mono
|- <a name="chat191"></a> style="vertical-align:top;color:#FF9900;background-color:#F0F0F0;"
| [8:50] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|and for most people, most of the time, mono scripts will work fine
|- <a name="chat192"></a> style="vertical-align:top;color:#333300;background-color:#FCFCFC;"
| [8:51] 
| Bartlee&nbsp;Arai:
| style="white-space:normal;"|the good old 90 10
|- <a name="chat193"></a> style="vertical-align:top;color:#99CC33;background-color:#F0F0F0;"
| [8:51] 
| Jam&nbsp;Meili:
| style="white-space:normal;"|why it seems mono affects also old scripts? is that mono-related or just bugs that happened in modified servercode?
|- <a name="chat194"></a> style="vertical-align:top;color:#FF6600;background-color:#FCFCFC;"
| [8:51] 
| Christos&nbsp;Atlantis:
| style="white-space:normal;"|one small thing I did notice, is that the speed of the scripts is a bit faster when running a swarm script, it made the pet move faster
|- <a name="chat195"></a> style="vertical-align:top;color:#0099CC;background-color:#F0F0F0;"
| [8:51] 
| Gabriel&nbsp;Linden:
| style="white-space:normal;"|we need good reproducable cases if issues are found, if everyone avoids recompilation we wont get them
|- <a name="chat196"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [8:52] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|we left the original scripting engine alone as much as possible
|- <a name="chat197"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [8:52] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|but we needed to make a few changes to allow mono to run alongside it
|- <a name="chat198"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [8:52] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|the state change problems are a good example
|- <a name="chat199"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [8:52] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|the old scripting engine interpretted 1 instruction at a time
|- <a name="chat200"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [8:53] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|Mono executes small pieces of code at once
|- <a name="chat201"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [8:53] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|so we had to change the script scheduling code to cope with both engines
|- <a name="chat202"></a> style="vertical-align:top;color:#FF6600;background-color:#F0F0F0;"
| [8:53] 
| Christos&nbsp;Atlantis:
| style="white-space:normal;"|one more dumb question, if I am the owner of a script and recompile it, will all others using my script have a there items recompiled also?
|- <a name="chat203"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [8:53] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|and managed to subtly change script execution behaviour in the process
|- <a name="chat204"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [8:54] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|christos, no
|- <a name="chat205"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [8:54] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|only the copy you recompile
|- <a name="chat206"></a> style="vertical-align:top;color:#99CC33;background-color:#F0F0F0;"
| [8:54] 
| Jam&nbsp;Meili:
| style="white-space:normal;"|ok, so that "eps" in the statistics is referred to that pieces of code that run at once? or how should we interpret that?
|- <a name="chat207"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [8:54] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|it's like saving a script to produce a new script
|- <a name="chat208"></a> style="vertical-align:top;color:#99CC33;background-color:#F0F0F0;"
| [8:54] 
| Jam&nbsp;Meili:
| style="white-space:normal;"|are that library calls in c# or something?
|- <a name="chat209"></a> style="vertical-align:top;color:#FF6600;background-color:#FCFCFC;"
| [8:54] 
| Christos&nbsp;Atlantis:
| style="white-space:normal;"|so we have to recompile every single script in our stores?
