Difference between revisions of "Parks and Recreation Directory"
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A wonky wooden and rough cobble stone tree lined road meandering though the continent. Rising from water level to over 100 meters high, Route 11 gives a variety of interesting views. From coastal to high mountains, from bridges to boat ramps, Route 11 has it all! | A wonky wooden and rough cobble stone tree lined road meandering though the continent. Rising from water level to over 100 meters high, Route 11 gives a variety of interesting views. From coastal to high mountains, from bridges to boat ramps, Route 11 has it all! | ||
Route 11 rez zone and boat ramp | === Route 11 rez zone and boat ramp === | ||
[[Image:Route_11_(rez_zone),_Passendale.png|right|100px]] | [[Image:Route_11_(rez_zone),_Passendale.png|right|100px]] | ||
Though Route 11 does start a bit further South West, it has long been flooded. Here is the first rez zone and boat ramp. | Though Route 11 does start a bit further South West, it has long been flooded. Here is the first rez zone and boat ramp. |
Revision as of 05:55, 6 July 2010
Bay City Sites : Urban hangouts for your must-see list!
Bay City Industrial Park
The heart of industry in Bay City for rail to boat traffic.
Bay City Municipal Airport, Hau Koda
Hangar, terminal and a runway; the airship mooring tower is just to the south in the Bay City - Docklands Region.
Bay City Yacht Harbor, New Port
Yacht club, seaplane ramp, and boat sales slips for lease.
Bayjou Theater, Bay City
A home for machinima movies in Bay City.
Bay City - Rollers (55, 25, 24)
Cafe Deco, Bay City
Classy Art Deco Cafe. Cool place to relax, listen to music and have a free coffee!
Bay City - Molesworth (73, 153, 24)
Canal Park and Municipal Wading Pool, Bay City
Peaceful park and wading pool in Bay City - Morton
Morton/201/196/24 Bay City - Morton (201, 196, 24)
Channel Island Asylum, Bay City
For all the mad people. Very Scary!!
Far Point Park, Bay City Molesworth
A geometric park of leafy tranquility, remotely situated for your pleasure and relaxation
Bay City - Molesworth (214, 199, 25)
Hot Balls, Bay City Handa
Knock 'em down in Bay City's own bowling alley
Bay City - Handa (52, 233, 25)
The Lab in Bay City Moloch
A mysterious, abandoned lab. what sort of foul experiments took place here?
Bay City - Moloch (133, 67, 25)
Molexandria
Archeological site in Bay City - Imaginario featuring the Mole-azer, the labryinth, and other fun pursuits
Bay City - Imaginario (247, 141, 24)
Moose Beach Infohub
Enjoy the local ambience at Squishybottoms Rock and Roadhouse or grab a table at Scales 'n' Tails.
Route 1 (East-West Heterocera Link Road) : Unmissable items for your travelogue !
Route 1 sea dock, Leafminer
A small access point to the Route 1 highway and Mole Mart
Route 1 Mole Mart, Leafminer
Mole Mart ... for all your mole needs Leafminer (201, 138, 34)
Route 1 picnic area
A spur off the Route 1 highway near the Mole Mart for Munchies !
Route 1 Apple Cart
Try a bucket of apples from the apple cart
Route 1 Butterfly and Tropical House
A calming place to sit amongst the victorian ironwork, dripping with steam and condensation, and consider the exotic butterflies and flowers
Route 1 Peach Pit
Visit the Diner in Peach
Route 1 Reservoir, Spini
The Molesford Municipal Water company really needs to spend some cash cleaning up this slightly toxic yet still impressive edifice - lots of litter and a few really worrying looking fish - if your keen on angling you'd be advised to just throw them back !
Route 1 Picnic by the Pond, Parva
One of the many minor picnic spots along Route 1 however this one has a few points of interest to explore
Route 1 Picnic lay-by, Mormo
Another example of places to break your journey along the East-West highway, you can park here too !
Route 1 Viewing Platform, Sociaria
A small platform to enjoy the views.
Route 1 Town Square, Menophra
Enjoy space of the Town Square.
Route 1 Small roadside park, Menophra
A quiet place to sit.
