Difference between revisions of "Walker Sound"

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(Created page with "I've seen a lot of these around the grid, I've made this one as efficient as I can. To use it you can just put the script in a prim along with a sound, there is no need to modify…")
 
(lsl tags)
 
(3 intermediate revisions by one other user not shown)
Line 1: Line 1:
I've seen a lot of these around the grid, I've made this one as efficient as I can. To use it you can just put the script in a prim along with a sound, there is no need to modify the script. But if you wanna do it, who's gonna stop ya?
I've seen a lot of these around the grid, I've made this one as efficient as I can. To use it you can just put the script in a prim along with a sound and then attach it to your avatar, there is no need to modify the script. But if you wanna do it, who's gonna stop ya?


<lsl>
Thanks to [[User:Takni Miklos]] for some optimisations!
 
<source lang="lsl2">
integer walking;
integer walking;
string sound;
string sound;
 
default
default
{
{
Line 11: Line 13:
         llResetScript();
         llResetScript();
     }
     }
   
     state_entry()
     state_entry()
     {
     {
Line 17: Line 19:
         llSetTimerEvent(0.5);
         llSetTimerEvent(0.5);
     }
     }
   
     timer()
     timer()
     {
     {
Line 23: Line 25:
         if(info & AGENT_WALKING)
         if(info & AGENT_WALKING)
         {
         {
             if(walking == FALSE)
             if(!walking)
             {
             {
                 walking = TRUE;
                 walking = TRUE;
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         else
         else
         {
         {
             walking = FALSE;
             if(walking)
            llStopSound();
            {
                walking = FALSE;
                llStopSound();
            }
         }
         }
     }
     }
}
}
</lsl>
</source>

Latest revision as of 07:19, 3 December 2017

I've seen a lot of these around the grid, I've made this one as efficient as I can. To use it you can just put the script in a prim along with a sound and then attach it to your avatar, there is no need to modify the script. But if you wanna do it, who's gonna stop ya?

Thanks to User:Takni Miklos for some optimisations!

integer walking;
string sound;
 
default
{
    on_rez(integer omitted)
    {
        llResetScript();
    }
 
    state_entry()
    {
        sound = llGetInventoryName(INVENTORY_SOUND, 0);
        llSetTimerEvent(0.5);
    }
 
    timer()
    {
        integer info = llGetAgentInfo(llGetOwner());
        if(info & AGENT_WALKING)
        {
            if(!walking)
            {
                walking = TRUE;
                llLoopSound(sound, 1.0);
            }
        }
        else
        {
            if(walking)
            {
                walking = FALSE;
                llStopSound();
            }
        }
    }
}