|- <a name="chat210"></a> style="vertical-align:top;color:#FF9900;background-color:#F0F0F0;"
| [8:54] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|other objects still reference the old bytecode asset and so don't change
|- <a name="chat211"></a> style="vertical-align:top;color:#FF9900;background-color:#F0F0F0;"
| [8:55] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|christos, if you want to create new versions of all of them yes
|- <a name="chat212"></a> style="vertical-align:top;color:#FF9900;background-color:#F0F0F0;"
| [8:55] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|if they share scripts, the better way is to recompile 1
|- <a name="chat213"></a> style="vertical-align:top;color:#FF9900;background-color:#F0F0F0;"
| [8:55] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|then copy the new scripts in to the others
|- <a name="chat214"></a> style="vertical-align:top;color:#FF9900;background-color:#F0F0F0;"
| [8:55] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|to get more bytecode sharing
|- <a name="chat215"></a> style="vertical-align:top;color:#FF9900;background-color:#F0F0F0;"
| [8:55] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|you'll also want to test all the objects to make sure they work after conversion too
|- <a name="chat216"></a> style="vertical-align:top;color:#FF6600;background-color:#FCFCFC;"
| [8:56] 
| Christos&nbsp;Atlantis:
| style="white-space:normal;"|I have 7000 pieces of furniture in 5 stores, that is a very big task
|- <a name="chat217"></a> style="vertical-align:top;color:#FF9900;background-color:#F0F0F0;"
| [8:56] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|christos, agreed
|- <a name="chat218"></a> style="vertical-align:top;color:#336633;background-color:#FCFCFC;"
| [8:56] 
| Creem&nbsp;Pye:
| style="white-space:normal;"|ko Babbage, I've created a Jira item for the batch script conversion bug: SVC-2987
|- <a name="chat219"></a> style="vertical-align:top;color:#FF9900;background-color:#F0F0F0;"
| [8:56] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|you need to decide whether converting the scripts inside makes sense
|- <a name="chat220"></a> style="vertical-align:top;color:#FF9900;background-color:#F0F0F0;"
| [8:56] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|thanks creem
|- <a name="chat221"></a> style="vertical-align:top;color:#FF9900;background-color:#F0F0F0;"
| [8:57] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|jam, the eps change was due to Mono running small pieces of code at once
|- <a name="chat222"></a> style="vertical-align:top;color:#FF9900;background-color:#F0F0F0;"
| [8:57] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|we have no way of counting instructions with Mono easily
|- <a name="chat223"></a> style="vertical-align:top;color:#FF6600;background-color:#FCFCFC;"
| [8:57] 
| Christos&nbsp;Atlantis:
| style="white-space:normal;"|ok, so if I do not convert, will the furniture ie (pose balls) stop working
|- <a name="chat224"></a> style="vertical-align:top;color:#99CC33;background-color:#F0F0F0;"
| [8:57] 
| Jam&nbsp;Meili:
| style="white-space:normal;"|each recompile creates a new c# assembly, so i guess it uses also more memory if we compile same scripts in each prims over and over, is that right?
|- <a name="chat225"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [8:57] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|so, instead we count how many events the script it executing
|- <a name="chat226"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [8:58] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|which can be compared between Mono scripts and scripts running on the original scripting engine (OSE from now on)
|- <a name="chat227"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [8:58] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|christos, if you don't convert your scripts they will continue to run as before
|- <a name="chat228"></a> style="vertical-align:top;color:#FF6600;background-color:#F0F0F0;"
| [8:59] 
| Christos&nbsp;Atlantis:
| style="white-space:normal;"|ok, ty those where my main concerns, I can now make logical choices
|- <a name="chat229"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [8:59] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|jam, if you keep compiling scripts over and over
|- <a name="chat230"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [8:59] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|eventually Mono unloads them if they're not being referenced by a script
|- <a name="chat231"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [9:00] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|so, you don't need to worry about that
|- <a name="chat232"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [9:00] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|but, you should try to have as many objects reference each assembly as possible
|- <a name="chat233"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [9:00] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|to minimise the numbers of assemblies that mono needs to keep around
|- <a name="chat234"></a> style="vertical-align:top;color:#99CC33;background-color:#F0F0F0;"
| [9:00] 
| Jam&nbsp;Meili:
| style="white-space:normal;"|hum i said it maybe wrong. i mean if i use the same script like in hudred prims and isntead of copying one compiled in all, if i would create a script in each and recompile the source, it would use like hundred times more memory?