Route 2 (North Heterocera Coast Road) : Unmissable items for your travelogue !
Route 2 is just over 13km long. So get out there and explore it today!
Route 2 Pier and Picnic area, Snout
A pier and dock linking the highway to the sea at remote Snout Point, a place to sit at your journey's end (or beginning) and gaze out across the wide ocean
Route 2 Market Square and Railway Station, Satellite
A historic market area, currently under regeneration, several traders are trying their hand here already, with doubtless more to come as the highways converge upon this prime location, don't steal from the stalls, you may end up in the stocks !
Link with Route 5 expected soon
Now with railway access from Spangle Station .. Go SLRR !
You can rez in this area.
Route 2 Junction and Picnic Glade, Sallow
An island of greenery delineated by a triangular road junction, have a romantic picnic here, screened by the trees
Route 2 Seaview Spur, Sallow
A turning area and access point to the ocean at the end of a tree-lined cul-de-sac, picnic facilities of course !
Route 2 Bridge and pools, Tawny
The watercourse has been dammed here in the past, so for the moment the river stream trickles through choked pools and rusty culverts as it passes beneath the arching span of the old bridge
Route 2 Old Viaduct, Eggar
Development has raised the level of the land here, and the small valley spanned by the viaduct shows few clues as to it's original purpose, however the arches still provide shelter from the elements for flora and fauna, and it might appear, tramps too !
Route 2 Great Seawall, Buff
Just around the corner from a picnic parking lay-by with panoramic views across Buff Bay, stretches the long stone line of Buff sim's coastal defences. You can stroll onto the short pier and along the boardwalk promenade which offers a bracing ocean breeze on wilder days.
Route 2 River Bridge, Buff
Spanning the estuary into Buff Bay, this bridge offers further views from it's relative elevation above the rushing waters
Route 2 Arboreal Roundabout, Buff
Three roads converge here at an old tree of such character and antiquity that a roundabout was constructed around it to preserve it's majesty for all to admire, quite what species it represents has been open to much controversy !
Route 2 Iron Bridge, Quaker
Although lost in modern development, this relic from the industrial revolution, now spanning little more than a dried up canal basin, has been fully restored and shined up to something of it's former glory, even passing a health and safety audit recently with flying colours !
Route 2 Zebra Crossing, Ginsberg
Abbey Road anyone ? ... well, not many zebra crossings in SL but this one links the adjacent gallery and shopping areas either side of the road in Ginsberg, so that prospective visitors are safe from being mown down by cars, juggernauts, mole-tanks, whatever other powered object may be passing through on the busy highway !
Route 2 Ocean Boulevard, Ranunculus
The Route 2 highway widens here into a wide boulevard through a large commercial area, close to the ocean, in the far north of the Atoll continent.
Route 2 Reef Dive, Fillip
When you hit the traffic circle in Fillip, put on your swim gear and head north. Explore the fish filled coral reef and a sunken ship, catch a ride with a friendly sea turtle, and possibly even find some treasure!
Route 2 Warning, Fillip
Watch Your Step! As you aproach Fillip Roundabout there are multiple sim crossings!
Route 2 Rezz Zone, Ambrosia
Enjoy the various dock areas along the road when you come to rezz your vehicle.
Route 2 Bridge Road, Hydrangea
Take a shortcut on the fun bridge road.
Route 2 Rezz zone, Hummingbird
Rezz Zone.
Route 2 Docks, Mournful
Enjoy the Docks on the border of Mournful and Huckleberry.
Route 2 Timber Bridge, Consular
Drive the timber bridge, or enjoy the secret places beneath.
Route 2 Rezz Zone, Oakworm
Rezz Zones available here for both land and water.
Route 2 Park, Oakworm
Enjoy the park on the border or Oakworm and Sedge.
Route 2 Park, Scoopwing
A rocky outcrop on the water.
Route 2 Waterfall, Dahana
Quench your thirst along your journey.
Route 2 Dock, Echo
A small dock with land and water Rezz Zone.
Route 2 Coastal Falls Crossing, Girdler
The coast is broken and steep here, and a bridge takes the highway over a high falls tumbling down from above the road level.
