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| This walkthrough will cover the workflow for uploading a basic object with basic properties. If you're new to mesh, this is where you'll want to get started. This walkthrough will bypass a lot of the more complex customization and advanced features of mesh; we'll get into some of those in later walkthroughs.
| | #REDIRECT [[Mesh/Uploading a model]] |
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| == Download a usable mesh file ==
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| First we'll need to download a [https://collada.org/mediawiki/index.php/COLLADA_-_Digital_Asset_and_FX_Exchange_Schema COLLADA] (".dae") model file to your computer:
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| * Download [https://collada.org/owl/download.php?sess=0&parent=126&expand=1&order=name&curview=0&binary=1&id=698 duck.dae] from https://collada.org/owl/download.php?sess=0&parent=126&expand=1&order=name&curview=0&binary=1&id=698/
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| * Alternatively, you can download any model from the [https://collada.org/owl/browse.php?sess=0&parent=28&expand=1&order=name&curview=0&sortname=ASC Collada public repository], where duck.dae came from.
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| Next we will upload the model to Second Life:
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| * Open the Build menu, choose Upload, click 'Model...'
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| ** Alternately, open the Inventory, click the + menu button and Upload > "Model"
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| * A file dialog box will open
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| * Pick the duck.dae file from your computer.
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| * The Import Model window will appear.
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| [[File:MeshWalkthrough-Import_Model.png]]
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| * Click the 'Generate LOD' button at the top of this window.
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| * The viewer will take a moment to process this, then the Upload button will become clickable.
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| * Click the 'Upload' button.
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| * You will see 2 assets inserted into your Inventory. (These will appear as "LOD3spShape" for the duck object; if you're having trouble finding them, go to the "RECENT" tab in your inventory.) One will appear in the Meshes folder, and one will appear in the Objects folder. We only care about the Object right now.
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| * Drag the new object from your Objects folder onto the ground.
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| * A duck model will appear on the ground. You can use the duck mesh as you would any other object. Scale it, texture it, attach it, script it, whatever you like.
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| [[Category:Mesh]]
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