Difference between revisions of "Avatar Radar (NewAge)"
Line 1: | Line 1: | ||
NewAge Avatar Radar Project | |||
Version 1.2 | |||
No longer need to spend to in making a hud, just copy and past script into a prim and click yes to allow script permission to attach to your UI, Set on Center 2. | |||
<lsl> | <lsl> | ||
///////////////////////////////// | ///////////////////////////////// | ||
// | // NewAge Radar Project Script | ||
// By Asia Snowfall | // By Asia Snowfall | ||
// Version 1. | // Version 1.2 | ||
///////////////////////////////// | |||
// v1.2; | |||
// ------ | |||
// (Added) HUD Maker Feature, When you save script, click Yes | |||
// (Added) Power Feature, Turn Radar on and Off by clicking the HUD | |||
// (Added) HUD Menu, Allowing you to control Power Feature, Change from Avatar Radar to Land Information and back again | |||
// Easier to now Modify script varibles | |||
///////////////////////////////// | ///////////////////////////////// | ||
// v1.1; | // v1.1; | ||
Line 17: | Line 26: | ||
///////////////////////////////// | ///////////////////////////////// | ||
// Configure; | |||
float scan_range = 100; | float scan_range = 100; | ||
float speed = 2; | float speed = 2; | ||
integer channel = 1; | integer channel = 1; | ||
integer menu_channel = 666; | |||
integer show_total_agents_in_chat_range = TRUE; | integer show_total_agents_in_chat_range = TRUE; | ||
integer show_total_agents_in_region = TRUE; | integer show_total_agents_in_region = TRUE; | ||
integer show_lag_status = TRUE; | integer show_lag_status = TRUE; | ||
integer max_people = 7; | |||
integer parcel_description_max_characters = 50; | |||
string menu_text = "***\nAvatar Radar Project\n***\nby Asia Snowfall"; | |||
string hud_texture = "ec122289-1239-74fd-708f-ab4b949b7cdb"; | |||
vector hud_size = <0.1,0.1,0.1>; | |||
// Core Varibles; | |||
// Integer Varibles | |||
integer setting = FALSE; | |||
integer handler; | integer handler; | ||
integer radar_power = TRUE; | |||
integer positioning; | |||
integer positioning_handler; | |||
integer scan_type = TRUE; | |||
// String Varibles | |||
string people; | string people; | ||
string lag_status; | |||
// List Varibles | |||
list people_in_sensor_range; | list people_in_sensor_range; | ||
list people_in_sensor_vectors; | list people_in_sensor_vectors; | ||
list chat_range; | list chat_range; | ||
list hud_position; | |||
list main_menu; | |||
// Float Varibles | |||
float position_by = 0.01; | |||
// Vector Varibles | |||
vector text_color; | vector text_color; | ||
// Premade Functions | |||
asSetPosMenu() //Might wonder why i make the script empty the hud position and fill it again with same options, but it optimizes script memory! every little helps | |||
{ | |||
setting = TRUE; | |||
hud_position = []; | |||
llListenRemove(positioning_handler); | |||
@retry; | |||
positioning = llRound(llFrand(999999)); | |||
if(positioning <= 2000) | |||
{ | |||
jump retry; | |||
} | |||
positioning_handler = llListen(positioning, "", "", ""); | |||
hud_position = ["-", "Down", "+", "Left", "===", "Right", "===", "Up", "Done"]; | |||
llSetText("Setup the hud using position control\nClick Done when your finished", <1.0, 1.0, 1.0>, 1.0); | |||
llSetTimerEvent(30); | |||
} | |||
asSetMainMenu() | |||
{ | |||
main_menu = ["Avatars", "Land Info"]; | |||
if(radar_power == FALSE) | |||
{ | |||
main_menu += "Power On"; | |||