Route 2 Ocean View, Girdler
The highway turns sharply round the coast here, forming a natural viewpoint over the ocean. A viewpoint and rez zone is here for your use.
Route 2 Tiger - Togata Tunnel, Tiger/Moma/Togata
Difficult terrain here necessitated a deep bore through the hillside to link the regions, and a substantial stone lined tunnel exists here to allow free passage. Excavations also opened up a surprise in the hillside !
Route 2 Ocean Panorama, Togata
Another sharp turn in the road to follow the coast opens up a wide vista across open ocean. Travellers may stop and tarry a while here at the viewpoint.
Route 2 Oriental Bridge, Togata
A wide ocean estuary ravine here requires a bridge to span the gap and an elegant span of vaguely oriental outline performs this task.
Route 2 Stone Viaduct, Emmelia
A stone viaduct carries the road securely across the ravine into the ocean at Emmelia. A small decrepit dock lies in the waters below for those wishing to go boating.
Route 2 Western End, Emmelia
The western end of the Route 2 link road lies here at a small picnic area, near junction of two roads coming up from the south in Brithys.
Route 2 Rezz Zone, Manduca
Rezz Zone.
Route 2 Intersections, Woolybear
A lovely landscaped area in the midst of many intersections.
Route 2 Rezz Zone, Azalea
Rezz Zone.
Route 2 Rezz Zone, Ello
Rezz Zone.
Route 3 (North Heterocera Inland Link) : Unmissable items for your travelogue !
This road lies mainly incomplete at the time of writing, however some sections have so far been completed to provide additional transport links. An example of this is a section joining the major junction at Woolybear in the north to Emmelia on Route 2. This section required some considerable gradient engineering to overcome the differences in altitude between these regions.
Route 3/Route 2 Southern Junction, Emmelia
The two routes merge here in a T junction adjacent to the viaduct spanning the ravine.
Route 3 Lower Bank, Lunaris
The road ascends a steep bank here rises with the terrain, excellent spot for sledging if it would only snow !
Route 3 Upper Bank, Lunaris
A second rise requires a large stone embankment in order to prevent subsidence of the hillside below the woodland above.
Route 3 Hilltop Woodlands, Moma & Tridens
The high hill crest at Moma, as well as offering panoramic views of the surrounding area and not-so-distant coast, retains some natural woodland across its border with Tridens. The park also contains small lakes and a pagoda summerhouse in which weary travellers may take a breather. There is a rezzing area here too.
Route 3 Oriental Bridge, Tridens
The red oriental bridge at Tridens gracefully mimics its surrounding oriental architecture as does its twin down the ravine in Togata. From the bridge, the road heads due north across undulating terrain towards Woolybear Junction.
Route 3 Main Road
The main road along Route 3 begins at the Woolybear intersection and continues to Tussock where the SLRR intersects. This Road is 4.3km long. Below is a list of features you can find along the way.
Route 3 Polkadot Park, Polkadot
Small stone pathway leads to sunken garden beyond. A place for rest and contemplation.
Route 3 Roundabout, Riddings
The Roundabout at Riddings provides access to the link road to the Southwest leading to Congrua or a continuation of the main road to Tussock to the East.
Route 3 Intersection, Riddings
This intersection provides access to sims to the South ending at Nitida. This intersection is also a Rezz Zone.
Route 3 Intersection, Cisseps
This intersection provides access to sims to the North ending at Turnip. This intersection is also a Rezz Zone and has a small public square and fountain.
Route 3 Factory, Muslin
This intersection includes the Coach and Carriage Company Factory and a Rezz Zone.
Route 3 Rezz Zone, Herald
Rezz Zone along the Road.
Route 3 Community Hall, Pavonia
There is a Community Hall in Pavonia with a Rezz Zone next Door.
Route 3 Catch the train, Tussock
Park your vehicle and catch a train here.
Route 3 Riddings to Congrua connection, Morrison
This Road is 840m long with a Rezz Zone along the Road.
Route 3 Riddings to Nitida connection, Astylus
This Road is 1.5km with a Rezz Zone along the Road at Astylus.
Route 3 Riddings to Nitida connection, Muralis
Muralis contains a few little parks, the largest of these contains a creek for your enjoyment.