|- <a name="chat235"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [9:00] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|it doesn't know that scripts are the same just because they have the same source
|- <a name="chat236"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [9:01] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|but if you drag compiled scripts in to objects, it knows that they are sharing
|- <a name="chat237"></a> style="vertical-align:top;color:#99CC33;background-color:#F0F0F0;"
| [9:01] 
| Jam&nbsp;Meili:
| style="white-space:normal;"|so we could tune our scripts in that way, what wasnt possible in the old engine?
|- <a name="chat238"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [9:01] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|and only needs to keep 1 assembly in memory
|- <a name="chat239"></a> style="vertical-align:top;color:#336633;background-color:#F0F0F0;"
| [9:01] 
| Creem&nbsp;Pye:
| style="white-space:normal;"|it would be nice if the scripts had a checksum on the bytecode to check if they're identical
|- <a name="chat240"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [9:01] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|the OSE didn't do any sharing
|- <a name="chat241"></a> style="vertical-align:top;color:#66CC66;background-color:#F0F0F0;"
| [9:01] 
| Becky&nbsp;Pippen:
| style="white-space:normal;"|Is OSE the new term for the LSL VM back end? It's the term that replaces awkward names like LS2VM, or LSL-LSO, or LSL2LSOVM... ?
|- <a name="chat242"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [9:01] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|so, if you had 1000 bullets flying around
|- <a name="chat243"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [9:01] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|each would use 16K
|- <a name="chat244"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [9:02] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|with Mono, they might use 1K shared between them
|- <a name="chat245"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [9:02] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|if all the guns contained copies of the same compiled script
|- <a name="chat246"></a> style="vertical-align:top;color:#FF6600;background-color:#F0F0F0;"
| [9:02] 
| Christos&nbsp;Atlantis:
| style="white-space:normal;"|will mono allow for you to implement use of other scripting and programing choices in SL?
|- <a name="chat247"></a> style="vertical-align:top;color:#336633;background-color:#FCFCFC;"
| [9:02] 
| Creem&nbsp;Pye:
| style="white-space:normal;"|creating the UUID of a script based on its sha-160 checksum would be nice =)
|- <a name="chat248"></a> style="vertical-align:top;color:#FF9900;background-color:#F0F0F0;"
| [9:02] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|christos, yest
|- <a name="chat249"></a> style="vertical-align:top;color:#FF6600;background-color:#FCFCFC;"
| [9:02] 
| Christos&nbsp;Atlantis:
| style="white-space:normal;"|:)
|- <a name="chat250"></a> style="vertical-align:top;color:#99CC33;background-color:#F0F0F0;"
| [9:02] 
| Jam&nbsp;Meili:
| style="white-space:normal;"|ok, thats great and hopefully will make combat sims and such to work better. is there another mono-related impriovement we could use to tune the usage of resources on a sim?
|- <a name="chat251"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [9:02] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|it will allow us to enable other languages to script SL in the long term
|- <a name="chat252"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [9:03] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|we have been careful to keep that option open while working on LSL on Mono
|- <a name="chat253"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [9:03] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|but there is still more work to be done before we get there
|- <a name="chat254"></a> style="vertical-align:top;color:#FF6600;background-color:#F0F0F0;"
| [9:03] 
| Christos&nbsp;Atlantis:
| style="white-space:normal;"|well, my dream would be if I could see a game engine running inside SL
|- <a name="chat255"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [9:04] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|jam, bytecode sharing is the big thing that you can do to help Mono work effeciently
|- <a name="chat256"></a> style="vertical-align:top;color:#FF6600;background-color:#F0F0F0;"
| [9:04] 
| Christos&nbsp;Atlantis:
| style="white-space:normal;"|that would make the possibilities endless, mini games inside SL like a WoW
|- <a name="chat257"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [9:04] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|Christos, SL is like a game engine in many ways
|- <a name="chat258"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [9:05] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|lots of game engines have scripting engines and physics engines like SL
|- <a name="chat259"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [9:05] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|games like dark life have been WoW like games in SL for a long time