} | |||
else | |||
{ | |||
main_menu += "Power Off"; | |||
} | |||
} | |||
llLagStatus() | llLagStatus() | ||
Line 78: | Line 142: | ||
} | } | ||
} | } | ||
finish() | |||
{ | |||
llOwnerSay("Starting radar system\nClick HUD for Menu"); | |||
setting = FALSE; | |||
llSetTimerEvent(speed); | |||
llListenRemove(positioning_handler); | |||
} | |||
default | default | ||
Line 83: | Line 156: | ||
state_entry() | state_entry() | ||
{ | { | ||
llListen(menu_channel, "", "", ""); | |||
if(llGetAttached() != 0) | |||
{ | { | ||
llSetScale(hud_size); | |||
llSetTexture(hud_texture, ALL_SIDES); | |||
handler = llListen(channel, "", "", ""); | handler = llListen(channel, "", "", ""); | ||
llOwnerSay("Find location of avatar within sensor range by typing either their full or partial name on channel "+(string)channel + ", example; /"+(string)channel+" Mark"); | llOwnerSay("Find location of avatar within sensor range by typing either their full or partial name on channel "+(string)channel + ", example; /"+(string)channel+" Mark"); | ||
asSetPosMenu(); | |||
llDialog(llGetOwner(), menu_text, hud_position, positioning); | |||
} | } | ||
else if( | else if(llGetAttached() == 0) | ||
{ | { | ||
llSensor("", "", AGENT, scan_range, PI); | |||
setting = FALSE; | |||
llListenRemove(handler); | llListenRemove(handler); | ||
llRequestPermissions(llGetOwner(), PERMISSION_ATTACH); | |||
} | |||
} | |||
touch_start(integer x) | |||
{ | |||
if(llDetectedKey(0) == llGetOwner()) | |||
{ | |||
if(setting == FALSE) | |||
{ | |||
if(llGetAttached() != 0) | |||
{ | |||
asSetMainMenu(); | |||
llDialog(llGetOwner(), menu_text, main_menu, menu_channel); | |||
} | |||
else | |||
{ | |||
llRequestPermissions(llGetOwner(), PERMISSION_ATTACH); | |||
} | |||
} | |||
else | |||
{ | |||
llDialog(llGetOwner(), menu_text, hud_position, positioning); | |||
} | |||
} | |||
} | |||
run_time_permissions(integer perm) | |||
{ | |||
if(perm & PERMISSION_ATTACH) | |||
{ | |||
llAttachToAvatar(ATTACH_HUD_CENTER_2); | |||
} | |||
else | |||
{ | |||
llOwnerSay("Some features disabled when not attached"); | |||
llSetTimerEvent(speed); | |||
} | } | ||
} | } | ||
listen(integer | attach(key id) | ||
{ | |||
llResetScript(); | |||
} | |||
listen(integer chan, string name, key id, string str) | |||
{ | { | ||
if(id == llGetOwner()) | if(id == llGetOwner()) | ||
{ | { | ||
str = llToLower(str); | str = llToLower(str); | ||
integer index = llListFindList(people_in_sensor_range, [str]); | if(chan == channel) | ||
{ | |||
integer index = llListFindList(people_in_sensor_range, [str]); | |||
if(index != -1) | |||
{ | |||
llOwnerSay(llList2String(people_in_sensor_range, index)+" is located at "+llList2String(people_in_sensor_vectors, index)); | |||
} | |||
else if(index == -1) | |||
{ | |||
integer i = 0; | |||
integer length = llGetListLength(people_in_sensor_range); | |||
integer ind; | |||
do | |||
{ | |||
if(llStringLength(llList2String(people_in_sensor_range, i)) > 0) | |||
{ | |||
ind = llSubStringIndex(llList2String(people_in_sensor_range, i), str); | |||
if(ind != -1) | |||
{ | |||
llOwnerSay(llList2String(people_in_sensor_range, i) + " is located at "+llList2String(people_in_sensor_vectors, i)); | |||
return; | |||
} | |||
} | |||
}while(i++<length); | |||
llOwnerSay("No Avatars Found by the name or partial name of "+str); | |||
} | |||
} | |||
else if(chan == menu_channel) | |||