Route 3 Riddings to Nitida connection, Nitida
Nitida is currently the end of this road and hosts a Rezz Zone.
Route 3 Cisseps to Turnip connection, Orache
A Rezz Zone along the road.
Route 5 : Coastal Byway
Route 5 Public Rez Zones
Xanthorhoe Train Station
Denrolimus
Lasiocampa
Myron
Cisthene
Ufeus
Mocis
Route 5 Public Boating Areas
Public Launch area in Xanthorhoe
Sailing and Surfing Launch area, Scotopteryx
Route 7 (Ring Road around Gaeta) : Take a tour around the whole island !
Route 7 Libestus Pier, Libestus
Follow the road itself or put in a boat at the end of the pier and explore by sea!
Route 7 Squall Public Beach, Squall
Relax by the waves or head up the beach to explore Magellan Linden's campsite
Route 7 Helfell Infohub, Helfell
Mediterranean vistas abound around this new InfoHub
Route 7 Gaeta docks, (various)
These mark the transitions between improved roads and open water canals. Pick up a free LDPW boat here for easy sailing along the canals or other Linden seas.
Route 8/8A/8B/8C and the Old Wagon Road (The "Japanese" Continent) : Konichiwa!
Because of it's shape many call this the "Japanese" continent. With that in mind the roads and public buildings along these roads have an eastern stylistic flair. Originally the roads were supposed to connect, but due to mistakes when the land was divided as the regions were brought online many of the routes end in abrupt dead ends. A system of false tunnels and billboards at dead ends will offer teleports when touched to allow travelers to easily keep exploring the road network without having to backtrack or search the map for where the road picks up again.
Route 8 Bagheera shelter, Bahheera
The Bagheera shelter at the end of the road is the perfect starting point for any exploration of the land. On the back wall is a large map of the continent showing the location of all the main routes; 8, 8A, 8B, 8C, and the Old Wagon Road. Smaller versions of this building exist all along the routes at various points to give explores an idea where they are on the overall map and to provide "rest stops".
Route 8 RT8-8C Junction, Davros
Turnoff point for RT8C (still under construction)
Route 8 Bridge Out!, Davros/Fenric
Look out! The bridge is out! Can you drive fast enough to make the jump? Go ahead and try! ;D
Route 8 RT8-8A Junction, Richfield
Southern junction with RT8A. Small rest stop with a lighted lamppost, sitting area and map kiosk.
Route 8 RT8-8B Junction, Cipactli
Connection with RT8B, just south of the Furki Rest Stop on RT8B/8A.
Route 8 Toroge Kiosk, Toroge
Westernmost point on the roadmap. Tight curve with an example of one of the small map kiosks.
Route 8 Bletschorn Tunnel, Bletschorn
False tunnel used to bypass Damastock. Touching the lanterns at the tunnel entrance will take you to the other side in Finsteraarhorn.
Route 8 Finsteraarhorn Tunnel, Finsteraarhorn
Mate to the Bletschorn Tunnel. Touching the lanterns at the tunnel entrance will take you to the other side in Bletschorn.
Route 8 RT8-8A Junction, Nadelhorn
Northern end of RT8A.
Route 8 Soulgiver Tunnel, Soulgiver
End of RT8. Touching the lanterns at the tunnel entrance will take you to RT8C in Ogilvie.
Route 8A Furki Rest Area, Furki
Rest area along the junction between RT8A and RT8B in Furki. Plenty of places to sit, relax, and discuss which direction you want to go next! Even has a working traffic light in the intersection.
Route 8A Aragonese Tunnel, Aragonese
Yep, another false tunnel. This one connects the broken halves of RT8A between Aragonese and Ellingson.
Route 8A Falling Rocks, Horns of Hattin
One of the most difficult tasks in constructing roads is figuring out what to do in "four corner" areas where the road runs through a spot where 4 regions meet. The region crossings can be very tricky in these spots. It's best to go slow and take the crossings one at a time. In this spot, the fallen rocks divert travelers in a way to guide them through the crossing along the best and least likely to end up crashing the client fashion.
Route 8A Tawa Rest Stop, Tawa
Small rest area with a couple of benches, a map kiosk and some trees.