|- <a name="chat260"></a> style="vertical-align:top;color:#FF6600;background-color:#F0F0F0;"
| [9:05] 
| Christos&nbsp;Atlantis:
| style="white-space:normal;"|yes, but it lacks the tools to make a good platform for developing game play
|- <a name="chat261"></a> style="vertical-align:top;color:#336633;background-color:#FCFCFC;"
| [9:05] 
| Creem&nbsp;Pye:
| style="white-space:normal;"|one thing you'd need to do is give estate managers much more control over what avatars can do
|- <a name="chat262"></a> style="vertical-align:top;color:#FF9900;background-color:#F0F0F0;"
| [9:05] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|there are some missing features, agreed
|- <a name="chat263"></a> style="vertical-align:top;color:#336633;background-color:#FCFCFC;"
| [9:06] 
| Creem&nbsp;Pye:
| style="white-space:normal;"|like forbid external attachments, and maybe force an avatar to have a certain style of appearance
|- <a name="chat264"></a> style="vertical-align:top;color:#FF9900;background-color:#F0F0F0;"
| [9:06] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|and many people are building things other than games
|- <a name="chat265"></a> style="vertical-align:top;color:#FF9900;background-color:#F0F0F0;"
| [9:06] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|so, we need to be careful to keep the platform neutral
|- <a name="chat266"></a> style="vertical-align:top;color:#FF6600;background-color:#FCFCFC;"
| [9:06] 
| Christos&nbsp;Atlantis:
| style="white-space:normal;"|like being able to control movement of props in non linear routes
|- <a name="chat267"></a> style="vertical-align:top;color:#FF9900;background-color:#F0F0F0;"
| [9:06] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|and make extensions where they are most useful to the most people
|- <a name="chat268"></a> style="vertical-align:top;color:#33FFCC;background-color:#FCFCFC;"
| [9:06] 
| Imaze&nbsp;Rhiano:
| style="white-space:normal;"|if you want game development for SL - then you need also better controls for texture usage and model/prim usage for SIM owners
|- <a name="chat269"></a> style="vertical-align:top;color:#336633;background-color:#F0F0F0;"
| [9:06] 
| Creem&nbsp;Pye:
| style="white-space:normal;"|yep
|- <a name="chat270"></a> style="vertical-align:top;color:#33FFCC;background-color:#FCFCFC;"
| [9:07] 
| Imaze&nbsp;Rhiano:
| style="white-space:normal;"|but that is bit offtopic
|- <a name="chat271"></a> style="vertical-align:top;color:#FF9900;background-color:#F0F0F0;"
| [9:07] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|we want to enable the widest array of applications possible in SL
|- <a name="chat272"></a> style="vertical-align:top;color:#FF9900;background-color:#F0F0F0;"
| [9:07] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|but we have limited resources
|- <a name="chat273"></a> style="vertical-align:top;color:#FF9900;background-color:#F0F0F0;"
| [9:07] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|so have to be smart about prioritizing improvements
|- <a name="chat274"></a> style="vertical-align:top;color:#336633;background-color:#FCFCFC;"
| [9:07] 
| Creem&nbsp;Pye:
| style="white-space:normal;"|megasims would be a nice start :D
|- <a name="chat275"></a> style="vertical-align:top;color:#336633;background-color:#FCFCFC;"
| [9:08] 
| colspan="2"|Creem&nbsp;Pye is a vehicle creator
|- <a name="chat276"></a> style="vertical-align:top;color:#FF6600;background-color:#F0F0F0;"
| [9:08] 
| Christos&nbsp;Atlantis:
| style="white-space:normal;"|I think the number 1 with residents is stability, so I will agree with you, you need to keep it stable for a long period and understand it before adding more features
|- <a name="chat277"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [9:09] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|and most of the effort at linden is working on stability
|- <a name="chat278"></a> style="vertical-align:top;color:#99CC33;background-color:#F0F0F0;"
| [9:09] 
| Jam&nbsp;Meili:
| style="white-space:normal;"|hehe megasims would require changes in alot of parts of the server- and viewercode as also to expect owners would use server resources wisely, i guess we should not expect that any time soon, it's not very realistically right now
|- <a name="chat279"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [9:09] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|which is why the scripting improvements are relatively slow in coming
|- <a name="chat280"></a> style="vertical-align:top;color:#FF6600;background-color:#F0F0F0;"
| [9:09] 
| Christos&nbsp;Atlantis:
| style="white-space:normal;"|and scaleability is also something I would think will help
|- <a name="chat281"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [9:09] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|Mono was mostly me working on my own until near the end of the project
|- <a name="chat282"></a> style="vertical-align:top;color:#FF6600;background-color:#F0F0F0;"
| [9:09] 
| Christos&nbsp;Atlantis:
| style="white-space:normal;"|wow
|- <a name="chat283"></a> style="vertical-align:top;color:#FF6600;background-color:#F0F0F0;"
| [9:09] 
| Christos&nbsp;Atlantis:
| style="white-space:normal;"|great job!