{ | { | ||
llOwnerSay( | if(str == "avatars") | ||
{ | |||
scan_type = 1; | |||
llOwnerSay("Radar will scan all avatars within "+(string)scan_range+" meters"); | |||
} | |||
else if(str == "land info") | |||
{ | |||
scan_type = 2; | |||
llOwnerSay("Radar will show land information"); | |||
} | |||
else if(str == "power on") | |||
{ | |||
radar_power = TRUE; | |||
llSetTimerEvent(speed); | |||
} | |||
else if(str == "power off") | |||
{ | |||
radar_power = FALSE; | |||
llSetTimerEvent(0); | |||
llSetText("Power Off", <1.0,1.0,1.0>, 1.0); | |||
} | |||
} | } | ||
else if( | else if(chan == positioning) | ||
{ | { | ||
if(str == "+") | |||
{ | |||
if(position_by < 0.1) | |||
{ | |||
position_by += 0.01; | |||
} | |||
llOwnerSay("Positioning will move by "+(string)position_by+" meters"); | |||
} | |||
else if(str == "-") | |||
{ | { | ||
if( | if(position_by > 0.01) | ||
{ | { | ||
position_by -= 0.01; | |||
} | } | ||
} | llOwnerSay("Positioning will move by "+(string)position_by+" meters"); | ||
} | |||
else if(str == "down") | |||
{ | |||
llSetPos(llGetLocalPos()+<0.0,0.0,-position_by>*llGetRot()); | |||
} | |||
else if(str == "left") | |||
{ | |||
llSetPos(llGetLocalPos()+<0.0,position_by,0.0>*llGetRot()); | |||
} | |||
else if(str == "right") | |||
{ | |||
llSetPos(llGetLocalPos()+<0.0,-position_by,0.0>*llGetRot()); | |||
} | |||
else if(str == "up") | |||
{ | |||
llSetPos(llGetLocalPos()+<0.0,0.0,position_by>*llGetRot()); | |||
} | |||
else if(str == "done") | |||
{ | |||
finish(); | |||
} | |||
if(setting == TRUE) | |||
{ | |||
llSetTimerEvent(30); | |||
llDialog(llGetOwner(), menu_text, hud_position, positioning); | |||
} | |||
} | } | ||
} | |||
} | |||
on_rez(integer g) | |||
{ | |||
if(g & CHANGED_OWNER) | |||
{ | |||
llResetScript(); | |||
} | } | ||
} | } | ||
Line 175: | Line 367: | ||
llLagStatus(); | llLagStatus(); | ||
all_status(); | all_status(); | ||
if(scan_type == 2) | |||
{ | |||
list details = llGetParcelDetails(llGetPos(), [PARCEL_DETAILS_NAME, PARCEL_DETAILS_DESC, PARCEL_DETAILS_OWNER, PARCEL_DETAILS_AREA]); | |||
people = "Region = "+llGetRegionName(); | |||
people += "\nParcel Name = "+llList2String(details, 0); | |||
people += "\nParcel Description = "+llGetSubString(llList2String(details, 1), 0, parcel_description_max_characters); | |||
if(llStringLength(llKey2Name((key)llList2String(details, 2))) > 0) | |||
{ | |||
people += "\nParcel Owner = "+llKey2Name((key)llList2String(details, 2)); | |||
} | |||
else | |||
{ | |||
people += "\nParcel Owner = Group Owned"; | |||
} | |||
people += "\nParcel Area = "+llList2String(details, 3); | |||
people += "\nRegion FPS = "+(string)llGetRegionFPS(); | |||
people += "\nRegion Time Dilation = "+(string)llGetRegionTimeDilation(); | |||
} | |||
llSetText(people, text_color, 1.0); | llSetText(people, text_color, 1.0); | ||
people = ""; | people = ""; | ||
Line 193: | Line 403: | ||
timer() | timer() | ||
{ | { | ||
llSensor("", "", AGENT, scan_range, PI); | if(setting == FALSE) | ||
{ | |||
llSensor("", "", AGENT, scan_range, PI); | |||
} | |||
else | |||
{ | |||
finish(); | |||
} | |||
} | } | ||
} | } | ||
</lsl> | </lsl> |
Revision as of 09:57, 21 July 2010
NewAge Avatar Radar Project Version 1.2 No longer need to spend to in making a hud, just copy and past script into a prim and click yes to allow script permission to attach to your UI, Set on Center 2.