Route 8B Dead end, Camazotz
RT8B dead ends in Camazotz with a billboard sign that acts as a teleport link to the Old Wagon Road in Rethymno
Old Wagon Road, Rethymno
The Old Wagon Road is a two-track unimproved roadway that only spans two regions. At either end are Billboard teleporters to take you other parts of RT8.
Route 8A dead end, Ellingson
The southern half of Route 8A ends in Eliingson where you will find two teleport billboards offering to let you continue on Route 8A in Aragonese or you can choose to go to Sababurg and take the Old Wagon Road.
Route 8C Ogilvie, Valeyard/Davros
False tunnel that allows travelers to connect to RT8 in Soulgiver (if they touch the lantern on the left) or the Old Wagon Road in Sababurg (if they touch the lantern on the right).
Route 8C Valeyard/Davros Waterway, Valeyard/Davros
Rez a boat and you can travel between Valeyard and Davros just before RT8C meets RT8.
Route 9: The Great Way Round (Jeogeot Orbital)
This route links with Route 10 and makes a large circuit of the whole continent, requiring some challenging engineering features along the way.
Still under construction, but already with many interesting sights!
Route 9 Lordshore Bridge and Lookout Point
The picnic platform gives a stunning view of the new Lordshore suspension bridge spanning several sims.
Built with the latest materials, the bridge is over 400 meters long, with 40 meters of clearance below the main span.
Look around for surrounding wrecks and caves here !
Route 9 Deongseo Tunnel
A sub-aquatic road tunnel passing through the inland sea spanning four sims between Deongyeongju and Seoraksan.
Most of the tunnels length is tough plasti-glass construction, mostly leakproof.
This affords views of the plant life and underwater activities in this popular body of water.
Route 9 Han Loso Crater
A deep crater of unknown origin, possibly caused by a meteorite.
The road descends the crater wall steeply, crossing the dark waters by means of an old stone bridge.
Shapes and shadows lurk in the depths below, some of them moving ....
Take your scuba gear !
Route 9A: Jeogeot Northern Peninsula
A spur from Route 9 running into the northlands of Jeogeot
Route 9/9A intersection
Intersection of north road with Route 9 at Mogwa
Rez Zone here !
Route 9A terminus
Northern extremity of Route 9A
Rez Zone here !
Route 10 : Jeogeot Central Road
Route 9/10 Quenloo Crossroads
Intersection between Route 9 (North/South) and Route 10 (East-West)
Rez Zone here !
Route 10 Silvercreek Bridge
First of a new design of modern suspension bridge on mainland SL.
Constructed at the same time as its near-twin, the Pengallen Bridge in Zindra
Route 10 Silvercreek Tunnel
Near to the Silvercreek bridge, a new design of tunnel was also constructed to keep a watercourse clear.
Steep slopes but fun to drive through, or even skateboard !
Route 10 Ninereeds Bridge
A low level bridge crossing the river at Ninereeds
Lifting section in the centre for boat traffic.
"The Shortcut" : Linking Route 9, Route 10 and the Wellington Road
Dansim Junction
Route 9 access point
Rez Zone here !
Wellington Junction
Beginning of the Wellington Road from the Shortcut
Rez Zone here !
Nangrim Junction
Route 10 access point
Rez Zone here !
Wellington Road
Wellington Road begins in Chongno, travels through some lovely mainland areas, and ends in Hangflame Ridge.
The Great Hill
Come try your skateboarding skills!
Rez zone: Noguri (5, 77, 99)
Contemplation Bridge
Relax and visit with friends.
Wellington Road Public Rez Zones
Lupoff
Molesworth
Quoll
Cairnlow
Chebi
Noguri
Old Route 11
A small section of Old Route 11 was discovered in late `09. Wander this raised wooden walkway from Valtarin to Kwaito for a neat surprise.
Route 11
A wonky wooden and rough cobble stone tree lined road meandering though the continent. Rising from water level to over 100 meters high, Route 11 gives a variety of interesting views. From coastal to high mountains, from bridges to boat ramps, Route 11 has it all!
Route 11 rez zone and boat ramp
Though Route 11 does start a bit further South West, it has long been flooded. Here is the first rez zone and boat ramp.