|- <a name="chat284"></a> style="vertical-align:top;color:#333300;background-color:#FCFCFC;"
| [9:09] 
| Bartlee&nbsp;Arai:
| style="white-space:normal;"|Nice
|- <a name="chat285"></a> style="vertical-align:top;color:#66FF33;background-color:#F0F0F0;"
| [9:09] 
| Nock&nbsp;Forager:
| style="white-space:normal;"|yup!
|- <a name="chat286"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [9:09] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|help! i'm being beaten with a car
|- <a name="chat287"></a> style="vertical-align:top;color:#336633;background-color:#F0F0F0;"
| [9:09] 
| Creem&nbsp;Pye:
| style="white-space:normal;"|yep, it's working quite smoothly so far =)
|- <a name="chat288"></a> style="vertical-align:top;color:#336633;background-color:#F0F0F0;"
| [9:10] 
| Creem&nbsp;Pye:
| style="white-space:normal;"|Babbage, do you expect the script memory limit wil be raised in teh future?
|- <a name="chat289"></a> style="vertical-align:top;color:#336633;background-color:#F0F0F0;"
| [9:10] 
| Creem&nbsp;Pye:
| style="white-space:normal;"|it would be nice if objects could consolidate their functions to a single script
|- <a name="chat290"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [9:10] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|gabriel, si, daveh, vektor and periapse did a lot of work over the last year too
|- <a name="chat291"></a> style="vertical-align:top;color:#FF6600;background-color:#F0F0F0;"
| [9:10] 
| Christos&nbsp;Atlantis:
| style="white-space:normal;"|I think I have skid marks on my forehead
|- <a name="chat292"></a> style="vertical-align:top;color:#66FF99;background-color:#FCFCFC;"
| [9:10] 
| Tegg&nbsp;Bode:
| style="white-space:normal;"|I think games would hae a better chance of working if we could reduce our continual downloading of textures by perhaps having a basic default texture set for walls & floors on our hard drives
|- <a name="chat293"></a> style="vertical-align:top;color:#336633;background-color:#F0F0F0;"
| [9:10] 
| Creem&nbsp;Pye:
| style="white-space:normal;"|(I imagine that without link messages etc, efficiency could be greatly improved)
|- <a name="chat294"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [9:10] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|creem pye, that is also on our wish list
|- <a name="chat295"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [9:10] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|proper script libraries
|- <a name="chat296"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [9:11] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|so you can share code between scripts
|- <a name="chat297"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [9:11] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|and develop general purpose libraries that can be used by other scripts
|- <a name="chat298"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [9:11] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|instead of having to send them link messages
|- <a name="chat299"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [9:11] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|or chat messages
|- <a name="chat300"></a> style="vertical-align:top;color:#336633;background-color:#F0F0F0;"
| [9:11] 
| Creem&nbsp;Pye:
| style="white-space:normal;"|even functions like llLinkParticleSystem() to set a particle system centered around a link in the object would be nice
|- <a name="chat301"></a> style="vertical-align:top;color:#336633;background-color:#F0F0F0;"
| [9:12] 
| Creem&nbsp;Pye:
| style="white-space:normal;"|instead of having to have a separate script in a child prim for particles, commanded by the main script through link messages
|- <a name="chat302"></a> style="vertical-align:top;color:#FF6600;background-color:#FCFCFC;"
| [9:12] 
| Christos&nbsp;Atlantis:
| style="white-space:normal;"|I have tried 5 times in my life to learn programing this is the closest to heaven for me, and for that I would like to thank you guys and the people that help in groups, like Jam and co
|- <a name="chat303"></a> style="vertical-align:top;color:#FF9900;background-color:#F0F0F0;"
| [9:12] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|glad to hear it christos!