<lsl> ///////////////////////////////// // NewAge Radar Project Script // By Asia Snowfall // Version 1.2 ///////////////////////////////// // v1.2; // ------ // (Added) HUD Maker Feature, When you save script, click Yes // (Added) Power Feature, Turn Radar on and Off by clicking the HUD // (Added) HUD Menu, Allowing you to control Power Feature, Change from Avatar Radar to Land Information and back again // Easier to now Modify script varibles ///////////////////////////////// // v1.1; // ------ // (Added) - Agent Count in Region when no agents in sensor range // (Added) - Lag Status when no agents in sensor range ///////////////////////////////// // v1.0 // ------ // (Initial Release) /////////////////////////////////
// Configure; float scan_range = 100; float speed = 2;
integer channel = 1; integer menu_channel = 666; integer show_total_agents_in_chat_range = TRUE; integer show_total_agents_in_region = TRUE; integer show_lag_status = TRUE; integer max_people = 7; integer parcel_description_max_characters = 50;
string menu_text = "***\nAvatar Radar Project\n***\nby Asia Snowfall"; string hud_texture = "ec122289-1239-74fd-708f-ab4b949b7cdb";
vector hud_size = <0.1,0.1,0.1>;
// Core Varibles;
// Integer Varibles integer setting = FALSE; integer handler; integer radar_power = TRUE; integer positioning; integer positioning_handler; integer scan_type = TRUE;
// String Varibles string people; string lag_status;
// List Varibles list people_in_sensor_range; list people_in_sensor_vectors; list chat_range; list hud_position; list main_menu;
// Float Varibles float position_by = 0.01;
// Vector Varibles vector text_color;
// Premade Functions
asSetPosMenu() //Might wonder why i make the script empty the hud position and fill it again with same options, but it optimizes script memory! every little helps {
setting = TRUE; hud_position = []; llListenRemove(positioning_handler); @retry; positioning = llRound(llFrand(999999)); if(positioning <= 2000) { jump retry; } positioning_handler = llListen(positioning, "", "", ""); hud_position = ["-", "Down", "+", "Left", "===", "Right", "===", "Up", "Done"]; llSetText("Setup the hud using position control\nClick Done when your finished", <1.0, 1.0, 1.0>, 1.0); llSetTimerEvent(30);
}
asSetMainMenu() {
main_menu = ["Avatars", "Land Info"]; if(radar_power == FALSE) { main_menu += "Power On"; } else { main_menu += "Power Off"; }
}
llLagStatus() {
float time_dilation = llGetRegionTimeDilation(); if(time_dilation <= 0.3) { lag_status = "Laggy"; text_color = <1.0,0.0,0.0>; } else if(time_dilation > 0.3 && time_dilation <= 0.5) { lag_status = "Not Bad"; text_color = <1.0,1.0,0.0>; } else if(time_dilation > 0.5 && time_dilation <= 0.8) { lag_status = "Good"; text_color = <0.0,1.0,0.0>; } else if(time_dilation > 0.8 && time_dilation <= 1.0) { lag_status = "Excellent"; text_color = <0.0,1.0,1.0>; }
}
all_status() {
if(show_total_agents_in_region == TRUE) { people += "Region Agent Count = "+(string)llGetRegionAgentCount()+"\n"; } if(show_total_agents_in_chat_range == TRUE) { people += "Agents in Range = "+(string)llGetListLength(chat_range)+"\n"; } if(show_lag_status == TRUE) { people += "Lag Status = "+lag_status; }
}
finish() {
llOwnerSay("Starting radar system\nClick HUD for Menu"); setting = FALSE; llSetTimerEvent(speed); llListenRemove(positioning_handler);
}
default
{
state_entry() { llListen(menu_channel, "", "", ""); if(llGetAttached() != 0) { llSetScale(hud_size); llSetTexture(hud_texture, ALL_SIDES); handler = llListen(channel, "", "", ""); llOwnerSay("Find location of avatar within sensor range by typing either their full or partial name on channel "+(string)channel + ", example; /"+(string)channel+" Mark"); asSetPosMenu(); llDialog(llGetOwner(), menu_text, hud_position, positioning); } else if(llGetAttached() == 0) { llSensor("", "", AGENT, scan_range, PI); setting = FALSE; llListenRemove(handler); llRequestPermissions(llGetOwner(), PERMISSION_ATTACH); } } touch_start(integer x) { if(llDetectedKey(0) == llGetOwner()) { if(setting == FALSE) { if(llGetAttached() != 0) { asSetMainMenu(); llDialog(llGetOwner(), menu_text, main_menu, menu_channel); } else { llRequestPermissions(llGetOwner(), PERMISSION_ATTACH); } } else { llDialog(llGetOwner(), menu_text, hud_position, positioning); } } } run_time_permissions(integer perm) { if(perm & PERMISSION_ATTACH) { llAttachToAvatar(ATTACH_HUD_CENTER_2); } else { llOwnerSay("Some features disabled when not attached"); llSetTimerEvent(speed); } } attach(key id) { llResetScript(); } listen(integer chan, string name, key id, string str) { if(id == llGetOwner()) { str = llToLower(str); if(chan == channel) { integer index = llListFindList(people_in_sensor_range, [str]); if(index != -1) { llOwnerSay(llList2String(people_in_sensor_range, index)+" is located at "+llList2String(people_in_sensor_vectors, index)); } else if(index == -1) { integer i = 0; integer length = llGetListLength(people_in_sensor_range); integer ind; do { if(llStringLength(llList2String(people_in_sensor_range, i)) > 0) { ind = llSubStringIndex(llList2String(people_in_sensor_range, i), str); if(ind != -1) { llOwnerSay(llList2String(people_in_sensor_range, i) + " is located at "+llList2String(people_in_sensor_vectors, i)); return; } } }while(i++<length); llOwnerSay("No Avatars Found by the name or partial name of "+str); } } else if(chan == menu_channel) { if(str == "avatars") { scan_type = 1; llOwnerSay("Radar will scan all avatars within "+(string)scan_range+" meters"); } else if(str == "land info") { scan_type = 2; llOwnerSay("Radar will show land information"); } else if(str == "power on") { radar_power = TRUE; llSetTimerEvent(speed); } else if(str == "power off") { radar_power = FALSE; llSetTimerEvent(0); llSetText("Power Off", <1.0,1.0,1.0>, 1.0); } } else if(chan == positioning) { if(str == "+") { if(position_by < 0.1) { position_by += 0.01; } llOwnerSay("Positioning will move by "+(string)position_by+" meters"); } else if(str == "-") { if(position_by > 0.01) { position_by -= 0.01; } llOwnerSay("Positioning will move by "+(string)position_by+" meters"); } else if(str == "down") { llSetPos(llGetLocalPos()+<0.0,0.0,-position_by>*llGetRot()); } else if(str == "left") { llSetPos(llGetLocalPos()+<0.0,position_by,0.0>*llGetRot()); } else if(str == "right") { llSetPos(llGetLocalPos()+<0.0,-position_by,0.0>*llGetRot()); } else if(str == "up") { llSetPos(llGetLocalPos()+<0.0,0.0,position_by>*llGetRot()); } else if(str == "done") { finish(); } if(setting == TRUE) { llSetTimerEvent(30); llDialog(llGetOwner(), menu_text, hud_position, positioning); } } } } on_rez(integer g) { if(g & CHANGED_OWNER) { llResetScript(); } } changed(integer h) { if(h & CHANGED_OWNER) { llResetScript(); } } sensor(integer x) { people_in_sensor_range = []; people_in_sensor_vectors = []; integer i = 0; integer index; --x; if(x > max_people) { x = max_people-1; } do { index = llListFindList(chat_range, [llDetectedName(i)]); if(llStringLength(llDetectedName(i)) >! 0) { if(llVecDist(llDetectedPos(i), llGetPos()) <= 20) { if(index == -1) { chat_range += llDetectedName(i); llOwnerSay(llDetectedName(i) + " has entered chat range"); } } else { if(index != -1) { llOwnerSay(llDetectedName(i) + " has left chat range"); chat_range = llDeleteSubList(chat_range, index, index); } } people_in_sensor_range += llToLower(llDetectedName(i)); people_in_sensor_vectors += llDetectedPos(i); people += llDetectedName(i) + " - " + llGetSubString((string)llVecDist(llDetectedPos(i), llGetPos()), 0, 4)+"m\n"; } }while(i++<x); llLagStatus(); all_status(); if(scan_type == 2) { list details = llGetParcelDetails(llGetPos(), [PARCEL_DETAILS_NAME, PARCEL_DETAILS_DESC, PARCEL_DETAILS_OWNER, PARCEL_DETAILS_AREA]); people = "Region = "+llGetRegionName(); people += "\nParcel Name = "+llList2String(details, 0); people += "\nParcel Description = "+llGetSubString(llList2String(details, 1), 0, parcel_description_max_characters); if(llStringLength(llKey2Name((key)llList2String(details, 2))) > 0) { people += "\nParcel Owner = "+llKey2Name((key)llList2String(details, 2)); } else { people += "\nParcel Owner = Group Owned"; } people += "\nParcel Area = "+llList2String(details, 3); people += "\nRegion FPS = "+(string)llGetRegionFPS(); people += "\nRegion Time Dilation = "+(string)llGetRegionTimeDilation(); } llSetText(people, text_color, 1.0); people = ""; } no_sensor() { if(llGetListLength(chat_range) > 0) { chat_range = []; } people += "Region Agent Count = "+(string)llGetRegionAgentCount()+"\nAgents in Range = "+(string)llGetListLength(chat_range)+"\n"; people = "No People In Range\n"; llLagStatus(); all_status(); llSetText(people, text_color, 1.0); people = ""; } timer() { if(setting == FALSE) { llSensor("", "", AGENT, scan_range, PI); } else { finish(); } }
} </lsl>