Route 11 Amphibious Vehicle dunking zone
Bring your amphibious vehicle, due to wildlife and oceanfront living, the road gets a bit wet here =D
Route 11 Down Hill Race Start
Top of the first rise. Ready to be raced down in either direction. =)
Route 11 Rez Zone
Route 11 Rez Zone in Ironstorm
Route 11 Intersection to Magellan Pass
Route 11 Magellan Pass
A fast shortcut over the top of the mountains, discovered by our intrepid explorer himself.
Route 11 Moley's Fruit Stand and Nature Walk
Moley says, Eat your fruit! While relaxing in the nature area.
Route 11 Floating Road and Drawbridge
Route 11 Magellan Pass (other end)
The Western end of Magellan Pass
Route 11 Downhill Race Start Two
Yet another fun hill to race down =D
Route 11 Boat Ramp and End
Though Route 11 does continue to the South, it has long been flooded and re-purposed into waterways. Launch your boat here to continue the adventure!
Route 12
Route 12 is made for exploring from sea to shining sea, from the sandy beaches of the shore to the grassy hills of the interior to the rough mountain trails of the northern penninsula. This road is calling out for adventurous avatars looking to explore a continent. Along that way you will find billboards like the one here. These maps give a topographical overview of the continent and the road itself. A red star indicates your current location. The gold stars indicate points to which you can teleport. Touching the gold star will open the map. This give explorers the ability to easily navigate to parts of the route not yet explored.
Route 12 Beatrice Rest Stop, Beatrice
Close to the shores of the southwestern penninsula the rest stop in Beatrice is spartan. Little more than a few trees and a bench it is a turn around point and place to sit and contemplate which part of the continent you want to visit next.
Route 12 Dreyfus Crossroads, Dreyfus
The interesection in Dreyfus is nestled in the green hills of the continent. West is the road along the western shore to Beatrice. North is the climb over the hills toward the hairpin curve in Jaxipun and on to the off road trail on the northern point.
Route 12 Clinker END OF PAVED ROAD, Clinker
Just over the bridge in Elsa is the end of paved road. The rest of RT12 to the north is an unimproved dirt trail with steep hills, rocks, and undergrowth blocking the way. A pleasant walking or horseback riding trail the route is not recommended for large vehicles with a wide track or low clearance. 4x4 trucks and off road vehicles should do fine. Test your offroading skill on this one!
Route 12 Pouncival Roundabout, Pouncival
In Pouncival RT12 double backs on itself as the trail from Clinker snakes around the hilly terrain that makes up the northwest penninsula. To the north is a hill that will give even the best SL 4x4 a run for its money as you try to navigate around the switchback of boulders strewn in your path. Crest the hill and you're on your way through around the circuit of shear drops and undulating hills and back around to where you started.
Route 12 Donalbain Crossroads, Donalbain
The only other crossroads on RT12 Donalbain is rougly the halfway point. To the south is the short route leading to the endpoint at Camorro.
Route 12 Camorro End, Camorro
Endpoint of the southern branch of RT12 from Donalbain.
Route 12 Fenstriano Curve, Fenstriano
Rest point between the western half of RT12 and the east, Fenstriano is a good place to take stock in your transcontinental journey.
Route 12 Rannveig End, Rannveig
Final endpoint of RT12 in the east. Now to decide if you telport to another part RT12 or do you once more navigate the hills and curves backtoward the west.
Route 13
Route 13 is a small Route approximately 2.4km long. It begins in the mountainous regions of Borland Fell, Mysten, Frenscent, Fieldore, Siliconicus, Baddest, Servo, West Helsen, Phasmogore and Effingham and ends in the lower ocean areas of Kings Bishop and Omanix. The Path traverses very winding landforms which vary in elevation creating a very interesting and fun route. Great for taking your Bicycle or Horse for a ride, however it may be too much of a challange for larger vehicles.
Route 13 Rezz Zones.
There are Three Rezz Zones along the Route.
One at the Mountain end in Borland Fell.
One at the Beach end between the path and the dock in Omanix.
One at the border of Siliconicus and Baddest on the Siliconicus side, around mid way of the route.