|- <a name="chat304"></a> style="vertical-align:top;color:#99CC33;background-color:#FCFCFC;"
| [9:12] 
| Jam&nbsp;Meili:
| style="white-space:normal;"|uuh .. thank you :)
|- <a name="chat305"></a> style="vertical-align:top;color:#FF9900;background-color:#F0F0F0;"
| [9:12] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|:-)
|- <a name="chat306"></a> style="vertical-align:top;color:#333300;background-color:#FCFCFC;"
| [9:13] 
| Bartlee&nbsp;Arai:
| style="white-space:normal;"|will the old scripting engine be replaced eventually once transparency has been acheived?
|- <a name="chat307"></a> style="vertical-align:top;color:#0099CC;background-color:#F0F0F0;"
| [9:13] 
| Gabriel&nbsp;Linden:
| style="white-space:normal;"|teaching the world to code
|- <a name="chat308"></a> style="vertical-align:top;color:#FF6600;background-color:#FCFCFC;"
| [9:13] 
| Christos&nbsp;Atlantis:
| style="white-space:normal;"|your both welcome, its amazing to see what can be done
|- <a name="chat309"></a> style="vertical-align:top;color:#99CC33;background-color:#F0F0F0;"
| [9:13] 
| Jam&nbsp;Meili:
| style="white-space:normal;"|and yes, mono is a great improvement even it has some beginning problems (that will sure be fixed)
|- <a name="chat310"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [9:13] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|ok, we should wrap up there i think
|- <a name="chat311"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [9:13] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|so gabriel and i can get back to fixing bugs
|- <a name="chat312"></a> style="vertical-align:top;color:#FF6600;background-color:#F0F0F0;"
| [9:14] 
| Christos&nbsp;Atlantis:
| style="white-space:normal;"|ty for for your time
|- <a name="chat313"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [9:14] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|if you find any problems, please file them in to jira
|- <a name="chat314"></a> style="vertical-align:top;color:#33FFCC;background-color:#F0F0F0;"
| [9:14] 
| Imaze&nbsp;Rhiano:
| style="white-space:normal;"|ya...and I need to go shopping new clothes... :P
|- <a name="chat315"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [9:14] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|and we'll get on them as soon as possible
|- <a name="chat316"></a> style="vertical-align:top;color:#66FF33;background-color:#F0F0F0;"
| [9:14] 
| Nock&nbsp;Forager:
| style="white-space:normal;"|Thanks for very interestin meeting :)
|- <a name="chat317"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [9:14] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|and if you see a repro for http://jira.secondlife.com/browse/SVC-2908
|- <a name="chat318"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [9:14] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|please let us know
|- <a name="chat319"></a> style="vertical-align:top;color:#FF6600;background-color:#F0F0F0;"
| [9:14] 
| Christos&nbsp;Atlantis:
| style="white-space:normal;"|nice seeing you all here
|- <a name="chat320"></a> style="vertical-align:top;color:#00CC33;background-color:#FCFCFC;"
| [9:14] 
| Miya&nbsp;Watanabe:
| style="white-space:normal;"|thank you for the meeting
|- <a name="chat321"></a> style="vertical-align:top;color:#FF9900;background-color:#F0F0F0;"
| [9:14] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|hopefully i'll see you all here next week
|- <a name="chat322"></a> style="vertical-align:top;color:#FF9900;background-color:#F0F0F0;"
| [9:14] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|thanks for coming
|- <a name="chat323"></a> style="vertical-align:top;color:#0099CC;background-color:#FCFCFC;"
| [9:14] 
| Gabriel&nbsp;Linden:
| style="white-space:normal;"|thanks, and cya'all around
|- <a name="chat324"></a> style="vertical-align:top;color:#66FF99;background-color:#F0F0F0;"
| [9:15] 
| Tegg&nbsp;Bode:
| style="white-space:normal;"|Thanks both of you for your efforts :)
|- <a name="chat325"></a> style="vertical-align:top;color:#336633;background-color:#FCFCFC;"
| [9:15] 
| Creem&nbsp;Pye:
| style="white-space:normal;"|thanks for your help!