Miscellaneous Mainland Points of Interest for Intrepid Explorers
Playground Ship on DaBoom
big maritime playground with freebies
Playground on Rivula
cute little playground
Juice Bar, Brownlee
Keeping residents healthy with a Contemporary Juice Bar. Free Smoothies!
The Volcano Island, Ichelus
A tropical Tiki village and exploding Volcano!!
LDPW Showcase Conference Center, Boardroom
For the business types of the grid. Two modern style buildings ready to accomodate medium to large meetings/conferences.
Castle Valeria
A romantic interpretation of a medieval German castle; also, a pirate lair!
Mos Ainsley
In space, no one can hear you type ... experience the far future at the base on Mos Ainsley. Spacesuits available for all!
Pruni Park
Small wild and overgrown area with pool, treehouse and campfire areas.
Bhima Lido Hall
Lido Hall with music, and patio with conversational areas.
Ahab's Haunt
This is a tropical beach crowned by the skeleton of a giant beast. Hammocks and inner tubes, undersea treasure and lots to explore for divers, places to rezz your boats, and more!
Nautilus
This ancient city has recently been discovered. Mysterious crystals, a temple, assembly hall, and palace surround a large pool.
Nautilus - Malchus (9, 29, 72)
... and a large park:
... and a harbor, with a nearby market:
Nautilus - Yamm (114, 205, 22)
Highlights around the Great City of Nautilus
The Pharos, Nautilus-Byth
As intrepid seafarers approach the great water channel leading to the ancient city; strange flickering beams in the sky, followed by a sighting of a lofty tower, alert them to the presence of the treacherous Nautilean coast. This large beam-house is The Pharos, and was constructed as a navigational aid replacing a much smaller crystal beacon, the ruins of which may still be seen on a nearby outcrop. Statues of sea creatures festoon the terraces of the Pharos, whilst a large idol of Hydraea, Goddess of the Sea, faces out to the Western Sea, both embracing friend and threatening foe with upraised hands. At the top of the tower rests the main lamp house where crystal energy passes through deflection grids to be streamed out to the cardinal points of the compass, clearly visible for many miles. Halfway up the tower, within a small open chamber at the top of the great stairway, is a focussing relay crystal which controls the nature of the Pharos' beam to suit the prevailing weather conditions.
Inside the great hall at the foot of the structure lies the main crystal reactor, within a deep containment pit surrounded by an energy screen. On one side of the barriers stands the console containing the control array and spectral coolant rods. As a protection against power overload, the reactor is gated to the sea via an internal pool and underwater tunnel, so that in the event of such an emergency, it may be flooded with seawater and extinguished. This pool should be empty and serene, however the Pharos has gained an 'unofficial' resident during some phase of it's existence. A rogue scientist fell from favour with the council of Nautilean elders due to his somewhat aggressive and more than a little xenophobic attitudes toward foreign trade, building crystal powered mechanical sea boats to disrupt passing trade and seize wealth for himself. Exiled from the main citadel he barricaded himself inside the Pharos, settling inside the main chamber where he constructed a new vessel within the confines of the coolant pool, periodically venturing forth from his lair via the sea tunnel to harry vulnerable shipping and steal supplies. This undoubtedly resourceful individual was apparently not immune to the mysterious cataclysm which afflicted Nautilus in the distant past, indeed some enigmatic writings discovered within the chamber suggest he may actually have been instrumental in hastening its effects, and all that may now be seen to mark his occupancy are his last and greatest undersea vessel, a variety of somewhat incongruously added docking structures, and a scatter of books dealing with a variety of arcane and eclectic topics. Judging by the compact size of his vessel, the physical stature of the Professor did not in any way match that of his mind !
Baal Public Park, Nautilus-Baal
Nautilus sports a pair of public parks adjacent to the canal bank. Furthest east lies Baal Park, which contains a small seating area where one may sit and watch crystal particle beam displays, and also a small secluded pool for relaxation and contemplation known as 'The Eye of Baal', the reason for which may be clearly seem when viewing the feature from the air.
Kothar Public Park, Nautilus-Kothar
The second park is located immediately adjacent within the Kothar district and contains a large outdoor public pool and thermal spa area alongside stone walkways. This location, in addition to the wild vegetation and arboreta common to both parks, also features a large outdoor mechanical chess set, the workings of which have yet to be precisely discovered, and a natural pool within which sits a small island upon which is sited a monument of unknown assignation.
Nautilus - Kothar (3, 186, 22)
City Sea Gate, Nautilus-Melqart
Two enormous bronze gates close the sea channel against hazards where it enters the great citadel wall. These may be swung open and shut, forming a bright star in the centre which acts as a night beacon when they are closed against entry.
Nautilus - Melqart (83, 228, 25)
The Canal, Nautilus
The deep channel of The Great Canal extends from the Citadel due east, and straight as a die, to the ocean, which it meets at the turbulent waters surrounding the Pharos. The channel has become home to various flora and fauna over the years.
Nautilus - Elissa (129, 6, 10)
Magellan Linden's Mole Tank, Nautilus-Mysehi
Technically his "atomic boring machine". This 4000 ton vehicle was constructed by the LDPW moles to Magellan's specifications; powered by a 500 megawatt fission reactor, it can slowly burrow below the terrain surface. Magellan used it only once, to cross under the strange dome or shield which hid and protected the city of Nautilus.
Nautilus - Mysehi (110, 40, 23)
The Blake Sea
Connecting the Mainland to the United Sailing Sims is the Blake Sea, venue for exciting boat races and other nautical activity! A few islands exist in the Blake Sea; some of them are:
Half Hitch
A picturesque fishing village, with seaplane and ferry access, lots to explore here, boat races daily !
The local pub "The Sailor's Knot Inn", will be pleased to welcome you for a pint of Sweaty Old Mole or some other delicious ale.
Blake Sea - Half Hitch (120, 136, 22)
Windlass
Tropical resort.
Blake Sea - Windlass (176, 42, 25)
Other islands in the Blake Sea harbor smugglers, castaways, and sea creatures galore!
Mare Secundus
An ancient sea, almost landlocked in the Samsara continent, containing many points of interest.
Henshaw Observatory
An old observatory perched atop a lonely isle
Under the dome a large and impressive refracting telescope peers upward to the night sky
Elderbridge Rez Zone and picnic spot
An area to rez boats, vehicles, picnic hampers etc.
Enjoy the small beach and leafy glade of the larger island, or simply dock at the smaller one
Puzzle at the ancient monolith, look, maybe don't touch !
The Degrand Channel
Degrand, and surrounding sims to east and west
An extensive area of undersea features for the intrepid venturer to explore !
So put on your scuba set, mer-tail, or hop in your mini submarine and get under the waves.
There are sunken civilisations, black smoker volcanoes, blue hole deep sea caverns, brine lakes, lonely lighthouses, sunken vessels ...
... or a myriad other wonderful things there to be discovered, maybe even buried treasure !
A great place to start from is the small Help Island area in Degrand
Hatstat Ocean Area
Hatstat and surrounding regions
Descriptions to be added, in the meantime just dive into the sea and find out !
Zindra
There are many major items of interest in the 'adult' continent of Zindra, architectural marvels, major feats of civil engineering and of course the quirky but fun Zindra mono rail system !
Pengallen Bridge
This bridge, together with it's near twin the Silvercreek Bridge on Jeogeot was a prototype for a new design of modern suspension bridge in SL
Don't let that worry you, it's very safe !
Pengallen Monument
A Springtime monument, created on May Day and full of mystical symbolism.
Spend some time here, look for the patterns, find peace.
Pengallen Bridge (139, 78, 56)
The North Reservoir
This large inland body of water is retained behind an earthen bank dam of considerable size
The dam is open access, via the buildings and tunnel entrance at the foot of the dam
Internal tunnelways deep within the dam lead to storage facilities and to the central pump tower, also accessible by internal ladder for those not afraid of heights
The belltower spillway is connected to the pump tower and contains the main outflow system, beware of falling in - it's a long way out !
The dam has been unmanned for some time, there are rumours that other stranger things have moved into the tunnels ...
Ear defenders and safety harness recommended.
Pengallen Bridge (200, 240, 39)