|- <a name="chat326"></a> style="vertical-align:top;color:#33FFCC;background-color:#F0F0F0;"
| [9:16] 
| Imaze&nbsp;Rhiano:
| style="white-space:normal;"|does Mono have metaobject in Jita?
|- <a name="chat327"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [9:17] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|yes
|- <a name="chat328"></a> style="vertical-align:top;color:#66FF33;background-color:#F0F0F0;"
| [9:17] 
| Nock&nbsp;Forager:
| style="white-space:normal;"|ah Babbage, Don't you mind if I put this office hour log on your wiki profile page?
|- <a name="chat329"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [9:17] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|http://jira.secondlife.com/browse/SVC-1276
|- <a name="chat330"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [9:17] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|is the beta jira
|- <a name="chat331"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [9:17] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|nock, that's fine
|- <a name="chat332"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [9:17] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|it will save me a job :-)
|- <a name="chat333"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [9:17] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|i'll leave my bear here
|- <a name="chat334"></a> style="vertical-align:top;color:#66FF33;background-color:#F0F0F0;"
| [9:17] 
| Nock&nbsp;Forager:
| style="white-space:normal;"|:)
|- <a name="chat335"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [9:17] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|to auto return in 15 minutes
|- <a name="chat336"></a> style="vertical-align:top;color:#FF6600;background-color:#F0F0F0;"
| [9:17] 
| Christos&nbsp;Atlantis:
| style="white-space:normal;"|:)
|- <a name="chat337"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [9:18] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|there you go
|- <a name="chat338"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [9:18] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|should be copyable
|- <a name="chat339"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [9:18] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|or you can buy it for 0L$
|- <a name="chat340"></a> style="vertical-align:top;color:#FF6600;background-color:#F0F0F0;"
| [9:18] 
| Christos&nbsp;Atlantis:
| style="white-space:normal;"|AWSOME
|- <a name="chat341"></a> style="vertical-align:top;color:#FF6600;background-color:#F0F0F0;"
| [9:18] 
| Christos&nbsp;Atlantis:
| style="white-space:normal;"|ty :)
|- <a name="chat342"></a> style="vertical-align:top;color:#FF9900;background-color:#FCFCFC;"
| [9:18] 
| Babbage&nbsp;Linden:
| style="white-space:normal;"|ok, see you all next week
|- <a name="chat343"></a> style="vertical-align:top;color:#33FFCC;background-color:#F0F0F0;"
| [9:19] 
| Imaze&nbsp;Rhiano:
| style="white-space:normal;"|bye
|- <a name="chat344"></a> style="vertical-align:top;color:#66FFCC;background-color:#FCFCFC;"
| [9:19] 
| Keimar&nbsp;Kuhn:
| style="white-space:normal;"|bye
|}

Latest revision as of 16:48, 7 September 2008